From f4dfb691a2bf8452c1532dc47744e536deaa388a Mon Sep 17 00:00:00 2001 From: CaliforniaDemise Date: Wed, 2 Oct 2024 18:22:00 +0300 Subject: [PATCH] Fix Wraith rendering crash. - Fixes #2 --- .../twilightforest/client/renderer/entity/RenderTFWraith.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/twilightforest/client/renderer/entity/RenderTFWraith.java b/src/main/java/twilightforest/client/renderer/entity/RenderTFWraith.java index 7cd1966a5a..39590f39f5 100644 --- a/src/main/java/twilightforest/client/renderer/entity/RenderTFWraith.java +++ b/src/main/java/twilightforest/client/renderer/entity/RenderTFWraith.java @@ -31,7 +31,7 @@ class LayerWraith implements LayerRenderer { public void doRenderLayer(@Nonnull EntityTFWraith wraith, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) { RenderTFWraith.this.bindTexture(textureWraith); GlStateManager.enableBlendProfile(GlStateManager.Profile.TRANSPARENT_MODEL); - RenderTFWraith.this.mainModel.render(wraith, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale); + RenderTFWraith.this.getMainModel().render(wraith, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale); GlStateManager.disableBlendProfile(GlStateManager.Profile.TRANSPARENT_MODEL); }