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eFootball FPS Limit and VSync Patcher

Features:

Change the FPS Limit of eFootball to your desired limit.
Enable/Disable VSync for eFootball.
Support for all eFootball Versions 1.0.0+ for Steam and MS Store.
Fully compatible with all eFootball mods → Please run the patcher after installing a mod to see if any unwanted changes have been made.
Offline and Online optimization will be provided for future eFootball Updates. (see FAQ for more information)

The idea:

Being able to easily change the FPS Limit of eFootball to the desired limit and enable/disable VSync in a portable, easy-to-use, fast and low-resource software while being user-friendly thanks to a modern, simple designed GUI.

Would you like to help the project?

Donate on Buy Me a Coffeeor Ko-fi :

Buy Me a Coffee at ko-fi.com

Download and Setup

  1. Download latest version: eFootball FPS Limit and VSync Patcher 2.21
  2. Copy/Move to the executable directory of your eFootball Installation
  3. Run the Patcher

FAQ:

Does this Patcher work with future versions of eFootball?

Yes! As long as KONAMI doesn’t change the way the FPS Limit is being handled in Unreal Engine, it will work with all future eFootball versions.


Should I disable VSync?

Yes, if your monitor supports AMD FreeSync or Nvidia G-Sync, it is generally recommended to enable these features and disable the in-game VSync option.

AMD FreeSync and Nvidia G-Sync are technologies that adapt the refresh rate of your monitor to match the frame rate of your game. This can result in a smoother gaming experience without screen tearing, stuttering, or sharp frame rate drops.

On the other hand, VSync, or Vertical Sync, synchronizes the refresh rate of your monitor with the frame rate of your GPU to prevent screen tearing. However, it can cause input lag and stuttering if the frame rate drops below the monitor's refresh rate.

Disabling VSync when using FreeSync or G-Sync is recommended to avoid potential conflicts between these technologies. Both FreeSync and G-Sync are designed to do what VSync does but in a more efficient way. Having both enabled might lead to issues like increased input lag.

Please note that to use FreeSync or G-Sync, you need a compatible GPU and monitor. It's often recommended to cap your frame rate slightly below the upper end of the FreeSync or G-Sync range for the best results.


Why does this Patcher use an Internet connection if one is available?

To check if a new version of the patcher is available and for optimization of the patching process for future versions of eFootball (the checking process only happens once on every startup of the Patcher).


What is optimization in this context?

The total time it takes to patch and start the Patcher is being reduced massively. Depending on multiple factors e.g. the PC’s Hardware Specs → Performance, the time being saved is ca. 50x up to 10000x times faster.


What is the difference between Offline and Online optimization in this context?

The purpose is the same, the only difference is the way the patcher obtains the information required for the optimization of the patching process of the specific eFootball version. Offline optimization will always be provided with future Updates of this patcher. Online optimization requires an Internet connection but not the latest version of the patcher. (Regardless, it is recommended to always use the latest version of the patcher.)


I started the Patcher in the directory of my eFootball MS Store executable, why does the Patcher not work?

This patcher supports both PC Versions, the Steam and MS Store Version. However, most MS Store/Xbox Apps and Games have restricted file/folder access (encrypted file system protection). In 2021 Microsoft introduced the option to enable mods, unfortunately KONAMI has not adopted this for eFootball. You have to dump the game first to be able to gain file/folder access! I won't provide any assistance to dump the game. Please take a look at the UWPDumper's GitHub Page. If you have any issues, see if your or a similar problem is listed in the UWPDumper's Issues Page, if not, create a new "Issue" there.