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Changing some things for VividVale #93

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BennieCUBED opened this issue Apr 28, 2023 · 3 comments · Fixed by #96
Closed

Changing some things for VividVale #93

BennieCUBED opened this issue Apr 28, 2023 · 3 comments · Fixed by #96

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@BennieCUBED
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BennieCUBED commented Apr 28, 2023

I want to replace the Community Market unique building with a new unique building:

Campsite, Replaces Garden. 1+ Production from Bonus resource tiles in this city

"startIntroPart1": "The people of VividVale learned to thrive on the coast with many neighbouring cultures to learn, and yet some want to destroy those cultures, but you have the power to protect their cultures",

    "startIntroPart2": "can you protect cultures?

Can you create a civilisation that can stand the test of time?",

    "tradeRequest": " Want to make a deal?",

Thanks

@BennieCUBED
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Hang on, I'll add more thing shortly

@Caballero-Arepa
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Alr, I'll do it when I have time.

Except the unit sprites, I dont do sprites for other people as I have more things to do

@BennieCUBED
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Ye alr

@Caballero-Arepa Caballero-Arepa linked a pull request May 9, 2023 that will close this issue
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2 participants