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Merge branch 'Source2ZE:main' into main
2 parents dcbf7c7 + 7e5eb4a commit 5ca5895

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+10
-5
lines changed

2 files changed

+10
-5
lines changed

src/zombiereborn.cpp

Lines changed: 9 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1118,8 +1118,11 @@ void ZR_ApplyKnockbackExplosion(CBaseEntity* pProjectile, CCSPlayerPawn* pVictim
11181118
pVictim->m_vecAbsVelocity = pVictim->m_vecAbsVelocity() + vecKnockback;
11191119
}
11201120

1121-
void ZR_FakePlayerDeath(CCSPlayerController* pAttackerController, CCSPlayerController* pVictimController, const char* szWeapon)
1121+
void ZR_FakePlayerDeath(CCSPlayerController* pAttackerController, CCSPlayerController* pVictimController, const char* szWeapon, bool bDontBroadcast)
11221122
{
1123+
if (!pVictimController->m_bPawnIsAlive())
1124+
return;
1125+
11231126
IGameEvent* pEvent = g_gameEventManager->CreateEvent("player_death");
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11251128
if (!pEvent)
@@ -1132,7 +1135,7 @@ void ZR_FakePlayerDeath(CCSPlayerController* pAttackerController, CCSPlayerContr
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pEvent->SetString("weapon", szWeapon);
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pEvent->SetBool("infected", true);
11341137

1135-
g_gameEventManager->FireEvent(pEvent, false);
1138+
g_gameEventManager->FireEvent(pEvent, bDontBroadcast);
11361139
}
11371140

11381141
void ZR_StripAndGiveKnife(CCSPlayerPawn* pPawn)
@@ -1265,8 +1268,7 @@ void ZR_Infect(CCSPlayerController* pAttackerController, CCSPlayerController* pV
12651268

12661269
ZR_CheckTeamWinConditions(CS_TEAM_T);
12671270

1268-
if (!bDontBroadcast)
1269-
ZR_FakePlayerDeath(pAttackerController, pVictimController, "knife"); // or any other killicon
1271+
ZR_FakePlayerDeath(pAttackerController, pVictimController, "knife", bDontBroadcast); // or any other killicon
12701272

12711273
CCSPlayerPawn* pVictimPawn = (CCSPlayerPawn*)pVictimController->GetPawn();
12721274
if (!pVictimPawn)
@@ -1301,6 +1303,9 @@ void ZR_InfectMotherZombie(CCSPlayerController* pVictimController, std::vector<S
13011303
return;
13021304

13031305
pVictimController->SwitchTeam(CS_TEAM_T);
1306+
1307+
ZR_FakePlayerDeath(pVictimController, pVictimController, "knife", true); // not sent to clients
1308+
13041309
ZR_StripAndGiveKnife(pVictimPawn);
13051310

13061311
// pick random spawn point

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