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If a player caused player_airborn or player_landed to fire but disconnected or became invalid on the next frame then GetPawn() would error due to pc being nullptr.
TestPlayerJump.py
added cleanup on disconnect to remove a players entries in the last_grounded and players_in_air dicts.
Usage of ADVPlayer.GetName() will either return const char* or nullptr.
typo in pyplugins.ini
starting on TestPlayerInputs.py
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