Releases: CCDirectLink/crosscode-map-editor
Releases · CCDirectLink/crosscode-map-editor
v1.8.1
v1.8.0
v1.7.1
Fixed
- Fixed Event editor not working
v1.7.0
v1.6.2
Changed
- Updated tilesets.json to include all available tilesets for Height Map generation
v1.6.1
v1.6.0
Fixed
- Keep filtered entities inactive when changing tabs #301
- Increased special level layers to render at level 100 instead of 10 #309
- Snap size inputs to defined range only after input loses focus, enabling smoother manual entry #295
- Fixed Editor not resizing when zooming in/out in the Browser #265
Changed
- Layers on same level are rendered based on their position in the list
- Show exact match at first position in search #296
- Changed GlowingLine Step size from 16 to 8 #276
- Moving an Entity is now tracked in the history #270
- Adding a new level in Map Settings guesses the correct level instead of using 0 #255
v1.5.0
v1.4.0
Added
- Added proper support for the event steps
SHOW_MODAL_CHOICE
andSET_MSG_EXPRESSION
. - Added rendering of text colors in relevant events (such as
SHOW_MSG
).
Changed
VarConditions
now use the string editor, as opposed to the JSON editor.- Improved support for event/action step property previews - specifically for
Vec2
,Vec3
,Offset
,Entity
,EnemyType
,NumberExpression
,StringExpression
,BooleanExpression
,VarName
,Effect
, andAnimation
.
Fixed
- Events with children/branching steps (such as
IF
,SHOW_CHOICE
,SHOW_MODAL_CHOICE
, etc.) will no longer fully refresh upon any edits, causing focus to be reset.
v1.3.1
Changed
- Updated Angular and Electron versions.
Should include some performance improvements when running the electron build