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Rewrite of the Dark Engine by Looking Glass
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CBuntrock/openDarkEngine
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OpenDarkEngine (OPDE) readme ---------------------------- This is a readme file for the OPDE project version 0.2.0 OPDE was created as an effort to build a multiplatform engine supporting the LookingGlass'es (TM) data files from the original DarkEngine(TM) games. So far, a basic display of the levels work. License ------- All the files, if not otherwise specified, are released under the GNU/GPL license. The DarkSceneManager is released under the GNU/LGPL license, to comply with the original version of the sources - The BSPSceneManager. Additional sources, written and added to the DarkSceneManager (found in the src/DarkSceneManager) are licensed under LGPL too. See COPYING for the informations regarding the GNU GPL license. Building -------- Please see doc/DEVELOPERS file for detailed instructions about how to build the sources. Source code structure --------------------- The main code resides in the 'src' subdirectory. The 'proto' directory contains some prototype code in the testing phase. In the src directory, you will find: compat - Compiler compatibility headers base - base classes for the engine - logging, console backend, etc. bindings - python bindings code scenemanager - the DarkSceneManager code, used to render BSP/Portal type of scenes services - The engine services, which will make up the engine itself tools - various tools - only meshconvert utility for now (LGMD -> .mesh xml converter) Thanks ------ Thanks go to: TomNHarris (telliamed) - for the all the work he has done understanding the Dark Engine and its data formats. Also for the irreplaceable help he is giving us. ShadowSpawn - For the BIN mesh format and Movement database format descriptions. ataricom - For helping out with the Wiki Ogre3D developers - for helping out with various questions and definitely for the Ogre3D library TTLG community ...and others
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