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Thread.cpp
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Thread.cpp
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#include "Thread.h"
Thread::Thread(void (*callback)(void), long _interval){
enabled = true;
onRun(callback);
_cached_next_run = 0;
last_run = 0;
ThreadID = (int)this;
#ifdef USE_THREAD_NAMES
ThreadName = "Thread ";
ThreadName = ThreadName + ThreadID;
#endif
setInterval(_interval);
};
void Thread::runned(long time){
// If less than 0, than get current ticks
if(time < 0)
time = millis();
// Saves last_run
last_run = time;
// Cache next run
_cached_next_run = last_run + interval;
}
void Thread::setInterval(long _interval){
// Filter intervals less than 0
interval = (_interval < 0? 0: _interval);
// Cache the next run based on the last_run
_cached_next_run = last_run + interval;
}
bool Thread::shouldRun(long time){
// If less than 0, than get current ticks
if(time < 0)
time = millis();
// Exceeded the time limit, AND is enabled? Then should run...
return ((time >= _cached_next_run) && enabled);
}
void Thread::onRun(void (*callback)(void)){
_onRun = callback;
}
void Thread::run(){
if(_onRun != NULL)
_onRun();
// Update last_run and _cached_next_run
runned();
}