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7608.js
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7608.js
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(self.webpackChunkjackbox_tv = self.webpackChunkjackbox_tv || []).push([
[7608], {
65853: (e, t, a) => {
"use strict";
a.d(t, {
s: () => i
});
const i = {
en: {
ACTION: {
BACK: "Back",
CANCEL: "Cancel",
CLOSE: "Close",
CREATE: "Create",
DELETE: "Delete",
DONE: "Done",
EDIT: "Edit",
OK: "OK",
NO: "No",
PLAY: "Play",
PUBLISH: "Publish",
SUBMIT: "Submit",
TRY_AGAIN: "Try Again",
UNDO: "Undo",
YES: "Yes"
},
ALT: {
UGC: {
VISIBILITY_CONTROLLER_OFF: "prompts hidden on players' devices",
VISIBILITY_CONTROLLER_ON: "prompts shown on players' devices",
VISIBILITY_SCREEN_OFF: "prompts hidden on game screen",
VISIBILITY_SCREEN_ON: "prompts shown on game screen"
}
},
ERROR: {
DISCONNECTED: "You have been disconnected.",
ROOM_DESTROYED: "Thanks for playing!",
ROOM_DISCONNECTED: "Disconnected",
ROOM_NOT_FOUND: "Room not found",
TITLE: "Error"
},
LOBBY: {
JOINED_COUNT: "x | {count} of {maxPlayers} players joined | {count} of {maxPlayers} players joined",
PLAYERS_NEEDED: "x | {count} player needed to start | {count} players needed to start",
WAITING_FOR_VIP: "Waiting for {name} to start the game",
WAITING_FOR_GAMEPAD: "Waiting for the game to start",
GAME_STARTING: "Game is starting",
BUTTON_START: "Press to Start",
BUTTON_CANCEL: "Press to Cancel"
},
POST_GAME: {
GALLERY_LINK: "Visit the Gallery",
PLAY_AGAIN: "Play again?",
BUTTON_SAME_PLAYERS: "Same Players",
BUTTON_NEW_PLAYERS: "New Players"
},
TUTORIAL: {
BUTTON_SKIP: "Skip",
BUTTON_NEXT: "Next",
BUTTON_DONE: "Let’s Go!"
},
AUDIENCE: {
NAME: "AUDIENCE"
},
UGC: {
EPISODE_REPORT: "Report Episode",
EPISODE_UNLOAD: "Unload Episode",
EPISODE_VIEW_AUTHOR: "View Author",
EPISODES_LOAD: "Load an episode by id:",
EPISODES_MENU: "Episodes Menu",
EPISODES_SELECT: "Or select an epsiode:",
EPISODES_WARNING: "Warning: user generated content is not rated",
INSTRUCTION: {
CREATE_TITLE: "first things first, enter a name for the episode that will contain all your prompts and hit create.",
LOAD: "create or load?",
PUBLISH: "publish your episode",
TITLE: "name your episode",
TOGGLE_VISIBILITY: "tap to show/hide prompts",
WRITE: "write your prompts"
},
WARNING: {
DELETE: "Are you sure you want to delete this episode?",
TOS: "By sharing content, you agree to our [tos]Terms of Service[/tos]",
TOS_AGREE: "agree and share"
},
BACK_TO_EPISODES: "back to episodes",
BACK_TO_MENU: "back to menu",
CREATE_NEW_EPISODE: "create a new episode",
PREVIOUS_EPISODES: "previous episodes",
PROMPT_ADD: "add prompt",
PROMPT_PLACEHOLDER: "enter a prompt",
PROMPTS_COUNT_HIDDEN: "({count} hidden)",
TITLE_PLACEHOLDER: "enter a title"
},
PASSWORD_PLACEHOLDER: "ENTER 5-DIGIT PASSWORD",
ROOM_CODE: "ROOM CODE",
ROOM_CODE_PLACEHOLDER: "ENTER 4-LETTER CODE"
},
fr: {
ACTION: {
BACK: "Retour",
CANCEL: "Annuler",
CLOSE: "Fermer",
CREATE: "Créer",
DELETE: "Supprimer",
DONE: "Terminé",
EDIT: "Modifier",
OK: "OK",
NO: "Non",
PLAY: "Jouer",
PUBLISH: "Publier",
SUBMIT: "Envoyer",
TRY_AGAIN: "Réessayer",
YES: "Oui"
},
ERROR: {
DISCONNECTED: "Vous avez été déconnecté.",
ROOM_DESTROYED: "Merci d'avoir joué !",
ROOM_DISCONNECTED: "Déconnexion",
ROOM_NOT_FOUND: "Salle introuvable",
TITLE: "Erreur"
},
LOBBY: {
JOINED_COUNT: "x | {count} joueur sur {maxPlayers} à rejoint la partie | {count} joueurs sur {maxPlayers} ont rejoint la partie",
PLAYERS_NEEDED: "x | {count} joueur nécessaire pour commencer | {count} joueurs nécessaires pour commencer",
WAITING_FOR_VIP: "En attente de {name} pour commencer la partie",
WAITING_FOR_GAMEPAD: "En attente du début de la partie",
GAME_STARTING: "La partie commence",
BUTTON_START: "Appuyer pour commencer",
BUTTON_CANCEL: "Appuyer pour annuler"
},
POST_GAME: {
GALLERY_LINK: "Visiter la galerie",
PLAY_AGAIN: "Rejouer ?",
BUTTON_SAME_PLAYERS: "Les mêmes joueurs",
BUTTON_NEW_PLAYERS: "De nouveaux joueurs"
},
TUTORIAL: {
BUTTON_SKIP: "Passer",
BUTTON_NEXT: "Suivant",
BUTTON_DONE: "Allons-y !"
},
AUDIENCE: {
NAME: "SPECTATEURS"
},
UGC: {
EPISODE_REPORT: "Signaler l'épisode",
EPISODE_UNLOAD: "Retirer l'épisode",
EPISODE_VIEW_AUTHOR: "Voir l'auteur",
EPISODES_LOAD: "Charger un épisode par id :",
EPISODES_MENU: "Menu des épisodes",
EPISODES_SELECT: "Ou sélectionner un épisode :",
EPISODES_WARNING: "Attention : le contenu généré par les utilisateurs ne fait pas l'objet d'un classement",
INSTRUCTION: {
CREATE_TITLE: "commencez par donner un nom à l'épisode qui contiendra vos sujets, puis touchez créer.",
TOGGLE_VISIBILITY: "touchez pour afficher/masquer les sujets"
},
WARNING: {
DELETE: "Voulez-vous vraiment supprimer cet épisode ?",
TOS: "En partageant votre contenu, vous acceptez nos [tos]Conditions de service[/tos]",
TOS_AGREE: "accepter et partager"
},
BACK_TO_EPISODES: "retour aux épisodes",
BACK_TO_MENU: "retour au menu",
CREATE_NEW_EPISODE: "créer un nouvel épisode",
PREVIOUS_EPISODES: "épisodes précédents",
PROMPT_ADD: "ajouter un sujet",
PROMPT_PLACEHOLDER: "taper un sujet",
TITLE_PLACEHOLDER: "taper un titre"
},
PASSWORD_PLACEHOLDER: "ENTREZ UN MOT DE PASSE À 5 CHIFFRES",
ROOM_CODE: "CODE DE SALLE",
ROOM_CODE_PLACEHOLDER: "TAPEZ LE CODE 4 À LETTRES"
},
it: {
ACTION: {
BACK: "Indietro",
CANCEL: "Annulla",
CLOSE: "Chiuda",
CREATE: "Crea",
DELETE: "Elimina",
DONE: "Fine",
EDIT: "Modifica",
OK: "OK",
NO: "No",
PLAY: "Gioca",
PUBLISH: "Pubblica",
SUBMIT: "Invia",
TRY_AGAIN: "Riprova",
YES: "Sì"
},
ERROR: {
DISCONNECTED: "È stata effettuata la disconnessione.",
ROOM_DESTROYED: "Grazie per aver scelto di giocare con noi!",
ROOM_DISCONNECTED: "Disconnessione effettuata",
ROOM_NOT_FOUND: "Sala non trovata",
TITLE: "Errore"
},
LOBBY: {
JOINED_COUNT: "x | Sta partecipando {count} giocatore su {maxPlayers} | Stanno partecipando {count} giocatori su {maxPlayers}",
PLAYERS_NEEDED: "x | Manca {count} giocatore per iniziare | Mancano {count} giocatori per iniziare",
WAITING_FOR_VIP: "In attesa di {name} per iniziare la partita",
WAITING_FOR_GAMEPAD: "In attesa d'iniziare la partita",
GAME_STARTING: "La partita sta per iniziare",
BUTTON_START: "Premi per avviare",
BUTTON_CANCEL: "Premi per annullare"
},
POST_GAME: {
GALLERY_LINK: "Visita la galleria",
PLAY_AGAIN: "Vuoi giocare di nuovo?",
BUTTON_SAME_PLAYERS: "Stessi giocatori",
BUTTON_NEW_PLAYERS: "Nuovi giocatori"
},
TUTORIAL: {
BUTTON_SKIP: "Salta",
BUTTON_NEXT: "Avanti",
BUTTON_DONE: "Iniziamo!"
},
AUDIENCE: {
NAME: "PUBBLICO"
},
UGC: {
EPISODE_REPORT: "Segnala episodio",
EPISODE_UNLOAD: "Rimuovi episodio",
EPISODE_VIEW_AUTHOR: "Mostra autore",
EPISODES_LOAD: "Carica un episodio in base al suo id:",
EPISODES_MENU: "Menu Episodi",
EPISODES_SELECT: "Oppure seleziona un episodio:",
EPISODES_WARNING: "Attenzione: il contenuto generato dagli utenti non è classificato",
INSTRUCTION: {
CREATE_TITLE: "per prima cosa, inserisci un nome per l’episodio che contenga tutti i tuoi suggerimenti e premi crea.",
TOGGLE_VISIBILITY: "tocca per mostrare/nascondere suggerimenti"
},
WARNING: {
DELETE: "Vuoi davvero eliminare questo episodio?",
TOS: "Condividendo i contenuti, accetti i nostri [tos]Condizioni del servizio[/tos]",
TOS_AGREE: "accetta e condividi"
},
BACK_TO_EPISODES: "torna agli episodi",
BACK_TO_MENU: "torna al menu",
CREATE_NEW_EPISODE: "crea un nuovo episodio",
PREVIOUS_EPISODES: "episodi precedenti",
PROMPT_ADD: "aggiungi suggerimento",
PROMPT_PLACEHOLDER: "inserisci suggerimento",
TITLE_PLACEHOLDER: "inserisci un titolo"
},
PASSWORD_PLACEHOLDER: "INSERISCI LA PASSWORD DI 5 CARATTERI",
ROOM_CODE: "CODICE STANZA",
ROOM_CODE_PLACEHOLDER: "INSERISCI IL CODICE DI 4 LETTERE"
},
de: {
ACTION: {
BACK: "Zurück",
CANCEL: "Abbrechen",
CLOSE: "Schließen",
CREATE: "Erstellen",
DELETE: "Löschen",
DONE: "Fertig",
EDIT: "Bearbeiten",
OK: "OK",
NO: "Nein",
PLAY: "Spielen",
PUBLISH: "Veröffentlichen",
SUBMIT: "Abschicken",
TRY_AGAIN: "Erneut versuchen",
YES: "Ja"
},
ERROR: {
DISCONNECTED: "Deine Verbindung wurde getrennt.",
ROOM_DESTROYED: "Danke fürs Spielen!",
ROOM_DISCONNECTED: "Verbindung getrennt",
ROOM_NOT_FOUND: "Raum wurde nicht gefunden.",
TITLE: "Fehler"
},
LOBBY: {
JOINED_COUNT: "x | {count} von {maxPlayers} Spielern sind beigetreten | {count} von {maxPlayers} Spielern sind beigetreten",
PLAYERS_NEEDED: "x | {count} Spieler zum Starten benötigt | {count} Spieler zum Starten benötigt",
WAITING_FOR_VIP: "Warten, bis {name} das Spiel startet",
WAITING_FOR_GAMEPAD: "Warten, bis das Spiel startet",
GAME_STARTING: "Das Spiel beginnt",
BUTTON_START: "Zum Starten drücken",
BUTTON_CANCEL: "Zum Abbrechen drücken"
},
POST_GAME: {
GALLERY_LINK: "Galerie besuchen",
PLAY_AGAIN: "Erneut spielen?",
BUTTON_SAME_PLAYERS: "Selbe Spieler",
BUTTON_NEW_PLAYERS: "Neue Spieler"
},
TUTORIAL: {
BUTTON_SKIP: "Überspringen",
BUTTON_NEXT: "Weiter",
BUTTON_DONE: "Los geht's!"
},
AUDIENCE: {
NAME: "PUBLIKUM"
},
UGC: {
EPISODE_REPORT: "Episode melden",
EPISODE_UNLOAD: "Episode deaktivieren",
EPISODE_VIEW_AUTHOR: "Autor ansehen",
EPISODES_LOAD: "Lade eine Episode über dessen ID:",
EPISODES_MENU: "Episoden-Menü",
EPISODES_SELECT: "Oder wähle eine Episode aus:",
EPISODES_WARNING: "Achtung: Von Nutzern erstellte Inhalte werden nicht auf Familientauglichkeit geprüft",
INSTRUCTION: {
CREATE_TITLE: 'Benenne als allererstes deine Episode, die alle deine Prompts enthalten wird und drücke dann "Erstellen".',
TOGGLE_VISIBILITY: "Drücken, um Prompts zu zeigen / zu verstecken"
},
WARNING: {
DELETE: "Bist du sicher, dass du diese Episode löschen möchtest?",
TOS: "Durch das Teilen von Inhalten stimmst du unseren [tos]Nutzungsbedingungen[/tos] zu",
TOS_AGREE: "Zustimmen und teilen"
},
BACK_TO_EPISODES: "Zurück zu den Episoden",
BACK_TO_MENU: "Zurück zum Menü",
CREATE_NEW_EPISODE: "Eigene Episode erstellen",
PREVIOUS_EPISODES: "Vorige Episoden",
PROMPT_ADD: "Prompt hinzufügen",
PROMPT_PLACEHOLDER: "Prompt eingeben",
TITLE_PLACEHOLDER: "Titel eingeben"
},
PASSWORD_PLACEHOLDER: "FÜNFSTELLIGES PASSWORT EINGEBEN",
ROOM_CODE: "RAUMCODE",
ROOM_CODE_PLACEHOLDER: "GIB DEN 4-STELLIGEN CODE EIN"
},
es: {
ACTION: {
BACK: "Atrás",
CANCEL: "Cancelar",
CLOSE: "Cerrar",
CREATE: "Crear",
DELETE: "Borrar",
DONE: "Hecho",
EDIT: "Editar",
OK: "Aceptar",
NO: "No",
PLAY: "Jugar",
PUBLISH: "Publicar",
SUBMIT: "Enviar",
TRY_AGAIN: "Volver a intentarlo",
YES: "Sí"
},
ERROR: {
DISCONNECTED: "Te has desconectado.",
ROOM_DESTROYED: "¡Gracias por jugar!",
ROOM_DISCONNECTED: "Desconectado",
ROOM_NOT_FOUND: "No se encuentra la sala",
TITLE: "Error"
},
LOBBY: {
JOINED_COUNT: "x | Se ha unido {count} de {maxPlayers} jugadores | Se han unido {count} de {maxPlayers} jugadores",
PLAYERS_NEEDED: "x | Se necesita {count} jugador para empezar | Se necesitan {count} jugadores para empezar",
WAITING_FOR_VIP: "Esperando a que {name} inicie la partida",
WAITING_FOR_GAMEPAD: "Esperando a que empiece la partida",
GAME_STARTING: "La partida va a empezar",
BUTTON_START: "Pulsa para empezar",
BUTTON_CANCEL: "Pulsa para cancelar"
},
POST_GAME: {
GALLERY_LINK: "Visita la galería",
PLAY_AGAIN: "¿Jugar otra vez?",
BUTTON_SAME_PLAYERS: "Los mismos jugadores",
BUTTON_NEW_PLAYERS: "Otros jugadores"
},
TUTORIAL: {
BUTTON_SKIP: "Omitir",
BUTTON_NEXT: "Siguiente",
BUTTON_DONE: "¡Vamos!"
},
AUDIENCE: {
NAME: "PÚBLICO"
},
UGC: {
EPISODE_REPORT: "Denunciar episodio",
EPISODE_UNLOAD: "Retirar episodio",
EPISODE_VIEW_AUTHOR: "Ver autor",
EPISODES_LOAD: "Cargar un episodio por ID:",
EPISODES_MENU: "Menú de episodios",
EPISODES_SELECT: "O selecciona un episodio:",
EPISODES_WARNING: "Aviso: El contenido de los usuarios no tiene clasificación de edad",
INSTRUCTION: {
CREATE_TITLE: "en primer lugar, ponle un nombre al episodio que contendrá tus enunciados y dale a crear.",
TOGGLE_VISIBILITY: "toca para mostrar u ocultar los enunciados"
},
WARNING: {
DELETE: "¿Seguro que quieres borrar este episodio?",
TOS: "Al compartir contenidos, aceptas las [tos]Condiciones del servicio[/tos]",
TOS_AGREE: "aceptar y compartir"
},
BACK_TO_EPISODES: "volver a los episodios",
BACK_TO_MENU: "volver al menú",
CREATE_NEW_EPISODE: "crear nuevo episodio",
PREVIOUS_EPISODES: "episodios anteriores",
PROMPT_ADD: "añadir enunciado",
PROMPT_PLACEHOLDER: "escribe un enunciado",
TITLE_PLACEHOLDER: "escribe un título"
},
PASSWORD_PLACEHOLDER: "INTRODUCIR CONTRASEÑA DE 5 DÍGITOS",
ROOM_CODE: "CÓDIGO DE LA SALA",
ROOM_CODE_PLACEHOLDER: "INTRODUCIR CÓDIGO DE 4 CARACTERES"
},
"es-XL": {
ACTION: {
BACK: "Volver",
CANCEL: "Cancelar",
OK: "Aceptar",
PLAY: "Jugar",
SUBMIT: "Enviar",
TRY_AGAIN: "Volver a intentarlo"
},
ERROR: {
DISCONNECTED: "Te has desconectado.",
ROOM_DESTROYED: "¡Gracias por jugar!",
ROOM_DISCONNECTED: "Desconectado",
ROOM_NOT_FOUND: "No se encuentra la sala",
TITLE: "Error"
},
LOBBY: {
JOINED_COUNT: "x | Se ha unido {count} de {maxPlayers} jugadores | Se han unido {count} de {maxPlayers} jugadores",
PLAYERS_NEEDED: "x | Se necesita {count} jugador para empezar | Se necesitan {count} jugadores para empezar",
WAITING_FOR_VIP: "Esperando a que {name} inicie la partida",
WAITING_FOR_GAMEPAD: "Esperando a que empiece la partida",
GAME_STARTING: "La partida va a empezar",
BUTTON_START: "Pulsa para empezar",
BUTTON_CANCEL: "Pulsa para cancelar"
},
POST_GAME: {
GALLERY_LINK: "Visita la galería",
PLAY_AGAIN: "¿Jugar otra vez?",
BUTTON_SAME_PLAYERS: "Los mismos jugadores",
BUTTON_NEW_PLAYERS: "Otros jugadores"
},
TUTORIAL: {
BUTTON_SKIP: "Omitir",
BUTTON_NEXT: "Siguiente",
BUTTON_DONE: "¡Vamos!"
},
AUDIENCE: {
NAME: "PÚBLICO"
},
UGC: {
EPISODE_REPORT: "Denunciar episodio",
EPISODE_UNLOAD: "Retirar episodio",
EPISODE_VIEW_AUTHOR: "Ver autor",
EPISODES_LOAD: "Carga un episodio por ID:",
EPISODES_MENU: "Menú de episodios",
EPISODES_SELECT: "O selecciona un episodio:",
EPISODES_WARNING: "Aviso: El contenido de los usuarios no tiene clasificación de edad"
},
PASSWORD_PLACEHOLDER: "INTRODUCE CONTRASEÑA DE 5 DÍGITOS",
ROOM_CODE: "CÓDIGO DE LA SALA",
ROOM_CODE_PLACEHOLDER: "INTRODUCE EL CÓDIGO DE 4 CARACTERES"
}
}
},
97608: (e, t, a) => {
"use strict";
a.r(t), a.d(t, {
default: () => ie
});
var i = function() {
var e = this,
t = e.$createElement,
a = e._self._c || t;
return a("div", {
staticClass: "jbg sign-in",
class: {
"has-recent": e.recentGames.length
}
}, [a("TopBar", {
ref: "topBar",
attrs: {
twitch: e.twitch,
artifacts: e.artifacts
},
on: {
twitchLoginClick: e.onTwitchLoginClick,
twitchLogoutClick: e.onTwitchLogoutClick,
linkClick: e.onLinkClick
}
}), e._v(" "), a("div", {
staticClass: "form"
}, [a("div", {
staticClass: "constrain"
}, [a("form", {
attrs: {
autocomplete: "off"
}
}, [a("fieldset", [a("label", {
attrs: {
name: "roomcode",
for: "roomcode",
type: "text"
}
}, [e._v("\n " + e._s(e.$t("ROOM_CODE"))), a("span", {
staticClass: "status"
}, [e._v(e._s(e.$t(e.formState.statusText)))])]), e._v(" "), a("Input", {
attrs: {
id: "roomcode",
type: "text",
autocapitalize: "off",
autocorrect: "off",
autocomplete: "off",
placeholder: e.$t("ROOM_CODE_PLACEHOLDER"),
maxlength: e.codeLength
},
on: {
input: e.onCodeInput
},
model: {
value: e.code,
callback: function(t) {
e.code = t
},
expression: "code"
}
}), e._v(" "), e.room && e.warnings.length ? a("div", {
staticClass: "warnings"
}, [e._l(e.warnings, (function(t) {
return ["flexbox" === t ? a("p", {
directives: [{
name: "bb",
rawName: "v-bb",
value: e.$t("STRING_STYLE_WARNING"),
expression: "$t('STRING_STYLE_WARNING')"
}],
key: t
}) : e._e(), e._v(" "), "canvas" === t ? a("p", {
directives: [{
name: "bb",
rawName: "v-bb",
value: e.$t("ERROR_UNSUPPORTED_BROWSER"),
expression: "$t('ERROR_UNSUPPORTED_BROWSER')"
}],
key: t
}) : e._e(), e._v(" "), "camera" === t ? a("p", {
directives: [{
name: "bb",
rawName: "v-bb",
value: e.$t("STRING_CAMERA_WARNING"),
expression: "$t('STRING_CAMERA_WARNING')"
}],
key: t
}) : e._e()]
}))], 2) : e._e(), e._v(" "), a("label", {
attrs: {
name: "username",
for: "username",
type: "text"
}
}, [e._v("\n " + e._s(e.$t("STRING_NAME"))), a("span", {
staticClass: "remaining"
}, [e._v(e._s(e.nameLength - e.name.length))])]), e._v(" "), a("Input", {
attrs: {
id: "username",
type: "text",
autocapitalize: "off",
autocorrect: "off",
autocomplete: "off",
disabled: void 0 !== e.twitch.user,
placeholder: e.$t("STRING_NAME_PLACEHOLDER"),
maxlength: e.nameLength
},
on: {
input: e.onNameInput
},
model: {
value: e.name,
callback: function(t) {
e.name = t
},
expression: "name"
}
}), e._v(" "), a("button", {
class: {
connecting: e.isConnecting, audience: "audience" === e.formState.joinAs
},
attrs: {
id: "button-join",
type: "submit",
disabled: !e.formState.isEnabled
},
on: {
click: function(t) {
return t.preventDefault(), e.connect(e.formState.joinAs)
}
}
}, [a("span", [e._v(e._s(e.$t(e.formState.submitText)))]), e._v(" "), a("div", {
staticClass: "loading"
})])], 1)]), e._v(" "), a("p", {
directives: [{
name: "bb",
rawName: "v-bb",
value: e.$t("TOS_WARNING", {
submit: e.$t(e.formState.submitText)
}),
expression: "$t('TOS_WARNING', { submit: $t(formState.submitText) })"
}],
staticClass: "tos",
attrs: {
role: "complementary"
}
}), e._v(" "), a("SlideBanner"), e._v(" "), e.recentGames.length ? e._e() : a("a", {
staticClass: "bottom-logo",
attrs: {
target: "_blank",
href: "https://www.jackboxgames.com/?utm_source=jackboxtv&utm_medium=logo&utm_campaign=jackboxgames"
}
}, [e._v("\n Link to Jackbox Games Homepage\n ")])], 1)]), e._v(" "), e.recentGames.length ? a("div", {
staticClass: "recent"
}, [a("div", {
staticClass: "constrain"
}, [a("div", {
staticClass: "top-items"
}, [a("h3", [e._v("RECENT GAMES")]), e._v(" "), a("button", {
staticClass: "view-all",
on: {
click: function(t) {
return t.preventDefault(), e.onPastGamesClick.apply(null, arguments)
}
}
}, [e._v("VIEW ALL")])]), e._v(" "), e._l(e.recentGames, (function(e) {
return a("PastGame", {
key: e.url,
staticClass: "home",
attrs: {
artifact: e
}
})
})), e._v(" "), e.recentGames.length >= 3 ? a("a", {
staticClass: "more",
attrs: {
href: "#"
},
on: {
click: function(t) {
return t.preventDefault(), e.onPastGamesClick.apply(null, arguments)
}
}
}, [e._v("\n View All Past Games\n ")]) : e._e()], 2)]) : e._e()], 1)
};
i._withStripped = !0;
var s = a(39666),
o = a(13819),
n = a(2934),
r = a.n(n),
E = a(44586),
_ = a(44285),
u = a(55507),
c = a(81127),
R = a(89768),
l = a(12360),
S = function(e, t, a, i) {
return new(a || (a = Promise))((function(s, o) {
function n(e) {
try {
E(i.next(e))
} catch (e) {
o(e)
}
}
function r(e) {
try {
E(i.throw(e))
} catch (e) {
o(e)
}
}
function E(e) {
var t;
e.done ? s(e.value) : (t = e.value, t instanceof a ? t : new a((function(e) {
e(t)
}))).then(n, r)
}
E((i = i.apply(e, t || [])).next())
}))
},
T = a(21944),
d = a(47865),
I = a(2720);
class N {
constructor(e) {
d.K.shared.isSupported ? "/access_token" === (null == e ? void 0 : e.substr(0, 13)) && this.processRedirect(e) : console.warn("Twitch Login requires local storage")
}
prepare() {
return d.K.shared.isSupported ? (I.v.debug && (0, R.c)("[Twitch] prepare"), d.K.shared.get("token") ? this.fetchUser() : null) : null
}
login() {
if (!d.K.shared.isSupported) return;
(0, R.c)("[Twitch] login");
const e = (0, E.Z)();
d.K.shared.set("twitchState", e);
const t = I.v.twitch.clientId;
let a = `https://${window.location.hostname}`;
"localhost" === window.location.hostname && (a = "http://localhost:9090/");
let i = "https://id.twitch.tv/oauth2/authorize";
i += `?client_id=${t}`, i += `&redirect_uri=${a}`, i += "&response_type=token", i += "&scope=user:read:email", i += `&state=${e}`, window.location.href = i
}
logout() {
d.K.shared.isSupported && ((0, R.c)("[Twitch] logout"), delete this.user, d.K.shared.remove("token"))
}
processRedirect(e) {
if (!d.K.shared.isSupported) return;
(0, R.c)("[Twitch] processRedirect", e);
const t = d.K.shared.get("twitchState");
if (!t) return void console.error("[Twitch] Could not find the expected state in local storage");
const a = e.substr(1).split("&"),
i = {};
for (let e = 0; e < a.length; e++) {
const [t, s] = a[e].split("=");
i[t] = s
}
i.state !== t && console.error("[Twitch] State parameter doesn't match the expected state"), d.K.shared.set("token", i.access_token), d.K.shared.remove("twitchState"), window.history.replaceState({}, document.title, "/")
}
fetchUser() {
return e = this, t = void 0, i = function*() {
if (!d.K.shared.isSupported) return null;
const e = d.K.shared.get("token");
if (!e) throw new Error("[Twitch] Token not found in local storage");
try {
const t = yield fetch("https://api.twitch.tv/helix/users", {
headers: {
Authorization: `Bearer ${e}`,
"Client-ID": I.v.twitch.clientId
}
}), a = yield t.json();
if (!a || !a.data) return null;
const i = a.data[0];
return i.token = e, this.user = i, this.user
} catch (e) {
return console.warn(e), null
}
}, new((a = void 0) || (a = Promise))((function(s, o) {
function n(e) {
try {
E(i.next(e))
} catch (e) {
o(e)
}
}
function r(e) {
try {
E(i.throw(e))
} catch (e) {
o(e)
}
}
function E(e) {
var t;
e.done ? s(e.value) : (t = e.value, t instanceof a ? t : new a((function(e) {
e(t)
}))).then(n, r)
}
E((i = i.apply(e, t || [])).next())
}));
var e, t, a, i
}
}
var A = a(89446),
O = a(65853),
p = a(6305);
const h = {
en: {
STATUS_GAME_FULL: "Game is full",
STATUS_GAME_STARTED: "Game has started",
STATUS_ROOM_NOT_FOUND: "Room not found",
SUBMIT_GAME_FULL: "GAME IS FULL",
SUBMIT_GAME_STARTED: "GAME HAS STARTED",
SUBMIT_JOIN_AUDIENCE: "JOIN AUDIENCE",
SUBMIT_RECONNECT: "RECONNECT",
SUBMIT_TWITCH_LOGIN: "LOGIN WITH TWITCH",
TOS_WARNING: "By clicking {submit}, you agree to our [tos]Terms of Service[/tos]",
LANGUAGE_NAME: "English",
SUPPORTED_LANGUAGES: ["English", "Français", "Italiano", "Deutsche", "Español"],
SUPPORTED_LOCALES: ["en", "fr", "it", "de", "es"],
STRING_LOBBY_CENSOR_CONFIRM: "This will remove this player's name, avatar, entries and drawings. Are you sure?",
STRING_CENSOR_INFO: "hit <span class='censor-button-image censor-button-black'></span> to censor player for rest of the game, removing their answers, name and avatar (it's kind of intense)",
STRING_SKIP: "skip!",
STRING_THANK_YOU: "thanks for your drawing",
STRING_DRAWING_OVER: "drawing time is over!",
STRING_CENSOR_LIE_CONFIRM: "this will remove this player's entry and all future entries and future drawings. are you sure?",
STRING_YES: "Yes",
STRING_NO: "No",
STRING_THANK_AUDIENCE: "thank you for your input, audience member!",
STRING_AUDIENCE_WELCOME_0: "welcome to the audience<br>it’s fun!",
STRING_AUDIENCE_WELCOME_1: "welcome to the audience<br>you’ll get to participate in just a moment",
STRING_AUDIENCE_WELCOME_2: "welcome to the audience<br>the fun is coming any second",
STRING_AUDIENCE_WELCOME_3: "welcome to the audience<br>we’ve been waiting for you",
STRING_AUDIENCE_WELCOME_4: "welcome to the audience<br>not quite as fun as owning the game, but more fun than sitting alone doing nothing",
STRING_AUDIENCE_WELCOME_5: "welcome to the audience<br>the more the merrier",
STRING_AUDIENCE_WELCOME_6: "welcome to the audience<br>one of us, one of us",
STRING_AUDIENCE_WELCOME_7: "welcome to the audience<br>please don’t unwrap any hard candy during the show",
STRING_AUDIENCE_WELCOME_8: "welcome to the audience<br>it’s our time down here",
STRING_AUDIENCE_WELCOME_9: "welcome to the audience<br>you like to watch, eh?",
STRING_AUDIENCE_WELCOME_10: "welcome to the audience<br>this is one of those slow moments for the audience but it’ll pick up",
STRING_AUDIENCE_WELCOME_11: "welcome to the audience<br>please don’t organize and form a coup",
STRING_AUDIENCE_WELCOME_12: "welcome to the audience<br>make yourself at home",
STRING_AUDIENCE_WELCOME_13: "welcome to the audience<br>we hope you like judging people",
STRING_AUDIENCE_WELCOME_14: "welcome to the audience<br>take a deep breath, the action will start soon",
STRING_AUDIENCE_WELCOME_15: "welcome to the audience<br>enjoy it",
STRING_AUDIENCE_WELCOME_16: "welcome to the audience<br>of everyone in the audience, you’re our favorite",
STRING_AUDIENCE_WELCOME_17: "welcome to the audience<br>dreams do come true!",
STRING_AUDIENCE_WELCOME_18: "welcome to the audience<br>the second most fun way to play this game!",
STRING_AUDIENCE_WELCOME_19: "welcome to the audience<br>we wrote this extra sentence here just for you",
STRING_AUDIENCE_WELCOME_20: "welcome to the audience<br>please find your seat",
STRING_AUDIENCE_WELCOME_21: "welcome to the audience<br>soooooo... what’s new with you?",
STRING_AUTHOR_MESSAGE_0: "You drew this.<br>Take a moment to reflect.",
STRING_AUTHOR_MESSAGE_1: "You drew this.<br>Maybe consult a doctor?",
STRING_AUTHOR_MESSAGE_2: "You drew this.<br>This is what you've become.",
STRING_AUTHOR_MESSAGE_3: "You drew this.<br>This is your design.",
STRING_AUTHOR_MESSAGE_4: "You drew this.<br>There's nowhere to go but up!",
STRING_AUTHOR_MESSAGE_5: "You drew this.<br>Relax.",
STRING_AUTHOR_MESSAGE_6: "You drew this.<br>Enjoy this moment.",
STRING_AUTHOR_MESSAGE_7: "You drew this.<br>It's too late to change it.",
STRING_AUTHOR_MESSAGE_8: "You drew this.<br>There's no way to blame someone else.",
STRING_AUTHOR_MESSAGE_9: "You drew this.<br>And your life is forever changed.",
STRING_AUTHOR_MESSAGE_10: "You drew this.<br>Yay?",
STRING_AUTHOR_MESSAGE_11: "You drew this.<br>No comment.",
STRING_AUTHOR_MESSAGE_12: "You drew this.<br>It could be worse.",
STRING_AUTHOR_MESSAGE_13: "You drew this.<br>You're to blame.",
STRING_AUTHOR_MESSAGE_14: "You drew this.<br>So...yeah...",
STRING_AUTHOR_MESSAGE_15: "You drew this.<br>Don't worry, it'll be over soon.",
STRING_AUTHOR_MESSAGE_16: "You drew this.<br>Feel as good about that as you can.",
STRING_AUTHOR_MESSAGE_17: "You drew this.<br>It is art.",
STRING_AUTHOR_MESSAGE_18: "You drew this.<br>Thank you?",
STRING_AUTHOR_MESSAGE_19: "You drew this.<br>High five!",
STRING_AUTHOR_MESSAGE_20: "You drew this.<br>Maybe take a quick nap.",
STRING_AUTHOR_MESSAGE_21: "You drew this.<br>Be cool about it.",
STRING_AUTHOR_MESSAGE_22: "You drew this.<br>This too shall pass.",
STRING_AUTHOR_MESSAGE_23: "You drew this.<br>Deal with it.",
STRING_AUTHOR_MESSAGE_24: "You drew this.<br>Confront the consequences.",
STRING_AUTHOR_MESSAGE_25: "You drew this.<br>It is done.",
STRING_AUTHOR_MESSAGE_26: "You drew this?<br>It's okay. It's going to be okay.",
STRING_AUTHOR_MESSAGE_27: "You drew this.<br>But you still deserve love, probably.",
STRING_AUTHOR_MESSAGE_28: "You drew this.<br>Thank you.",
STRING_AUTHOR_MESSAGE_29: "You drew this.<br>Creation is its own gift.",
STRING_AUTHOR_MESSAGE_30: "You drew this.<br>Ha ha ha ha ha.",
STRING_AUTHOR_MESSAGE_31: "You drew this.<br>And I love you for it.",
STRING_AUTHOR_MESSAGE_32: "You drew this.<br>Weird.",
STRING_AUTHOR_MESSAGE_33: "You drew this.<br>I hope it works out for you.",
STRING_AUTHOR_MESSAGE_34: "You drew this.<br>Have you ever considered that you might be the only person in the universe? And everything else...everyone, every thing, is just in your mind? Have you?",
STRING_AUTHOR_MESSAGE_35: "You drew this.<br>And fun was had by all.",
STRING_AUTHOR_MESSAGE_36: "You drew this.<br>It will not be fully appreciated until after you are dead.",
STRING_AUTHOR_MESSAGE_37: "You drew this.<br>But, you probably know that already.",
STRING_AUTHOR_MESSAGE_38: "You drew this.<br>You.",
STRING_AUTHOR_MESSAGE_39: "You drew this.<br>Only history can judge you.",
STRING_AUTHOR_MESSAGE_40: "You drew this.<br>Enjoy it.",
STRING_AUTHOR_MESSAGE_41: "You drew this.<br>It is good.",
STRING_SUBMIT_ALERT: "you got too close to the real title, or entered something someone else already did!",
ERROR_DRAWING_EMPTY: "You have to draw something!",
STRING_SKIP_BUTTON: "skip (this is offensive)",
STRING_SKIP_BUTTON_CONFIRM: "are you sure?",
STRING_TEXT_SUBMIT_ALERT: "you can't enter nothing!",
STRING_ERROR_INVALID_ROOM_CODE: "Invalid Room Code",
STRING_ERROR_UNABLE_TO_JOIN: "Unable to connect to the Jackbox Games server. This is commonly caused by adblockers or privacy extensions.",
STRING_ERROR_WEBSOCKETS_REQUIRED: "WebSockets are not supported on your browser.",
STRING_ERROR_INVALID_APP_ID: "Invalid app id for room: ",
STRING_SETTINGS: "Settings",
STRING_DYSLEXIC_FONT: "Dyslexic Font",
STRING_LARGE_FONT: "Large Font",
LANGUAGE: "Language",
LOGIN: "Login",
STRING_CAMERA_WARNING: "[b]HEADS UP:[/b] We’re not detecting a camera, but you can still play the game without a photo. If this seems wrong, try joining with a different browser.",
STRING_STYLE_WARNING: "[b]HEADS UP:[/b] Your browser seems a bit outdated, and will have some issues displaying this game.",
STRING_NAME: "NAME",
STRING_NAME_PLACEHOLDER: "ENTER YOUR NAME",
STRING_CANVAS_COMPATIBILITY: "Sorry, your browser is not supported.",
STRING_MENU_HELP: "HELP",
STRING_MENU_TWITCH: "TWITCH",
STRING_MENU_LOGOUT: "LOGOUT",
STRING_MENU_MERCH: "MERCH",
STRING_MENU_PAST_GAMES: "PAST GAMES",
STRING_MENU_MAILING_LIST: "MAILING LIST",
ERROR_UNSUPPORTED_BROWSER: "This game is not supported on this browser. View '?' or HELP to see a list of compatible browsers.",
ERROR_UNSUPPORTED_WEBSOCKETS: "WebSockets are not supported on your browser.",
ERROR_ROOM_FULL: "The game is full",
ERROR_AUDIENCE_FULL: "The audience is full",
ERROR_INVALID_ROOMCODE: "Invalid Room Code",
ERROR_UNABLE_TO_CONNECT: "Unable to connect to the Jackbox Games server. This is commonly caused by adblockers or privacy extensions.",
ERROR_GAME_LOCKED: "Game is in progress. Please wait for a new game to start.",
AD_AVAILABLE_NOW: "Available Now!",
AD_ON_SALE: "On Sale!",
STRING_PASSWORD_REQUIRED_TITLE: "Password required",
STRING_PASSWORD_REQUIRED_BODY: "Please enter the password or join as an audience member",
STRING_PASSWORD_JOIN_AS_PLAYER: "Join as Player",
STRING_PASSWORD_JOIN_AS_AUDIENCE: "Join Audience",
STRING_ERROR_SERVER_ERROR: "Unable to join a room due to a server error",
STRING_ERROR_TWITCH_COOKIES: "Cookies are required to log in with Twitch",
STRING_ERROR_GAME_UNSUPPORTED: "This game is not supported on this browser.",
STRING_ERROR_REQUIRES_TWITCH_LOGIN: "Game requires Twitch login",
STRING_ERROR_ROOM_IS_LOCKED: "Game is locked",
STRING_ERROR_INCORRECT_PASSWORD: "Incorrect password",
STRING_ERROR_GENERIC: "Error joining this game",
STRING_ERROR_CONNECTION: "Connection error",
STRING_ERROR_FILTER_NAME: "This game has profanity filters enabled. Please pick a different name."
},
fr: {
STATUS_GAME_FULL: "La salle est pleine",
STATUS_GAME_STARTED: "La partie a commencé",
STATUS_ROOM_NOT_FOUND: "Salle introuvable",
SUBMIT_GAME_FULL: "LA SALLE EST PLEINE",
SUBMIT_GAME_STARTED: "LA PARTIE A COMMENCÉ",
SUBMIT_JOIN_AUDIENCE: "REJOINDRE EN TANT QUE SPECTATEUR",
SUBMIT_RECONNECT: "SE RECONNECTER",
SUBMIT_TWITCH_LOGIN: "SE CONNECTER AVEC TWITCH",
TOS_WARNING: "En cliquant sur {submit}, vous acceptez nos [tos]Conditions de service[/tos].",
LANGUAGE_NAME: "Français",
SUPPORTED_LANGUAGES: ["English", "Français", "Italiano", "Deutsche", "Español"],
SUPPORTED_LOCALES: ["en", "fr", "it", "de", "es"],
STRING_LOBBY_CENSOR_CONFIRM: "Cela supprime le nom du joueur, son avatar, ses entrées et ses dessins. Vous confirmez ?",
STRING_CENSOR_INFO: "touchez <span class='censor-button-image censor-button-black'></span> pour réduire au silence ce joueur jusqu'à la fin de la partie - vous ne verrez plus ses réponses, son nom ou son avatar (c'est violent !)",
STRING_SKIP: "passer !",
STRING_THANK_YOU: "merci pour votre dessin",
STRING_DRAWING_OVER: "c'est fini",
STRING_CENSOR_LIE_CONFIRM: "cela supprimera l'entrée de ce joueur, ses futures entrées et dessins également. vous confirmez ?",
STRING_YES: "Oui",
STRING_NO: "Non",
STRING_THANK_AUDIENCE: "merci pour cette participation, spectateur !",
STRING_AUDIENCE_WELCOME_0: "bienvenue dans le public<br>c'est cool !",
STRING_AUDIENCE_WELCOME_1: "bienvenue dans le public<br>vous pourrez bientôt participer",
STRING_AUDIENCE_WELCOME_2: "bienvenue dans le public<br>ça va bientôt commencer",
STRING_AUDIENCE_WELCOME_3: "bienvenue dans le public<br>on n'attendait plus que vous",
STRING_AUDIENCE_WELCOME_4: "bienvenue dans le public<br>ce n'est pas aussi amusant que d'avoir le jeu, mais c'est mieux que de rester dans son coin à ne rien faire",
STRING_AUDIENCE_WELCOME_5: "bienvenue dans le public<br>plus on est de fous, plus on rit",
STRING_AUDIENCE_WELCOME_6: "bienvenue dans le public<br>il est des nôtres !",
STRING_AUDIENCE_WELCOME_7: "bienvenue dans le public<br>merci de ne pas faire de bruit pendant l'emission",
STRING_AUDIENCE_WELCOME_8: "bienvenue dans le public<br>on fait une pause",
STRING_AUDIENCE_WELCOME_9: "bienvenue dans le public<br>vous aimez regarder, c'est ça ?",
STRING_AUDIENCE_WELCOME_10: "bienvenue dans le public<br>c'est un des moments creux pour le public, mais ça va bientôt chauffer",
STRING_AUDIENCE_WELCOME_11: "bienvenue dans le public<br>merci de ne pas en profiter pour organiser un coup d'État",
STRING_AUDIENCE_WELCOME_12: "bienvenue dans le public<br>faites comme chez vous",
STRING_AUDIENCE_WELCOME_13: "bienvenue dans le public<br>vous aimez juger les gens ?",
STRING_AUDIENCE_WELCOME_14: "bienvenue dans le public<br>respirez un bon coup, ça va commencer",
STRING_AUDIENCE_WELCOME_15: "bienvenue dans le public<br>profitez bien",
STRING_AUDIENCE_WELCOME_16: "bienvenue dans le public<br>de tous les spectateurs, c'est vous qu'on préfère",
STRING_AUDIENCE_WELCOME_17: "bienvenue dans le public<br>les rêves deviennent parfois réalité",
STRING_AUDIENCE_WELCOME_18: "bienvenue dans le public<br>la deuxième façon la plus amusante de profiter du jeu",
STRING_AUDIENCE_WELCOME_19: "bienvenue dans le public<br>on a écrit cette phrase rien que pour vous",
STRING_AUDIENCE_WELCOME_20: "bienvenue dans le public<br>trouvez votre siège tout seul",
STRING_AUDIENCE_WELCOME_21: "bienvenue dans le public<br>bon… et chez vous, tout va bien ?",
STRING_AUTHOR_MESSAGE_0: "Vous avez dessiné ça.<br>Prenez le temps d'y réfléchir.",
STRING_AUTHOR_MESSAGE_1: "Vous avez dessiné ça.<br>Vous devriez peut-être consulter.",
STRING_AUTHOR_MESSAGE_2: "Vous avez dessiné ça.<br>C'est ça que vous êtes aujourd'hui…",
STRING_AUTHOR_MESSAGE_3: "Vous avez dessiné ça.<br>C'est votre œuvre.",
STRING_AUTHOR_MESSAGE_4: "Vous avez dessiné ça.<br>Au moins, vous ne pouvez que progresser.",
STRING_AUTHOR_MESSAGE_5: "Vous avez dessiné ça.<br>Relax.",
STRING_AUTHOR_MESSAGE_6: "Vous avez dessiné ça.<br>Profitez du moment.",
STRING_AUTHOR_MESSAGE_7: "Vous avez dessiné ça.<br>Vous ne pouvez plus en changer.",
STRING_AUTHOR_MESSAGE_8: "Vous avez dessiné ça.<br>Et vous ne pouvez pas accuser quelqu'un d'autre.",
STRING_AUTHOR_MESSAGE_9: "Vous avez dessiné ça.<br>Et votre vie va changer pour toujours.",
STRING_AUTHOR_MESSAGE_10: "Vous avez dessiné ça.<br>C'est cool, non ?",
STRING_AUTHOR_MESSAGE_11: "Vous avez dessiné ça.<br>Sans commentaire.",
STRING_AUTHOR_MESSAGE_12: "Vous avez dessiné ça.<br>On a vu pire.",
STRING_AUTHOR_MESSAGE_13: "Vous avez dessiné ça.<br>Oui, on sait que c'est vous.",
STRING_AUTHOR_MESSAGE_14: "Vous avez dessiné ça.<br>Et… heu…",
STRING_AUTHOR_MESSAGE_15: "Vous avez dessiné ça.<br>Ne vous inquiétez pas, ça va aller vite.",
STRING_AUTHOR_MESSAGE_16: "Vous avez dessiné ça.<br>J'espère que vous aimez.",
STRING_AUTHOR_MESSAGE_17: "Vous avez dessiné ça.<br>C'est de l'art.",
STRING_AUTHOR_MESSAGE_18: "Vous avez dessiné ça.<br>Merci ?",
STRING_AUTHOR_MESSAGE_19: "Vous avez dessiné ça.<br>Bravo !",
STRING_AUTHOR_MESSAGE_20: "Vous avez dessiné ça.<br>Et maintenant, une petite sieste.",
STRING_AUTHOR_MESSAGE_21: "Vous avez dessiné ça.<br>Assumez.",
STRING_AUTHOR_MESSAGE_22: "Vous avez dessiné ça.<br>Et on va vite oublier.",
STRING_AUTHOR_MESSAGE_23: "Vous avez dessiné ça.<br>Acceptez votre destin.",
STRING_AUTHOR_MESSAGE_24: "Vous avez dessiné ça.<br>Faites face aux conséquences.",
STRING_AUTHOR_MESSAGE_25: "Vous avez dessiné ça.<br>C'est fini.",
STRING_AUTHOR_MESSAGE_26: "Vous avez dessiné ça ?<br>C'est pas grave. Tout va bien se passer.",
STRING_AUTHOR_MESSAGE_27: "Vous avez dessiné ça.<br>Mais vous trouverez quand même l'amour. Peut-être.",
STRING_AUTHOR_MESSAGE_28: "Vous avez dessiné ça.<br>Merci.",
STRING_AUTHOR_MESSAGE_29: "Vous avez dessiné ça.<br>Créer est une récompense en soi.",
STRING_AUTHOR_MESSAGE_30: "Vous avez dessiné ça.<br>Ha ha ha ha ha.",
STRING_AUTHOR_MESSAGE_31: "Vous avez dessiné ça.<br>Et on vous aime !",
STRING_AUTHOR_MESSAGE_32: "Vous avez dessiné ça.<br>Bizarre.",
STRING_AUTHOR_MESSAGE_33: "Vous avez dessiné ça.<br>J'espère que ça va aller.",
STRING_AUTHOR_MESSAGE_34: "Vous avez dessiné ça.<br>Vous avez déjà réfléchi à l'idée que vous étiez seul dans l'univers ? Et que tout le reste, tout le monde, ce n'est que dans votre esprit ? Hein ?",
STRING_AUTHOR_MESSAGE_35: "Vous avez dessiné ça.<br>Et tout le monde a bien rit.",
STRING_AUTHOR_MESSAGE_36: "Vous avez dessiné ça.<br>Les grands artistes sont souvent reconnus après leur mort.",
STRING_AUTHOR_MESSAGE_37: "Vous avez dessiné ça.<br>Mais vous le saviez déjà, non ?",
STRING_AUTHOR_MESSAGE_38: "Vous avez dessiné ça.<br>Oui, vous.",
STRING_AUTHOR_MESSAGE_39: "Vous avez dessiné ça.<br>Seule l'histoire pourra vous juger.",
STRING_AUTHOR_MESSAGE_40: "Vous avez dessiné ça.<br>Vous aimez ?",
STRING_AUTHOR_MESSAGE_41: "Vous avez dessiné ça.<br>C'est pas mal.",
STRING_SUBMIT_ALERT: "vous êtes trop proche du vrai titre, ou vous avez proposé la même chose que quelqu'un d'autre",
ERROR_DRAWING_EMPTY: "Vous devez dessiner quelque chose !",
STRING_SKIP_BUTTON: "passer (c'est offensant)",
STRING_SKIP_BUTTON_CONFIRM: "vraiment ?",
STRING_TEXT_SUBMIT_ALERT: "vous ne pouvez pas ne rien entrer",
STRING_ERROR_INVALID_ROOM_CODE: "Code de salle invalide",
STRING_ERROR_UNABLE_TO_JOIN: "Impossible de se connecter au serveur de Jackbox Games. C'est généralement la faute des bloqueurs de pub ou des extensions de protection de la confidentialité.",
STRING_ERROR_WEBSOCKETS_REQUIRED: "Votre navigateur n'est pas compatible avec les WebSockets.",
STRING_ERROR_INVALID_APP_ID: "ID d'app invalide pour la salle :",
STRING_SETTINGS: "Paramètres",
STRING_DYSLEXIC_FONT: "Police pour dyslexiques",
STRING_LARGE_FONT: "Police grande taille",
LANGUAGE: "Langue",