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nsLayoutUtils.h
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsLayoutUtils_h__
#define nsLayoutUtils_h__
#include "mozilla/MemoryReporting.h"
#include "nsChangeHint.h"
#include "nsAutoPtr.h"
#include "nsFrameList.h"
#include "mozilla/layout/FrameChildList.h"
#include "nsThreadUtils.h"
#include "nsIPrincipal.h"
#include "GraphicsFilter.h"
#include "nsCSSPseudoElements.h"
#include "FrameMetrics.h"
#include "gfx3DMatrix.h"
#include "nsIWidget.h"
#include "nsCSSProperty.h"
#include "nsStyleCoord.h"
#include "nsStyleConsts.h"
#include "nsGkAtoms.h"
#include "nsRuleNode.h"
#include "imgIContainer.h"
#include "mozilla/gfx/2D.h"
#include "Units.h"
#include "mozilla/ToString.h"
#include <limits>
#include <algorithm>
class nsIFormControlFrame;
class nsPresContext;
class nsIContent;
class nsIAtom;
class nsIScrollableFrame;
class nsIDOMEvent;
class nsRegion;
class nsDisplayListBuilder;
class nsDisplayItem;
class nsFontMetrics;
class nsFontFaceList;
class nsIImageLoadingContent;
class nsStyleContext;
class nsBlockFrame;
class nsContainerFrame;
class gfxASurface;
class gfxDrawable;
class nsView;
class nsIFrame;
class nsStyleCoord;
class nsStyleCorners;
class gfxContext;
class nsPIDOMWindow;
class imgIRequest;
class nsIDocument;
struct gfxPoint;
struct nsStyleFont;
struct nsStyleImageOrientation;
struct nsOverflowAreas;
namespace mozilla {
class SVGImageContext;
struct IntrinsicSize;
struct ContainerLayerParameters;
class WritingMode;
namespace dom {
class DOMRectList;
class Element;
class HTMLImageElement;
class HTMLCanvasElement;
class HTMLVideoElement;
} // namespace dom
namespace layers {
class Layer;
class ClientLayerManager;
}
}
namespace mozilla {
struct DisplayPortPropertyData {
DisplayPortPropertyData(const nsRect& aRect, uint32_t aPriority)
: mRect(aRect)
, mPriority(aPriority)
{}
nsRect mRect;
uint32_t mPriority;
};
struct DisplayPortMarginsPropertyData {
DisplayPortMarginsPropertyData(const LayerMargin& aMargins,
uint32_t aAlignmentX, uint32_t aAlignmentY,
uint32_t aPriority)
: mMargins(aMargins)
, mAlignmentX(aAlignmentX)
, mAlignmentY(aAlignmentY)
, mPriority(aPriority)
{}
LayerMargin mMargins;
uint32_t mAlignmentX;
uint32_t mAlignmentY;
uint32_t mPriority;
};
} // namespace mozilla
/**
* nsLayoutUtils is a namespace class used for various helper
* functions that are useful in multiple places in layout. The goal
* is not to define multiple copies of the same static helper.
*/
class nsLayoutUtils
{
typedef ::GraphicsFilter GraphicsFilter;
typedef mozilla::dom::DOMRectList DOMRectList;
typedef mozilla::layers::Layer Layer;
typedef mozilla::ContainerLayerParameters ContainerLayerParameters;
typedef mozilla::gfx::SourceSurface SourceSurface;
typedef mozilla::gfx::DrawTarget DrawTarget;
typedef mozilla::gfx::Rect Rect;
public:
typedef mozilla::layers::FrameMetrics FrameMetrics;
typedef FrameMetrics::ViewID ViewID;
typedef mozilla::CSSPoint CSSPoint;
typedef mozilla::CSSSize CSSSize;
typedef mozilla::LayerMargin LayerMargin;
/**
* Finds previously assigned ViewID for the given content element, if any.
* Returns whether a ViewID was previously assigned.
*/
static bool FindIDFor(const nsIContent* aContent, ViewID* aOutViewId);
/**
* Finds previously assigned or generates a unique ViewID for the given
* content element.
*/
static ViewID FindOrCreateIDFor(nsIContent* aContent);
/**
* Find content for given ID.
*/
static nsIContent* FindContentFor(ViewID aId);
/**
* Find the scrollable frame for a given ID.
*/
static nsIScrollableFrame* FindScrollableFrameFor(ViewID aId);
/**
* Get display port for the given element.
*/
static bool GetDisplayPort(nsIContent* aContent, nsRect *aResult = nullptr);
MOZ_BEGIN_NESTED_ENUM_CLASS(RepaintMode, uint8_t)
Repaint,
DoNotRepaint
MOZ_END_NESTED_ENUM_CLASS(RepaintMode)
/**
* Set the display port margins for a content element to be used with a
* display port base (see SetDisplayPortBase()).
* See also nsIDOMWindowUtils.setDisplayPortMargins.
* @param aContent the content element for which to set the margins
* @param aPresShell the pres shell for the document containing the element
* @param aMargins the margins to set
* @param aAlignmentX, alignmentY the amount of pixels to which to align the
* displayport built by combining the base
* rect with the margins, in either direction
* @param aPriority a priority value to determine which margins take effect
* when multiple callers specify margins
* @param aRepaintMode whether to schedule a paint after setting the margins
*/
static void SetDisplayPortMargins(nsIContent* aContent,
nsIPresShell* aPresShell,
const LayerMargin& aMargins,
uint32_t aAlignmentX,
uint32_t aAlignmentY,
uint32_t aPriority = 0,
RepaintMode aRepaintMode = RepaintMode::Repaint);
/**
* Set the display port base rect for given element to be used with display
* port margins.
* SetDisplayPortBaseIfNotSet is like SetDisplayPortBase except it only sets
* the display port base to aBase if no display port base is currently set.
*/
static void SetDisplayPortBase(nsIContent* aContent, const nsRect& aBase);
static void SetDisplayPortBaseIfNotSet(nsIContent* aContent, const nsRect& aBase);
/**
* Get the critical display port for the given element.
*/
static bool GetCriticalDisplayPort(nsIContent* aContent, nsRect* aResult = nullptr);
/**
* Use heuristics to figure out the child list that
* aChildFrame is currently in.
*/
static mozilla::layout::FrameChildListID GetChildListNameFor(nsIFrame* aChildFrame);
/**
* GetBeforeFrame returns the outermost :before frame of the given frame, if
* one exists. This is typically O(1). The frame passed in must be
* the first-in-flow.
*
* @param aFrame the frame whose :before is wanted
* @return the :before frame or nullptr if there isn't one
*/
static nsIFrame* GetBeforeFrame(nsIFrame* aFrame);
/**
* GetAfterFrame returns the outermost :after frame of the given frame, if one
* exists. This will walk the in-flow chain to the last-in-flow if
* needed. This function is typically O(N) in the number of child
* frames, following in-flows, etc.
*
* @param aFrame the frame whose :after is wanted
* @return the :after frame or nullptr if there isn't one
*/
static nsIFrame* GetAfterFrame(nsIFrame* aFrame);
/**
* Given a frame, search up the frame tree until we find an
* ancestor that (or the frame itself) is of type aFrameType, if any.
*
* @param aFrame the frame to start at
* @param aFrameType the frame type to look for
* @return a frame of the given type or nullptr if no
* such ancestor exists
*/
static nsIFrame* GetClosestFrameOfType(nsIFrame* aFrame, nsIAtom* aFrameType);
/**
* Given a frame, search up the frame tree until we find an
* ancestor that (or the frame itself) is a "Page" frame, if any.
*
* @param aFrame the frame to start at
* @return a frame of type nsGkAtoms::pageFrame or nullptr if no
* such ancestor exists
*/
static nsIFrame* GetPageFrame(nsIFrame* aFrame)
{
return GetClosestFrameOfType(aFrame, nsGkAtoms::pageFrame);
}
/**
* Given a frame which is the primary frame for an element,
* return the frame that has the non-psuedoelement style context for
* the content.
* This is aPrimaryFrame itself except for tableOuter frames.
*/
static nsIFrame* GetStyleFrame(nsIFrame* aPrimaryFrame);
/**
* Given a content node,
* return the frame that has the non-psuedoelement style context for
* the content. May return null.
* This is aContent->GetPrimaryFrame() except for tableOuter frames.
*/
static nsIFrame* GetStyleFrame(const nsIContent* aContent);
/**
* IsGeneratedContentFor returns true if aFrame is the outermost
* frame for generated content of type aPseudoElement for aContent.
* aFrame *might not* have the aPseudoElement pseudo-style! For example
* it might be a table outer frame and the inner table frame might
* have the pseudo-style.
*
* @param aContent the content node we're looking at. If this is
* null, then we just assume that aFrame has the right content
* pointer.
* @param aFrame the frame we're looking at
* @param aPseudoElement the pseudo type we're interested in
* @return whether aFrame is the generated aPseudoElement frame for aContent
*/
static bool IsGeneratedContentFor(nsIContent* aContent, nsIFrame* aFrame,
nsIAtom* aPseudoElement);
#ifdef DEBUG
// TODO: remove, see bug 598468.
static bool gPreventAssertInCompareTreePosition;
#endif // DEBUG
/**
* CompareTreePosition determines whether aContent1 comes before or
* after aContent2 in a preorder traversal of the content tree.
*
* @param aCommonAncestor either null, or a common ancestor of
* aContent1 and aContent2. Actually this is
* only a hint; if it's not an ancestor of
* aContent1 or aContent2, this function will
* still work, but it will be slower than
* normal.
* @return < 0 if aContent1 is before aContent2
* > 0 if aContent1 is after aContent2,
* 0 otherwise (meaning they're the same, or they're in
* different documents)
*/
static int32_t CompareTreePosition(nsIContent* aContent1,
nsIContent* aContent2,
const nsIContent* aCommonAncestor = nullptr)
{
return DoCompareTreePosition(aContent1, aContent2, -1, 1, aCommonAncestor);
}
/*
* More generic version of |CompareTreePosition|. |aIf1Ancestor|
* gives the value to return when 1 is an ancestor of 2, and likewise
* for |aIf2Ancestor|. Passing (-1, 1) gives preorder traversal
* order, and (1, -1) gives postorder traversal order.
*/
static int32_t DoCompareTreePosition(nsIContent* aContent1,
nsIContent* aContent2,
int32_t aIf1Ancestor,
int32_t aIf2Ancestor,
const nsIContent* aCommonAncestor = nullptr);
/**
* CompareTreePosition determines whether aFrame1 comes before or
* after aFrame2 in a preorder traversal of the frame tree, where out
* of flow frames are treated as children of their placeholders. This is
* basically the same ordering as DoCompareTreePosition(nsIContent*) except
* that it handles anonymous content properly and there are subtleties with
* continuations.
*
* @param aCommonAncestor either null, or a common ancestor of
* aContent1 and aContent2. Actually this is
* only a hint; if it's not an ancestor of
* aContent1 or aContent2, this function will
* still work, but it will be slower than
* normal.
* @return < 0 if aContent1 is before aContent2
* > 0 if aContent1 is after aContent2,
* 0 otherwise (meaning they're the same, or they're in
* different frame trees)
*/
static int32_t CompareTreePosition(nsIFrame* aFrame1,
nsIFrame* aFrame2,
nsIFrame* aCommonAncestor = nullptr)
{
return DoCompareTreePosition(aFrame1, aFrame2, -1, 1, aCommonAncestor);
}
static int32_t CompareTreePosition(nsIFrame* aFrame1,
nsIFrame* aFrame2,
nsTArray<nsIFrame*>& aFrame2Ancestors,
nsIFrame* aCommonAncestor = nullptr)
{
return DoCompareTreePosition(aFrame1, aFrame2, aFrame2Ancestors,
-1, 1, aCommonAncestor);
}
/*
* More generic version of |CompareTreePosition|. |aIf1Ancestor|
* gives the value to return when 1 is an ancestor of 2, and likewise
* for |aIf2Ancestor|. Passing (-1, 1) gives preorder traversal
* order, and (1, -1) gives postorder traversal order.
*/
static int32_t DoCompareTreePosition(nsIFrame* aFrame1,
nsIFrame* aFrame2,
int32_t aIf1Ancestor,
int32_t aIf2Ancestor,
nsIFrame* aCommonAncestor = nullptr);
static nsIFrame* FillAncestors(nsIFrame* aFrame,
nsIFrame* aStopAtAncestor,
nsTArray<nsIFrame*>* aAncestors);
static int32_t DoCompareTreePosition(nsIFrame* aFrame1,
nsIFrame* aFrame2,
nsTArray<nsIFrame*>& aFrame2Ancestors,
int32_t aIf1Ancestor,
int32_t aIf2Ancestor,
nsIFrame* aCommonAncestor);
/**
* LastContinuationWithChild gets the last continuation in aFrame's chain
* that has a child, or the first continuation if the frame has no children.
*/
static nsContainerFrame* LastContinuationWithChild(nsContainerFrame* aFrame);
/**
* GetLastSibling simply finds the last sibling of aFrame, or returns nullptr if
* aFrame is null.
*/
static nsIFrame* GetLastSibling(nsIFrame* aFrame);
/**
* FindSiblingViewFor locates the child of aParentView that aFrame's
* view should be inserted 'above' (i.e., before in sibling view
* order). This is the first child view of aParentView whose
* corresponding content is before aFrame's content (view siblings
* are in reverse content order).
*/
static nsView* FindSiblingViewFor(nsView* aParentView, nsIFrame* aFrame);
/**
* Get the parent of aFrame. If aFrame is the root frame for a document,
* and the document has a parent document in the same view hierarchy, then
* we try to return the subdocumentframe in the parent document.
* @param aExtraOffset [in/out] if non-null, then as we cross documents
* an extra offset may be required and it will be added to aCrossDocOffset.
* Be careful dealing with this extra offset as it is in app units of the
* parent document, which may have a different app units per dev pixel ratio
* than the child document.
*/
static nsIFrame* GetCrossDocParentFrame(const nsIFrame* aFrame,
nsPoint* aCrossDocOffset = nullptr);
/**
* IsProperAncestorFrame checks whether aAncestorFrame is an ancestor
* of aFrame and not equal to aFrame.
* @param aCommonAncestor nullptr, or a common ancestor of aFrame and
* aAncestorFrame. If non-null, this can bound the search and speed up
* the function
*/
static bool IsProperAncestorFrame(nsIFrame* aAncestorFrame, nsIFrame* aFrame,
nsIFrame* aCommonAncestor = nullptr);
/**
* Like IsProperAncestorFrame, but looks across document boundaries.
*
* Just like IsAncestorFrameCrossDoc, except that it returns false when
* aFrame == aAncestorFrame.
*/
static bool IsProperAncestorFrameCrossDoc(nsIFrame* aAncestorFrame, nsIFrame* aFrame,
nsIFrame* aCommonAncestor = nullptr);
/**
* IsAncestorFrameCrossDoc checks whether aAncestorFrame is an ancestor
* of aFrame or equal to aFrame, looking across document boundaries.
* @param aCommonAncestor nullptr, or a common ancestor of aFrame and
* aAncestorFrame. If non-null, this can bound the search and speed up
* the function.
*
* Just like IsProperAncestorFrameCrossDoc, except that it returns true when
* aFrame == aAncestorFrame.
*/
static bool IsAncestorFrameCrossDoc(const nsIFrame* aAncestorFrame, const nsIFrame* aFrame,
const nsIFrame* aCommonAncestor = nullptr);
/**
* Sets the fixed-pos metadata properties on aLayer.
* aAnchorRect is the basic anchor rectangle. If aFixedPosFrame is not a viewport
* frame, then we pick a corner of aAnchorRect to as the anchor point for the
* fixed-pos layer (i.e. the point to remain stable during zooming), based
* on which of the fixed-pos frame's CSS absolute positioning offset
* properties (top, left, right, bottom) are auto. aAnchorRect is in the
* coordinate space of aLayer's container layer (i.e. relative to the reference
* frame of the display item which is building aLayer's container layer).
*/
static void SetFixedPositionLayerData(Layer* aLayer, const nsIFrame* aViewportFrame,
const nsRect& aAnchorRect,
const nsIFrame* aFixedPosFrame,
nsPresContext* aPresContext,
const ContainerLayerParameters& aContainerParameters);
/**
* Return true if aPresContext's viewport has a displayport.
* Fills in aDisplayPort with the displayport rectangle if non-null.
*/
static bool ViewportHasDisplayPort(nsPresContext* aPresContext,
nsRect* aDisplayPort = nullptr);
/**
* Return true if aFrame is a fixed-pos frame and is a child of a viewport
* which has a displayport. These frames get special treatment from the compositor.
* aDisplayPort, if non-null, is set to the display port rectangle (relative to
* the viewport).
*/
static bool IsFixedPosFrameInDisplayPort(const nsIFrame* aFrame,
nsRect* aDisplayPort = nullptr);
/**
* Store whether aThumbFrame wants its own layer. This sets a property on
* the frame.
*/
static void SetScrollbarThumbLayerization(nsIFrame* aThumbFrame, bool aLayerize);
/**
* Finds the nearest ancestor frame to aItem that is considered to have (or
* will have) "animated geometry". For example the scrolled frames of
* scrollframes which are actively being scrolled fall into this category.
* Frames with certain CSS properties that are being animated (e.g.
* 'left'/'top' etc) are also placed in this category.
* Frames with different active geometry roots are in different ThebesLayers,
* so that we can animate the geometry root by changing its transform (either
* on the main thread or in the compositor).
* The animated geometry root is required to be a descendant (or equal to)
* aItem's ReferenceFrame(), which means that we will fall back to
* returning aItem->ReferenceFrame() when we can't find another animated
* geometry root.
*/
static nsIFrame* GetAnimatedGeometryRootFor(nsDisplayItem* aItem,
nsDisplayListBuilder* aBuilder);
/**
* GetScrollableFrameFor returns the scrollable frame for a scrolled frame
*/
static nsIScrollableFrame* GetScrollableFrameFor(const nsIFrame *aScrolledFrame);
/**
* GetNearestScrollableFrameForDirection locates the first ancestor of
* aFrame (or aFrame itself) that is scrollable with overflow:scroll or
* overflow:auto in the given direction and where either the scrollbar for
* that direction is visible or the frame can be scrolled by some
* positive amount in that direction.
* The search extends across document boundaries.
*
* @param aFrame the frame to start with
* @param aDirection Whether it's for horizontal or vertical scrolling.
* @return the nearest scrollable frame or nullptr if not found
*/
enum Direction { eHorizontal, eVertical };
static nsIScrollableFrame* GetNearestScrollableFrameForDirection(nsIFrame* aFrame,
Direction aDirection);
enum {
SCROLLABLE_SAME_DOC = 0x01,
SCROLLABLE_INCLUDE_HIDDEN = 0x02
};
/**
* GetNearestScrollableFrame locates the first ancestor of aFrame
* (or aFrame itself) that is scrollable with overflow:scroll or
* overflow:auto in some direction.
*
* @param aFrame the frame to start with
* @param aFlags if SCROLLABLE_SAME_DOC is set, do not search across
* document boundaries. If SCROLLABLE_INCLUDE_HIDDEN is set, include
* frames scrollable with overflow:hidden.
* @return the nearest scrollable frame or nullptr if not found
*/
static nsIScrollableFrame* GetNearestScrollableFrame(nsIFrame* aFrame,
uint32_t aFlags = 0);
/**
* GetScrolledRect returns the range of allowable scroll offsets
* for aScrolledFrame, assuming the scrollable overflow area is
* aScrolledFrameOverflowArea and the scrollport size is aScrollPortSize.
* aDirection is either NS_STYLE_DIRECTION_LTR or NS_STYLE_DIRECTION_RTL.
*/
static nsRect GetScrolledRect(nsIFrame* aScrolledFrame,
const nsRect& aScrolledFrameOverflowArea,
const nsSize& aScrollPortSize,
uint8_t aDirection);
/**
* HasPseudoStyle returns true if aContent (whose primary style
* context is aStyleContext) has the aPseudoElement pseudo-style
* attached to it; returns false otherwise.
*
* @param aContent the content node we're looking at
* @param aStyleContext aContent's style context
* @param aPseudoElement the id of the pseudo style we care about
* @param aPresContext the presentation context
* @return whether aContent has aPseudoElement style attached to it
*/
static bool HasPseudoStyle(nsIContent* aContent,
nsStyleContext* aStyleContext,
nsCSSPseudoElements::Type aPseudoElement,
nsPresContext* aPresContext);
/**
* If this frame is a placeholder for a float, then return the float,
* otherwise return nullptr. aPlaceholder must be a placeholder frame.
*/
static nsIFrame* GetFloatFromPlaceholder(nsIFrame* aPlaceholder);
// Combine aNewBreakType with aOrigBreakType, but limit the break types
// to NS_STYLE_CLEAR_LEFT, RIGHT, LEFT_AND_RIGHT.
static uint8_t CombineBreakType(uint8_t aOrigBreakType, uint8_t aNewBreakType);
/**
* Get the coordinates of a given DOM mouse event, relative to a given
* frame. Works only for DOM events generated by WidgetGUIEvents.
* @param aDOMEvent the event
* @param aFrame the frame to make coordinates relative to
* @return the point, or (NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE) if
* for some reason the coordinates for the mouse are not known (e.g.,
* the event is not a GUI event).
*/
static nsPoint GetDOMEventCoordinatesRelativeTo(nsIDOMEvent* aDOMEvent,
nsIFrame* aFrame);
/**
* Get the coordinates of a given native mouse event, relative to a given
* frame.
* @param aEvent the event
* @param aFrame the frame to make coordinates relative to
* @return the point, or (NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE) if
* for some reason the coordinates for the mouse are not known (e.g.,
* the event is not a GUI event).
*/
static nsPoint GetEventCoordinatesRelativeTo(
const mozilla::WidgetEvent* aEvent,
nsIFrame* aFrame);
/**
* Get the coordinates of a given point relative to an event and a
* given frame.
* @param aEvent the event
* @param aPoint the point to get the coordinates relative to
* @param aFrame the frame to make coordinates relative to
* @return the point, or (NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE) if
* for some reason the coordinates for the mouse are not known (e.g.,
* the event is not a GUI event).
*/
static nsPoint GetEventCoordinatesRelativeTo(
const mozilla::WidgetEvent* aEvent,
const nsIntPoint aPoint,
nsIFrame* aFrame);
/**
* Get the coordinates of a given point relative to a widget and a
* given frame.
* @param aWidget the event src widget
* @param aPoint the point to get the coordinates relative to
* @param aFrame the frame to make coordinates relative to
* @return the point, or (NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE) if
* for some reason the coordinates for the mouse are not known (e.g.,
* the event is not a GUI event).
*/
static nsPoint GetEventCoordinatesRelativeTo(nsIWidget* aWidget,
const nsIntPoint aPoint,
nsIFrame* aFrame);
/**
* Get the popup frame of a given native mouse event.
* @param aPresContext only check popups within aPresContext or a descendant
* @param aEvent the event.
* @return Null, if there is no popup frame at the point, otherwise,
* returns top-most popup frame at the point.
*/
static nsIFrame* GetPopupFrameForEventCoordinates(
nsPresContext* aPresContext,
const mozilla::WidgetEvent* aEvent);
/**
* Translate from widget coordinates to the view's coordinates
* @param aPresContext the PresContext for the view
* @param aWidget the widget
* @param aPt the point relative to the widget
* @param aView view to which returned coordinates are relative
* @return the point in the view's coordinates
*/
static nsPoint TranslateWidgetToView(nsPresContext* aPresContext,
nsIWidget* aWidget, nsIntPoint aPt,
nsView* aView);
/**
* Given a matrix and a point, let T be the transformation matrix translating points
* in the coordinate space with origin aOrigin to the coordinate space used by the
* matrix. If M is the stored matrix, this function returns (T-1)MT, the matrix
* that's equivalent to aMatrix but in the coordinate space that treats aOrigin
* as the origin.
*
* @param aOrigin The origin to translate to.
* @param aMatrix The matrix to change the basis of.
* @return A matrix equivalent to aMatrix, but operating in the coordinate system with
* origin aOrigin.
*/
static gfx3DMatrix ChangeMatrixBasis(const gfxPoint3D &aOrigin, const gfx3DMatrix &aMatrix);
/**
* Find IDs corresponding to a scrollable content element in the child process.
* In correspondence with the shadow layer tree, you can use this to perform a
* hit test that corresponds to a specific shadow layer that you can then perform
* transformations on to do parent-side scrolling.
*
* @param aFrame The root frame of a stack context
* @param aTarget The rect to hit test relative to the frame origin
* @param aOutIDs All found IDs are added here
* @param aIgnoreRootScrollFrame a boolean to control if the display list
* builder should ignore the root scroll frame
*/
static nsresult GetRemoteContentIds(nsIFrame* aFrame,
const nsRect& aTarget,
nsTArray<ViewID> &aOutIDs,
bool aIgnoreRootScrollFrame);
enum FrameForPointFlags {
/**
* When set, paint suppression is ignored, so we'll return non-root page
* elements even if paint suppression is stopping them from painting.
*/
IGNORE_PAINT_SUPPRESSION = 0x01,
/**
* When set, clipping due to the root scroll frame (and any other viewport-
* related clipping) is ignored.
*/
IGNORE_ROOT_SCROLL_FRAME = 0x02,
/**
* When set, return only content in the same document as aFrame.
*/
IGNORE_CROSS_DOC = 0x04
};
/**
* Given aFrame, the root frame of a stacking context, find its descendant
* frame under the point aPt that receives a mouse event at that location,
* or nullptr if there is no such frame.
* @param aPt the point, relative to the frame origin
* @param aFlags some combination of FrameForPointFlags
*/
static nsIFrame* GetFrameForPoint(nsIFrame* aFrame, nsPoint aPt,
uint32_t aFlags = 0);
/**
* Given aFrame, the root frame of a stacking context, find all descendant
* frames under the area of a rectangle that receives a mouse event,
* or nullptr if there is no such frame.
* @param aRect the rect, relative to the frame origin
* @param aOutFrames an array to add all the frames found
* @param aFlags some combination of FrameForPointFlags
*/
static nsresult GetFramesForArea(nsIFrame* aFrame, const nsRect& aRect,
nsTArray<nsIFrame*> &aOutFrames,
uint32_t aFlags = 0);
/**
* Transform aRect relative to aFrame up to the coordinate system of
* aAncestor. Computes the bounding-box of the true quadrilateral.
* Pass non-null aPreservesAxisAlignedRectangles and it will be set to true if
* we only need to use a 2d transform that PreservesAxisAlignedRectangles().
*/
static nsRect TransformFrameRectToAncestor(nsIFrame* aFrame,
const nsRect& aRect,
const nsIFrame* aAncestor,
bool* aPreservesAxisAlignedRectangles = nullptr);
/**
* Gets the transform for aFrame relative to aAncestor. Pass null for aAncestor
* to go up to the root frame.
*/
static gfx3DMatrix GetTransformToAncestor(nsIFrame *aFrame, const nsIFrame *aAncestor);
/**
* Transforms a list of CSSPoints from aFromFrame to aToFrame, taking into
* account all relevant transformations on the frames up to (but excluding)
* their nearest common ancestor.
* If we encounter a transform that we need to invert but which is
* non-invertible, we return NONINVERTIBLE_TRANSFORM. If the frames have
* no common ancestor, we return NO_COMMON_ANCESTOR.
* If this returns TRANSFORM_SUCCEEDED, the points in aPoints are transformed
* in-place, otherwise they are untouched.
*/
enum TransformResult {
TRANSFORM_SUCCEEDED,
NO_COMMON_ANCESTOR,
NONINVERTIBLE_TRANSFORM
};
static TransformResult TransformPoints(nsIFrame* aFromFrame, nsIFrame* aToFrame,
uint32_t aPointCount, CSSPoint* aPoints);
/**
* Same as above function, but transform points in app units and
* handle 1 point per call.
*/
static TransformResult TransformPoint(nsIFrame* aFromFrame, nsIFrame* aToFrame,
nsPoint& aPoint);
/**
* Transforms a rect from aFromFrame to aToFrame. In app units.
* Returns the bounds of the actual rect if the transform requires rotation
* or anything complex like that.
*/
static TransformResult TransformRect(nsIFrame* aFromFrame, nsIFrame* aToFrame,
nsRect& aRect);
/**
* Return true if a "layer transform" could be computed for aFrame,
* and optionally return the computed transform. The returned
* transform is what would be set on the layer currently if a layers
* transaction were opened at the time this helper is called.
*/
static bool GetLayerTransformForFrame(nsIFrame* aFrame,
gfx3DMatrix* aTransform);
/**
* Given a point in the global coordinate space, returns that point expressed
* in the coordinate system of aFrame. This effectively inverts all transforms
* between this point and the root frame.
*
* @param aFrame The frame that acts as the coordinate space container.
* @param aPoint The point, in the global space, to get in the frame-local space.
* @return aPoint, expressed in aFrame's canonical coordinate space.
*/
static nsPoint TransformRootPointToFrame(nsIFrame* aFrame,
const nsPoint &aPoint)
{
return TransformAncestorPointToFrame(aFrame, aPoint, nullptr);
}
/**
* Transform aPoint relative to aAncestor down to the coordinate system of
* aFrame.
*/
static nsPoint TransformAncestorPointToFrame(nsIFrame* aFrame,
const nsPoint& aPoint,
nsIFrame* aAncestor);
/**
* Helper function that, given a rectangle and a matrix, returns the smallest
* rectangle containing the image of the source rectangle.
*
* @param aBounds The rectangle to transform.
* @param aMatrix The matrix to transform it with.
* @param aFactor The number of app units per graphics unit.
* @return The smallest rect that contains the image of aBounds.
*/
static nsRect MatrixTransformRect(const nsRect &aBounds,
const gfx3DMatrix &aMatrix, float aFactor);
/**
* Helper function that, given a rectangle and a matrix, returns the smallest
* rectangle containing the image of the source rectangle rounded out to the nearest
* pixel value.
*
* @param aBounds The rectangle to transform.
* @param aMatrix The matrix to transform it with.
* @param aFactor The number of app units per graphics unit.
* @return The smallest rect that contains the image of aBounds.
*/
static nsRect MatrixTransformRectOut(const nsRect &aBounds,
const gfx3DMatrix &aMatrix, float aFactor);
/**
* Helper function that, given a point and a matrix, returns the image
* of that point under the matrix transform.
*
* @param aPoint The point to transform.
* @param aMatrix The matrix to transform it with.
* @param aFactor The number of app units per graphics unit.
* @return The image of the point under the transform.
*/
static nsPoint MatrixTransformPoint(const nsPoint &aPoint,
const gfx3DMatrix &aMatrix, float aFactor);
/**
* Given a graphics rectangle in graphics space, return a rectangle in
* app space that contains the graphics rectangle, rounding out as necessary.
*
* @param aRect The graphics rect to round outward.
* @param aFactor The number of app units per graphics unit.
* @return The smallest rectangle in app space that contains aRect.
*/
static nsRect RoundGfxRectToAppRect(const Rect &aRect, float aFactor);
/**
* Given a graphics rectangle in graphics space, return a rectangle in
* app space that contains the graphics rectangle, rounding out as necessary.
*
* @param aRect The graphics rect to round outward.
* @param aFactor The number of app units per graphics unit.
* @return The smallest rectangle in app space that contains aRect.
*/
static nsRect RoundGfxRectToAppRect(const gfxRect &aRect, float aFactor);
/**
* Returns a subrectangle of aContainedRect that is entirely inside the rounded
* rect. Complex cases are handled conservatively by returning a smaller
* rect than necessary.
*/
static nsRegion RoundedRectIntersectRect(const nsRect& aRoundedRect,
const nscoord aRadii[8],
const nsRect& aContainedRect);
/**
* Return whether any part of aTestRect is inside of the rounded
* rectangle formed by aBounds and aRadii (which are indexed by the
* NS_CORNER_* constants in nsStyleConsts.h). This is precise.
*/
static bool RoundedRectIntersectsRect(const nsRect& aRoundedRect,
const nscoord aRadii[8],
const nsRect& aTestRect);
enum {
PAINT_IN_TRANSFORM = 0x01,
PAINT_SYNC_DECODE_IMAGES = 0x02,
PAINT_WIDGET_LAYERS = 0x04,
PAINT_IGNORE_SUPPRESSION = 0x08,
PAINT_DOCUMENT_RELATIVE = 0x10,
PAINT_HIDE_CARET = 0x20,
PAINT_ALL_CONTINUATIONS = 0x40,
PAINT_TO_WINDOW = 0x80,
PAINT_EXISTING_TRANSACTION = 0x100,
PAINT_NO_COMPOSITE = 0x200,
PAINT_COMPRESSED = 0x400
};
/**
* Given aFrame, the root frame of a stacking context, paint it and its
* descendants to aRenderingContext.
* @param aRenderingContext a rendering context translated so that (0,0)
* is the origin of aFrame; for best results, (0,0) should transform
* to pixel-aligned coordinates. This can be null, in which case
* aFrame must be a "display root" (root frame for a root document,
* or the root of a popup) with an associated widget and we draw using
* the layer manager for the frame's widget.
* @param aDirtyRegion the region that must be painted, in the coordinates
* of aFrame
* @param aBackstop paint the dirty area with this color before drawing
* the actual content; pass NS_RGBA(0,0,0,0) to draw no background
* @param aFlags if PAINT_IN_TRANSFORM is set, then we assume
* this is inside a transform or SVG foreignObject. If
* PAINT_SYNC_DECODE_IMAGES is set, we force synchronous decode on all
* images. If PAINT_WIDGET_LAYERS is set, aFrame must be a display root,
* and we will use the frame's widget's layer manager to paint
* even if aRenderingContext is non-null. This is useful if you want
* to force rendering to use the widget's layer manager for testing
* or speed. PAINT_WIDGET_LAYERS must be set if aRenderingContext is null.
* If PAINT_DOCUMENT_RELATIVE is used, the visible region is interpreted
* as being relative to the document. (Normally it's relative to the CSS
* viewport.) PAINT_TO_WINDOW sets painting to window to true on the display
* list builder even if we can't tell that we are painting to the window.
* If PAINT_EXISTING_TRANSACTION is set, then BeginTransaction() has already
* been called on aFrame's widget's layer manager and should not be
* called again.
* If PAINT_COMPRESSED is set, the FrameLayerBuilder should be set to compressed mode
* to avoid short cut optimizations.
*
* So there are three possible behaviours:
* 1) PAINT_WIDGET_LAYERS is set and aRenderingContext is null; we paint
* by calling BeginTransaction on the widget's layer manager
* 2) PAINT_WIDGET_LAYERS is set and aRenderingContext is non-null; we
* paint by calling BeginTransactionWithTarget on the widget's layer
* maanger
* 3) PAINT_WIDGET_LAYERS is not set and aRenderingContext is non-null;
* we paint by construct a BasicLayerManager and calling
* BeginTransactionWithTarget on it. This is desirable if we're doing
* something like drawWindow in a mode where what gets rendered doesn't
* necessarily correspond to what's visible in the window; we don't
* want to mess up the widget's layer tree.
*/
static nsresult PaintFrame(nsRenderingContext* aRenderingContext, nsIFrame* aFrame,
const nsRegion& aDirtyRegion, nscolor aBackstop,
uint32_t aFlags = 0);
/**
* Uses a binary search for find where the cursor falls in the line of text
* It also keeps track of the part of the string that has already been measured
* so it doesn't have to keep measuring the same text over and over
*
* @param "aBaseWidth" contains the width in twips of the portion
* of the text that has already been measured, and aBaseInx contains
* the index of the text that has already been measured.
*
* @param aTextWidth returns the (in twips) the length of the text that falls
* before the cursor aIndex contains the index of the text where the cursor falls
*/
static bool
BinarySearchForPosition(nsRenderingContext* acx,
const char16_t* aText,
int32_t aBaseWidth,
int32_t aBaseInx,
int32_t aStartInx,
int32_t aEndInx,
int32_t aCursorPos,
int32_t& aIndex,
int32_t& aTextWidth);
class BoxCallback {
public:
virtual void AddBox(nsIFrame* aFrame) = 0;
};
/**
* Collect all CSS boxes associated with aFrame and its
* continuations, "drilling down" through outer table frames and
* some anonymous blocks since they're not real CSS boxes.
* If aFrame is null, no boxes are returned.
* SVG frames return a single box, themselves.
*/
static void GetAllInFlowBoxes(nsIFrame* aFrame, BoxCallback* aCallback);
/**
* Find the first frame descendant of aFrame (including aFrame) which is
* not an anonymous frame that getBoxQuads/getClientRects should ignore.
*/
static nsIFrame* GetFirstNonAnonymousFrame(nsIFrame* aFrame);
class RectCallback {
public:
virtual void AddRect(const nsRect& aRect) = 0;
};
struct RectAccumulator : public RectCallback {
nsRect mResultRect;
nsRect mFirstRect;
bool mSeenFirstRect;
RectAccumulator();
virtual void AddRect(const nsRect& aRect);
};