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ModTag.csproj
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ModTag.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{788BC472-59F7-46F6-B760-65C18BA74389}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BVRmodTag</RootNamespace>
<AssemblyName>ModTag</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugSymbols>false</DebugSymbols>
<DebugType>None</DebugType>
<Optimize>true</Optimize>
<OutputPath>$(SolutionDir)Output\</OutputPath>
<DefineConstants>
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Prefer32Bit>false</Prefer32Bit>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>D:\Program Files x86\Epic Games\SteamNotBroken\steamapps\common\BricksVR\MelonLoader\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>D:\Program Files x86\Epic Games\SteamNotBroken\steamapps\common\BricksVR\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>D:\Program Files x86\Epic Games\SteamNotBroken\steamapps\common\BricksVR\MelonLoader\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="Normal.Realtime">
<HintPath>D:\Program Files x86\Epic Games\SteamNotBroken\steamapps\common\BricksVR\MelonLoader\Managed\Normal.Realtime.dll</HintPath>
</Reference>
<Reference Include="Normcore">
<HintPath>D:\Program Files x86\Epic Games\SteamNotBroken\steamapps\common\BricksVR\MelonLoader\Managed\Normcore.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="UnhollowerBaseLib">
<HintPath>D:\Program Files x86\Epic Games\SteamNotBroken\steamapps\common\BricksVR\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>D:\Program Files x86\Epic Games\SteamNotBroken\steamapps\common\BricksVR\MelonLoader\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>D:\Program Files x86\Epic Games\SteamNotBroken\steamapps\common\BricksVR\MelonLoader\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\Program Files x86\Epic Games\SteamNotBroken\steamapps\common\BricksVR\MelonLoader\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Program Files x86\Epic Games\SteamNotBroken\steamapps\common\BricksVR\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\Program Files x86\Epic Games\SteamNotBroken\steamapps\common\BricksVR\MelonLoader\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>D:\Program Files x86\Epic Games\SteamNotBroken\steamapps\common\BricksVR\MelonLoader\Managed\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>D:\Program Files x86\Epic Games\SteamNotBroken\steamapps\common\BricksVR\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Main.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>