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My personal "utility library" for Processing! ...Totally not a complete game engine on top of it!

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The Nerd Project

Hello and welcome! ...to "The Nerd Project"!
"Nerd" was supposed to be a...
"game engine", (...uhh, yes...?) that aimed to wrap the "Processing" creative-coding framework's APIs to make it easier to use it for larger-scale projects.

As of updating this README, I like writing C a lot. I'm still getting more comfortable with memory management and trying out new things whenever I get time for personal projects. Which is... very little!

If you're here to explore what I used to do as a young programmer, there's also stuff in an older branch, which is where the code accumulated through the previous one-and-half-a-year - the second rewrite ever, resides! It shows what features Nerd already has; there's also example code and Javadoc comments, so, feel free to go check it out!

The initial version, the first writing, that I did 2 years ago or so, can be found in this repository.
For more history on how I got inspiration, see this other repository here.

PS Have a look at extra NerdModules!
You'll find in there, Nerd's... fake-ish, originally-intended to be "networking and serialization-friendly"... Object-oriented "ECS"... and other modular-ish parts.

Now that I write C, I've loosened up a bit on the "framework" mindset. My code is procedural, with care for storing, moving and using data!

Thanks :),
- Brahvim.

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My personal "utility library" for Processing! ...Totally not a complete game engine on top of it!

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