The official Unity SDK for BoostOps - a complete mobile game growth platform with best-in-class attribution and cross-promotion.
- Features
- Requirements
- Installation
- Quick Start
- Core Concepts
- Troubleshooting
- Best Practices
- Support
- License
- 🎯 Precise Attribution Tracking - Track installs, events, and revenue back to the exact source with industry-leading accuracy
- 🔗 BoostLink Dynamic Links - Create trackable branded links with full attribution of clicks, installs, and post-install events
- 📱 Automated Link Configuration - Automatic iOS Universal Links and Android App Links setup - no manual manifest editing required
- 📊 Complete Player Journey Tracking - Understand the full path from ad click → install → first session → purchase → retention
- 💰 LTV & ROAS Measurement - Identify which channels drive your highest-value players and optimize spend accordingly
- 🎮 Smart Cross-Promotion - Promote your portfolio of games with full attribution of cross-installs via BoostLink
- 🎨 Remote Configuration - Update game behavior and campaigns without app store submissions
- ⭐ StoreKit & RevenueCat Integration - Automatic purchase tracking with receipt validation
- Unity: 2020.3 or higher
- iOS: 12.0 or higher
- Android: API Level 21 (Android 5.0) or higher
- BoostOps Account: Sign up for free
- Download the latest
.unitypackagefrom the Releases page - In Unity, go to Assets → Import Package → Custom Package
- Select the downloaded
.unitypackagefile - Click Import to add the SDK to your project
The SDK will automatically configure itself during import. You can verify installation by checking for the BoostOps menu in the Unity toolbar.
using BoostOps;
public class GameManager : MonoBehaviour
{
void Start()
{
BoostOpsSDK.Initialize();
}
}void OnLevelComplete()
{
BoostOpsSDK.ShowCrossPromo("level_complete");
}void OnPurchaseComplete(string productId, decimal price, string currency)
{
BoostOpsSDK.TrackPurchase(price, currency, productId);
}BoostOps provides multi-touch attribution that connects every player action back to its acquisition source.
When a player installs your game via a tracked source (ad campaign, deep link, cross-promotion), BoostOps captures:
- Install Attribution - The original source (campaign, ad, link, etc.)
- Revenue Attribution - In-app purchases attributed back to acquisition campaign
- Cohort Analysis - Compare player quality and LTV across traffic sources
BoostLink is our branded dynamic linking solution that makes attribution simple and reliable.
Create trackable BoostLink dynamic links in the BoostOps dashboard that:
- ✅ Track every click and attribute installs
- ✅ Work across all platforms (iOS, Android, Web)
- ✅ Pass parameters to your app on first open
- ✅ Automatically configure Universal Links & App Links
Free Tier: https://yourgame.boostlink.me/summer-sale?offer=50off
Premium Tier: https://yourgame.bst.to/summer-sale?offer=50off
- Create Link - Generate a BoostLink in your dashboard with campaign parameters
- User Clicks - Click is tracked and user is routed to App Store/Play Store
- App Installs - Install is attributed to the BoostLink campaign
- Parameters Passed - Deep link parameters available on first app open
// Handle BoostLink parameters on app open
BoostOpsSDK.OnDeepLinkReceived += (url, parameters) => {
if (parameters.ContainsKey("offer")) {
string offerCode = parameters["offer"]; // "50off"
ApplyOffer(offerCode);
}
};The SDK automatically configures:
- iOS: Universal Links with Associated Domains
- Android: App Links with intent filters in AndroidManifest.xml
No manual configuration required! 🎉
Promote your other games to existing players with full attribution tracking.
// Show interstitial at natural break points
BoostOpsSDK.ShowCrossPromo("level_complete");
// Hide when returning to gameplay
BoostOpsSDK.HideCrossPromo();Symptoms: IsInitialized returns false, campaigns don't show
Solutions:
- Check Unity console for initialization errors
- Verify BoostOpsManager exists in your first scene
- Ensure you called
BoostOpsSDK.Initialize() - Check that campaign data is available (local or remote)
Symptoms: GetCampaignCount() returns 0
Solutions:
- In local mode: Check
StreamingAssets/campaigns.jsonexists - In server mode: Verify Unity Remote Config is set up
- Check Unity console for campaign loading errors
- Subscribe to
OnCampaignsReadyto know when campaigns load
BoostLink automatically configures dynamic links, but if you're having issues:
iOS:
- Verify Associated Domains capability is enabled in Xcode
- Check that your domain is configured in the BoostOps dashboard
- The SDK generates the required entitlements file automatically
Android:
- The SDK automatically adds intent filters to your AndroidManifest.xml
- Verify Digital Asset Links file is hosted (generated by SDK in
Assets/BoostOpsGenerated/) - Test with
adb shell am start -W -a android.intent.action.VIEW -d "your-boostlink-url"
Debug Mode:
// Enable debug logging to see BoostLink processing
BoostOpsSDK.EnableDebugLogging(true);Symptoms: Events don't appear in dashboard
Solutions:
- Verify SDK is initialized before tracking events
- Check internet connectivity
- Events may take 1-2 minutes to appear in real-time view
- Enable debug logging to see event confirmation
Initialize the SDK as early as possible in your app lifecycle:
public class GameBootstrap : MonoBehaviour
{
void Awake()
{
BoostOpsSDK.Initialize();
}
}Show campaigns at natural break points:
// ✅ Good: Natural break points
BoostOpsSDK.ShowCrossPromo("level_complete");
BoostOpsSDK.ShowCrossPromo("game_over");
BoostOpsSDK.ShowCrossPromo("daily_reward");
// ❌ Bad: During gameplay
// BoostOpsSDK.ShowCrossPromo("mid_level"); // Interrupts playerTest your BoostLink dynamic links setup thoroughly:
#if UNITY_EDITOR || DEVELOPMENT_BUILD
void TestBoostLinkDynamicLinks()
{
// Create test BoostLink in dashboard
string testLink = "https://yourgame.boostlink.me/test?campaign=test&source=dev";
// Simulate BoostLink dynamic link open
Debug.Log($"Testing BoostLink dynamic link: {testLink}");
// Track test purchase to verify attribution
BoostOpsSDK.TrackPurchase(0.99m, "USD", "test_product");
}
#endif- Documentation: boostops.io/docs
- Email Support: support@boostops.io
- Dashboard: app.boostops.io
- GitHub Issues: Report bugs and feature requests
Copyright © 2024 BoostOps. All rights reserved.
This SDK is distributed under a commercial license. For licensing inquiries, contact sales@boostops.io.
boostops.io • Documentation • Dashboard
Made with ❤️ by the BoostOps team