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SerialConnection.cs
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SerialConnection.cs
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using System;
using System.IO.Ports;
using System.ComponentModel;
using System.Collections.ObjectModel;
using System.Threading;
using System.Threading.Tasks;
using System.Collections.Generic;
namespace Bojote.gTenxor
{
public class SerialConnection : INotifyPropertyChanged, IDisposable
{
private readonly SemaphoreSlim semaphore = new SemaphoreSlim(1, 1);
public delegate void DataReceivedHandler(string data);
public event DataReceivedHandler OnDataReceived;
public event PropertyChangedEventHandler PropertyChanged;
private bool disposed = false;
public SerialPort SerialPort { get; set; }
public bool IsConnected => SerialPort?.IsOpen == true;
private ObservableCollection<string> serialDevices;
public ObservableCollection<string> SerialDevices
{
get { return serialDevices; }
set
{
if (serialDevices != value)
{
serialDevices = value;
OnPropertyChanged(nameof(SerialDevices));
}
}
}
public List<string> BaudRates { get; } = new List<string> { "9600", "115200" };
private string _selectedBaudRate;
public string SelectedBaudRate
{
get { return _selectedBaudRate; }
set
{
_selectedBaudRate = value;
OnPropertyChanged(nameof(SelectedBaudRate)); // Raises PropertyChanged event
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
~SerialConnection()
{
Dispose(false);
}
protected virtual void Dispose(bool disposing)
{
if (!disposed)
{
if (disposing)
{
// Dispose managed state (managed objects)
SerialPort?.Close();
SerialPort?.Dispose();
semaphore.Dispose();
// set large fields to null
SerialPort = null;
}
disposed = true;
}
}
public void LoadSerialDevices()
{
string[] portNames = SerialPort.GetPortNames();
foreach (string port in portNames)
{
SimHub.Logging.Current.Info("Serial Port: " + port);
}
SerialDevices = new ObservableCollection<string>(portNames);
SerialDevices.Insert(0, "None");
}
protected virtual void OnPropertyChanged(string propertyName)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
public int GetBaudRate()
{
if (SerialPort != null)
{
return SerialPort.BaudRate;
}
else
{
throw new InvalidOperationException("Serial port is not initialized.");
}
}
public async Task<SerialConnection> Connect(string portName, int BaudRate = 115200, bool ResetCon = true)
{
if (IsConnected)
{
await Task.Delay(2000);
SimHub.Logging.Current.Info($"Was already connected! still waited 2 seconds to allow Device to respond to requests");
GTenxor.SerialOK = true;
return this;
}
int actualBaudRate;
if (int.TryParse(SelectedBaudRate, out int _SelectedBaudRate))
{
// Parse successful, _SelectedBaudRate now holds the integer value of the string
actualBaudRate = _SelectedBaudRate;
}
else
{
actualBaudRate = BaudRate;
}
SimHub.Logging.Current.Info($"Will attempt connection use as actualBaudrate {actualBaudRate} (I received {_SelectedBaudRate} as _SelectedBaudRate and {BaudRate} as BaudRate). Important for future troubleshooting");
// Force to true
ResetCon = true;
SerialPort = new SerialPort(portName, actualBaudRate)
{
RtsEnable = ResetCon,
DtrEnable = ResetCon,
Parity = Parity.None,
DataBits = 8,
StopBits = StopBits.One,
Handshake = Handshake.None,
ReadTimeout = 5,
WriteTimeout = 5,
ReadBufferSize = 64, // 4096 is default
WriteBufferSize = 64 // 2048 is default
};
SerialPort.DataReceived -= SerialPort_DataReceived;
SerialPort.DataReceived += SerialPort_DataReceived;
try
{
SerialPort.Open();
if(SerialPort.IsOpen)
{
await Task.Delay(2000);
SimHub.Logging.Current.Info($"Connected! and waited 2 seconds to allow Device to respond to requests");
GTenxor.SerialOK = true;
return this;
}
else
{
SimHub.Logging.Current.Error($"Could not connect! check the logs");
}
}
catch (UnauthorizedAccessException ex)
{
SimHub.Logging.Current.Error($"Access to the port '{portName}' is denied. " + ex.Message);
return null;
}
catch (Exception)
{
SimHub.Logging.Current.Error($"Could not connect to {portName}");
return null;
}
return null;
}
public void ForcedDisconnect()
{
try
{
if (SerialPort == null)
return;
GTenxor.SerialOK = false;
SerialPort.Close();
}
catch (UnauthorizedAccessException ex)
{
SimHub.Logging.Current.Error($"Disconnect denied for: " + ex.Message);
}
catch (Exception)
{
SimHub.Logging.Current.Error($"Could not disconnect");
}
finally
{
if (SerialPort != null)
{
SerialPort.Dispose();
SerialPort = null;
GTenxor.SerialOK = false;
}
}
}
public async Task Disconnect(bool withoutDelay = false)
{
if (!IsConnected)
return;
if (SerialPort == null)
return;
// Always allow for some time for data in the buffer to arrive in time for DataReceived
if(!withoutDelay)
await Task.Delay(3000);
try
{
if (SerialPort == null)
return;
GTenxor.SerialOK = false;
SerialPort.Close();
}
finally
{
if (SerialPort != null)
{
SerialPort.Dispose();
SerialPort = null;
GTenxor.SerialOK = false;
}
}
}
public void ChangeDeviceStateAsync(string identifier)
{
if (IsConnected)
{
if (SerialPort == null)
return;
byte[] command255 = { 255 };
SerialPort.Write(command255, 0, 1);
SerialPort.WriteLine(identifier);
Thread.Sleep(10);
}
else
{
SimHub.Logging.Current.Error("Serial port is not open yet...");
}
}
public async void SerialPort_DataReceived(object sender, SerialDataReceivedEventArgs e)
{
try
{
await semaphore.WaitAsync();
if (!SerialPort.IsOpen)
{
return;
}
SerialPort sp = (SerialPort)sender;
string data = null;
if (sp != null && sp.IsOpen)
{
data = sp.ReadExisting();
}
OnDataReceived?.Invoke(data);
}
catch (Exception ex)
{
SimHub.Logging.Current.Error(ex.Message);
}
finally
{
semaphore.Release();
}
}
}
}