From 35c41ee58ff068c43de92ad35befd25f4b460cf8 Mon Sep 17 00:00:00 2001 From: BoBoBaSs84 <73112377+BoBoBaSs84@users.noreply.github.com> Date: Fri, 28 Jun 2024 16:49:34 +0200 Subject: [PATCH] refac: method names changes: - renamed `Init(int appId)` to `Initialize(int appId)` - renamed `RequestCurrentStats()` to `RequestStats()` closes #18 --- .../Interfaces/Infrastructure/Services/ISteamApiService.cs | 4 ++-- src/BB84.SAU.Application/ViewModels/AchievementsViewModel.cs | 4 ++-- src/BB84.SAU.Infrastructure/Services/SteamApiService.cs | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/src/BB84.SAU.Application/Interfaces/Infrastructure/Services/ISteamApiService.cs b/src/BB84.SAU.Application/Interfaces/Infrastructure/Services/ISteamApiService.cs index 2fa4e60..0e101fa 100644 --- a/src/BB84.SAU.Application/Interfaces/Infrastructure/Services/ISteamApiService.cs +++ b/src/BB84.SAU.Application/Interfaces/Infrastructure/Services/ISteamApiService.cs @@ -29,7 +29,7 @@ public interface ISteamApiService /// /// The Steamworks API will not initialize if it does not know the App ID of your game. /// True, if the api is initialized, otherwise false. - bool Init(int appId); + bool Initialize(int appId); /// /// When done using the Steamworks API you should call to release the resources used @@ -65,7 +65,7 @@ public interface ISteamApiService /// You must always call this first to get the initial status of stats and achievements. /// /// True, if the request was successful, otherwise false. - bool RequestCurrentStats(); + bool RequestStats(); /// /// Send the changed stats and achievements data to the server for permanent storage. diff --git a/src/BB84.SAU.Application/ViewModels/AchievementsViewModel.cs b/src/BB84.SAU.Application/ViewModels/AchievementsViewModel.cs index b1e1437..9097010 100644 --- a/src/BB84.SAU.Application/ViewModels/AchievementsViewModel.cs +++ b/src/BB84.SAU.Application/ViewModels/AchievementsViewModel.cs @@ -203,10 +203,10 @@ private void OnPropertyChanged(string? propertyName) if (propertyName == nameof(Model)) { if (_steamApiService.Initialized.IsFalse()) - _steamApiService.Init(Model.Id); + _steamApiService.Initialize(Model.Id); if (_steamApiService.StatsRequested.IsFalse()) - _steamApiService.RequestCurrentStats(); + _steamApiService.RequestStats(); } if (propertyName == nameof(SelectedAchievement) && SelectedAchievement is not null) diff --git a/src/BB84.SAU.Infrastructure/Services/SteamApiService.cs b/src/BB84.SAU.Infrastructure/Services/SteamApiService.cs index 8827b85..965fdbe 100644 --- a/src/BB84.SAU.Infrastructure/Services/SteamApiService.cs +++ b/src/BB84.SAU.Infrastructure/Services/SteamApiService.cs @@ -28,7 +28,7 @@ internal sealed class SteamApiService(ILoggerService loggerServ public bool Initialized => AppId is not null; public bool StatsRequested { get; private set; } - public bool Init(int appId) + public bool Initialize(int appId) { try { @@ -49,7 +49,7 @@ public bool Init(int appId) } } - public bool RequestCurrentStats() + public bool RequestStats() { try {