A KubeJS addon for creating tools! Any type of tools! Includes all tools and features of CucumberJS, PaxelJS and lots of new ones!
Ex Deorum (Optional, if you plan to use tools from that mod)
StartupEvents.registry("item", (event) => {
event.create("test_hammer", "exdeorum:hammer").tag("exdeorum:hammers");
event.create("test_crook", "exdeorum:crook").tag("exdeorum:crooks");
event.create("test_mesh", "exdeorum:mesh");
event.create("test_wateringcan", "exdeorum:watering_can").capacity(3000);
event.create("test_brush", "brush");
event.create("test_shield", "shield");
event.create("test_paxel", "paxel");
event.create("test_bow", "bow");
event.create("test_crossbow", "crossbow");
event.create("fishing_rod", "fishing_rod");
});
You can also use built in textures to help create your tools quickly. This one will make the paxel head a different colour. View the built-in textures here
StartupEvents.registry("item", (event) => {
event
.create("test_paxel", "paxel")
.texture("layer0", "toolsjs:item/paxel_handle")
.texture("layer1", "toolsjs:item/paxel")
.color(1, 0x74c7ec);
});
An example of horse armor with the diamond item texture and armor texture.
StartupEvents.registry("item", (event) => {
event
.create("test_horse_armor", "horse_armor")
.material("diamond")
.armorTexture(
"minecraft:textures/entity/horse/armor/horse_armor_diamond"
)
.texture("minecraft:item/diamond_horse_armor");
});
Here is an example of a custom crossbow with a custom texture. You need to name the item you are creating the same as the texture and model file names as shown below. There are also no built-in texture and model files for this reason, and you will have to copy your own from the vanilla versions. You can find them easily at mcasset.cloud.
StartupEvents.registry("item", (event) => {
event.create("crossbow", "crossbow");
});
Wolf armor cannot properly be done without mixin due to mojang hard coding it.
All paxel code and tagging code from Cucumber Library by BlakeBr0 under MIT license
All built in textures provided by FooterManDev