You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The map file is not in the repository so don't try pulling from here at this stage.
4
+
What is this?
5
+
-------------
6
+
This is factorio in a tower defense style scenario. It is faster paced than sandbox mode and the campaign levels and you will be entirely focused on building your defenses and holding off waves. The closest analogon is the wave defense scenario in vanilla, though this one has a few twists on its own. It will take about an hour if you can live through it. The difficulty is somewhere between hard and very hard but not insane. Playing in multiplayer may make things easier.
7
+
8
+
This is an early version of the scenario that is playable but not entirely polished. Balancing could definitely use work, it's missing a few features and there are still some bugs, the most visible ones are related to biters. Nevertheless I think it is enjoyable in its current state. I would like to add difficulty levels eventually but I'd like to get the one difficulty that exists currently balanced first. At this point I'd like to see feedback on pretty much everything in the scenario.
@@ -274,22 +274,22 @@ local scenario_constants = {
274
274
{
275
275
name="Bullet Upgrade",
276
276
description="Upgrades bullet damage and shooting speed.",
277
-
cost=8,
278
-
cost_increase=2,
277
+
cost=6,
278
+
cost_increase=1,
279
279
icon="item/piercing-rounds-magazine",
280
280
unlock= {
281
281
"bullet-damage",
282
282
"bullet-speed"
283
283
},
284
-
level_max=3,
284
+
level_max=4,
285
285
},
286
286
{
287
-
name="Turret Upgrade",
288
-
description="Upgrades turret damage.",
289
-
cost=6,
287
+
name="Gun Turret Upgrade",
288
+
description="Upgrades gun turret damage.",
289
+
cost=4,
290
290
icon="item/gun-turret",
291
291
unlock="gun-turret-damage",
292
-
level_max=3,
292
+
level_max=4,
293
293
},
294
294
{
295
295
name="Laser Turret Upgrade",
@@ -372,7 +372,7 @@ local scenario_constants = {
372
372
},
373
373
{
374
374
name="Nuclear Technology",
375
-
description="Unlocks uranium ammo and nuclear bombs (by the way, there is no friendly fire in this mode). \n\nYou will need sulfuric acid and uranium.",
375
+
description="Unlocks uranium ammo. \n\nYou will need sulfuric acid and uranium.",
376
376
cost=20,
377
377
icon="item/uranium-rounds-magazine",
378
378
unlock= {
@@ -403,12 +403,12 @@ local scenario_constants = {
403
403
},
404
404
{
405
405
name="Faster Movement",
406
-
description="Increases running speed by 80% of vanilla speed.",
406
+
description="Increases running speed by 50% of current.",
lobby_positions= { -- Available positions on lobby surface
466
467
{17, -50},
467
468
-- {5, 90},
@@ -499,7 +500,7 @@ scenario_constants.hints = {
499
500
[9] ="Final wave. Good luck. "
500
501
}
501
502
502
-
scenario_constants.ending_message="Credits: This scenario uses \n - factorio stdlib. \n - predictabowl's rocket turret. \n\n Made by unique_2. Thanks for playing!"
503
+
scenario_constants.ending_message="Made by unique_2.\nThis scenario uses \n - factorio stdlib. \n - predictabowl's rocket turret. \n\n Thanks for playing!"
503
504
504
505
505
506
@@ -771,9 +772,11 @@ local function reset_surface(game_control)
0 commit comments