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WorldDataManager.cs
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WorldDataManager.cs
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using Terraria;
using Terraria.ModLoader;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria.GameContent;
using System;
using Terraria.DataStructures;
using Techarria.Content.Tiles;
using Techarria.Content.Tiles.Machines;
using System.Collections.Generic;
using Terraria.ModLoader.IO;
using Techarria.Structures;
namespace Techarria
{
internal class WorldDataManager : ModSystem
{
public override void SaveWorldData(TagCompound tag) {
List<Vector2> points = new();
List<byte> glues = new();
for (int j = 0; j < Main.maxTilesY; j++) {
for (int i = 0; i < Main.maxTilesX; i++) {
Point p = new(i, j);
Glue glue = Main.tile[p].Get<Glue>();
if (glue.types != 0) {
points.Add(new(p.X, p.Y));
glues.Add((byte)glue.types);
}
}
}
if (glues.Count > 0) {
tag.Add("gluePoints", points);
tag.Add("glueValues", glues);
}
}
public override void LoadWorldData(TagCompound tag) {
Greenhouse.GreenhousePoints.Clear();
System.Console.WriteLine("Clearing Greenhouse points");
if (tag.ContainsKey("gluePoints") && tag.ContainsKey("glueValues")) {
List<Vector2> points = tag.Get<List<Vector2>>("gluePoints");
List<byte> glues = tag.Get<List<byte>>("glueValues");
for (int i = 0; i < points.Count; i++) {
Vector2 p = points[i];
Main.tile[(int)p.X, (int)p.Y].Get<Glue>().types = (GlueTypes)glues[i];
}
}
}
}
}