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client.h
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client.h
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/* Copyright (c) 2017, EPFL/Blue Brain Project
* Raphael.Dumusc@epfl.ch
*
* This file is part of Rockets <https://github.com/BlueBrain/Rockets>
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License version 3.0 as published
* by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef ROCKETS_WS_CLIENT_H
#define ROCKETS_WS_CLIENT_H
#include <rockets/socketBasedInterface.h>
#include <rockets/ws/types.h>
namespace rockets
{
namespace ws
{
/**
* Websocket client.
*/
class Client : public SocketBasedInterface
{
public:
/** @name Setup */
//@{
/** Construct a new client. */
ROCKETS_API Client();
/** Close the client. */
ROCKETS_API ~Client();
/**
* Connect to a websockets server.
*
* @param uri "hostname:port" to connect to.
* @param protocol to use.
* @return future that becomes ready when the connection is established -
* can be a std::runtime_error if the connection fails.
*/
ROCKETS_API std::future<void> connect(const std::string& uri,
const std::string& protocol);
//@}
/** Send a text message to the websocket server. */
ROCKETS_API void sendText(std::string message);
/** Send a binary message to the websocket server. */
ROCKETS_API void sendBinary(const char* data, size_t size);
/** Set a callback for handling text messages from the server. */
ROCKETS_API void handleText(MessageCallback callback);
/** Set a callback for handling binray messages from the server. */
ROCKETS_API void handleBinary(MessageCallback callback);
class Impl; // must be public for static_cast from C callback
private:
std::unique_ptr<Impl> _impl;
void _setSocketListener(SocketListener* listener) final;
void _processSocket(SocketDescriptor fd, int events) final;
void _process(int timeout_ms) final;
};
}
}
#endif