Applying Shaders Only to the Modified Parts of the Screen #610
kato-megumi
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It is easy to find the difference between two frames, but the tricky part is to find out which pixels need to be updated after scaling. The scaling algorithm usually samples the source image multiple times when calculating each pixel, so any change in each pixel of the source image will affect a large area of the output. I think this is a valuable direction to explore, thank you for your idea. |
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When playing a visual novel, a significant portion of the screen remains static most of the time. Applying heavy effects to the entire screen feels inefficient and wasteful. Is it possible to apply effects only to the modified regions? I believe this would greatly reduce power consumption.
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