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Custom Rigify

This project enhances Blender's Rigify add-on by introducing the ability to set a custom basename for your rig. The basename dynamically updates key elements of the rig and generates a UI panel category that corresponds to the basename.

What is it ?

Feature 001

Animation.mp4

** Notice that rigs from wasd and xxx into something entered to the rig name text column**

Features

  1. Custom Basename Support:
    • Define a custom basename using the rigify_rig_basename property in the Armature's data.
    • Automatically rename:
      • The RIG object and its associated RIG data.
      • The META object and its associated META data.
  2. Dynamic UI Panel Category:
    • The Rigify UI panel appears in the N-panel under a category matching the rig's basename.
    • If no basename is set, it defaults to "Rigify".

Installation

Step 1: Clone or Download:

git clone https://github.com/Blackonlearn/RIGIFY-Edited

Step 2: Locate Blender's Add-ons Directory:

  • Windows
C:\Program Files\Blender Foundation\Blender 3.6\3.6\scripts\addons\rigify
  • Linux
/usr/share/blender/3.6/scripts/addons/rigify
  • macOS
/Applications/Blender.app/Contents/Resources/3.6/scripts/addons/rigify

Step 3: Replace the Files:

Copy and replace the modified files into the rigify folder:

  • ui.py
  • generate.py
  • rig_ui_template.py
  • utils/rig.py

Step 4: Restart Blender

Restart Blender to ensure the updated Rigify add-on is loaded.

Step 5: Enable Rigify

1. Open Edit > Preferences > Add Ons.
2. Search for _Rigify_ and ensure it is enabled

About

just simple tweak of Blender Rigify Add-On

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