This project enhances Blender's Rigify add-on by introducing the ability to set a custom basename for your rig. The basename dynamically updates key elements of the rig and generates a UI panel category that corresponds to the basename.
Animation.mp4
** Notice that rigs from wasd and xxx into something entered to the rig name text column**
- Custom Basename Support:
- Define a custom basename using the rigify_rig_basename property in the Armature's data.
- Automatically rename:
- The RIG object and its associated RIG data.
- The META object and its associated META data.
- Dynamic UI Panel Category:
- The Rigify UI panel appears in the N-panel under a category matching the rig's basename.
- If no basename is set, it defaults to "Rigify".
git clone https://github.com/Blackonlearn/RIGIFY-Edited
- Windows
C:\Program Files\Blender Foundation\Blender 3.6\3.6\scripts\addons\rigify
- Linux
/usr/share/blender/3.6/scripts/addons/rigify
- macOS
/Applications/Blender.app/Contents/Resources/3.6/scripts/addons/rigify
Copy and replace the modified files into the rigify folder:
- ui.py
- generate.py
- rig_ui_template.py
- utils/rig.py
Restart Blender to ensure the updated Rigify add-on is loaded.
1. Open Edit > Preferences > Add Ons.
2. Search for _Rigify_ and ensure it is enabled