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Merge pull request CleverRaven#40544 from Xenomorph-III/baselard_fix

Baselard fix

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Capital P (CleverRaven#40534)

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Consume fixes (CleverRaven#40508)

* prevent divide by zero
* Better handle consume time misc cases

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Add ability for user defined profession names (CleverRaven#40447)

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Make cranberry juice not fun (CleverRaven#40503)

cranberry_juice appears to represent unsweetened, full strength
cranberry juice.  That will not be pleasant to drink by the cup.
At the very least you would want to dilute it, but more likely
you would want to add sweetener or mix with a juice that is sweet.

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Change x2 healing multiplier for having both bandages and disinfectan…

…t to 1.25 (CleverRaven#40483)

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Create crafting recipes for roller blades and skates (CleverRaven#40361)

* Add roller_blades and roller_skates recipes
* Troubleshoot and customize

Made bearings "ammo" instead of components since they were throwing errors. Customized rollerskates to be more about metal and leather, and a little easier, and roller blades to be about cloth and plastic and a little harder.

* Smith/swage convert, no aluminum

Standardized skate recipes to use smithing and swaging instead of welding, take longer, and only use pipe and scrap instead of aluminum.

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Merge pull request CleverRaven#40467 from anothersimulacrum/heli

Forbid modification of helicopters

cdda-jenkins-b10653

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Remove zlaves

Zlaves don't make a whole lot of sense. Somehow, with a little bit of
first aid knowledge, you can completely disable all functions of a
zombie.
A more sensible implementation of zlaves would have ones that can only
physically attack trying to bump into you, and and any ones that can
special attack still be able to do that.
Past all that, they would at least slowly regain lost function, much
like they revive.
This makes them effectively useless, so let's skip that work, and just
cut them out.

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Define pockets for all integral magazines