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# BinaryFormatter
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BinaryFormatter is an Fast, Lightweight Binary serialization/deserialization library for Unity projects.
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## Download
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- [:sparkles: Download latest version](https://github.com/BayatGames/BinaryFormatter/releases/latest)
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- Asset Store is pending review
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## Features
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- Serializing Collections: Lists, Dictionaries, IEnumerable
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- Serializing KeyValuePair
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- Serializing ISerializable
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- Serializing Multi-Dimensional Arrays
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- Surrogate Serialization
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- Serializing Almost anything (Automatically serializes public fields and properties)
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- Deserializing IDeserializationCallback
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- Fast and Helpful Customer Support
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- Free & Open Source
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- Easy to Use
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- Cross Platform (Let us know if you have any problem with any platform)
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## Getting Started
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Just add
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```csharp
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using BayatGames.Serialization.Formatters.Binary;
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```
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then you are ready to go.
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BinaryFormatter provides some static methods for fast serialization of objects to binary:
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```csharp
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using BayatGames.Serialization.Formatters.Binary;
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...
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byte[] buffer = BinaryFormatter.SerializeObject ("Hello World");
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```
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## Resources
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- [Unity Asset Store](https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:26641)
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- [Support and News](https://github.com/BayatGames/Support)
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- [Community Thread](https://forum.unity.com/threads/binaryformatter-complete-binary-serialization-library-for-unity.495707/)
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## License
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MIT @ [Bayat Games](https://github.com/BayatGames)
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Made with :heart: by [Bayat Games](https://github.com/BayatGames)

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