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TODO.md

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TODO list for Antimony OpenEngine

Todo:

  • Core

    • Implement core subsystem management
    • Implement 3D graphics
      • Basic 3D rendering, vertex/index buffering, vector/matrix management
      • Basic 3D geometry
      • Basic texture rendering
      • 3D lights
      • Advanced techniques and shaders
        • Normal mapping
        • Displacement mapping
        • God rays
        • Dynamic reflection
        • Ambient occlusion
        • Cel-shading
    • Implement 2D/HUD graphics
      • Basic 2D geometry
      • Font/text printing
        • Basic 2D font
        • Advanced/2.5D fonts & effects
      • 2D/3D textures rendering
    • Implement menu/GUI/HUD system
      • Core GUI/buttons system
      • Basic Main Menu
        • Settings
      • Basic Pause Menu
    • Implement advanced camera controller
      • Flyby
      • LookAt
      • Quakes
    • Implement core asset file system
      • FBX models
        • Mesh container management/loading
          • Basic vertex loading
          • Per-vertex normal mapping
          • Normal groups
        • 3D Animation
          • Animation curves
          • Skinning (HLSL)
          • Vertex animation
      • 2D assets
      • World/map assets
        • Scripts/triggers
        • Geodata/collision
      • Sound files
      • Main asset archive/compression system
    • Implement debugging tools
      • Developer console
        • Base layout
        • Commands system
        • Autocomplete
        • Better font rendering system
      • Log
      • Debug renderer
      • Free camera
      • Debug charts
        • FPS counter
        • Polymesh/vertex count
        • Frame time pie charts
    • Implement launcher/external settings editor
      • Version build management/updater
      • GUI and text editor for config.ini
      • Compatibility and requirements check
    • Implement controller input
    • Implement sound system
      • 3D sounds
    • Implement scripting system (Lua?)
      • Link to AI, triggers, camera etc.
    • Implement core AI structure
      • Pathfinding
    • Implement core triggers mechanics
    • Implement core physics
      • Core collision system
      • Kinematic objects (moving platforms)
      • Camera collisions
    • Implement core player controller mechanics
    • Implement core world mechanics
      • Entity spawner
      • Triggers/events
      • Map controller
    • Implement core save/load system
    • Implement core cutscene/FMV system
    • Implement core multiplayer system
      • LAN
      • Server/client files
    • Implement Steam integration
      • Achievements
      • Steamworks
      • Steam Friends
  • SubSystem: Visual (2D/2.5D)

  • SubSystem: Tiled (2D/2.5D)

  • SubSystem: Fisheye (2.5D)

  • SubSystem: FPS/TPS (3D)

  • SubSystem: RTS (2D/2.5D/3D)

  • SubSystem: Sidescroller (2D/2.5D/3D)

  • Optimization

    • 3D
      • Buffer collection
  • Documentation

    • Decent commenting
    • Wiki
    • Examples

Bugs:

  • Fix keyboard input setting to '1' repeatedly
  • Fix camera interpolation
  • Fix high cpu usage by the debug renderer -- compiling with release optimization gives expected results for the moment
  • Fix character controller collisions
  • Fix platform movements (completely)
  • Fix developer console display

Roadmap:

  • Get basic gameplay engine working, test some assets against it
  • Develop testing build
  • Polish github/create dedicated website
  • Develop prototype working game
  • Sell on Steam
  • Develop multiple gameplays
  • Implement Steam Workshop
  • ???
  • Profit

Possible future plans:

  • Implement multiplatform support
  • Look into Vulkan support
  • Look into mobile/legacy systems
  • Handshake with Jon Stewart