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Describe the bug
When the agent follower attaches to the nav agent, it attaches to its foot instead of its head so it looks weird.
Cause
Usually the agent follower attaches to a socket on the root component of the agent, like the "head" socket on the android. Because the skeletal mesh is reversed (#265) an empty root component had to be added so the nav agent's body could be rotated and it would run in the right direction. Because the root component is empty, the agent follower attaches to the default location rather than the correct socket.
Possible Solution
The best solution I can think of is to simply make an exception for the nav agent in the agent follower, so it can attach to a sub component. This seems like hacky solution, so alternatives should be considered
The text was updated successfully, but these errors were encountered:
Describe the bug
When the agent follower attaches to the nav agent, it attaches to its foot instead of its head so it looks weird.
Cause
Usually the agent follower attaches to a socket on the root component of the agent, like the "head" socket on the android. Because the skeletal mesh is reversed (#265) an empty root component had to be added so the nav agent's body could be rotated and it would run in the right direction. Because the root component is empty, the agent follower attaches to the default location rather than the correct socket.
Possible Solution
The best solution I can think of is to simply make an exception for the nav agent in the agent follower, so it can attach to a sub component. This seems like hacky solution, so alternatives should be considered
The text was updated successfully, but these errors were encountered: