Make food spoil. And definitely do not do a hundred other things as well.
- Make Food spoil
- Needs a big scope to really make sense
- Leave fat as "realistic" as it is, but make it useful
- Probably make the game harder overall lol
- Add interesting gameplay rather than being a nuisance
- Easily get rotten flesh without needing to kill zombies
- Some ingredients should also spoil 🗸
- Different spoiling times per food type? 🗸
- E.g. raw meat spoils faster than cookies 🗸
- Should probably still be somewhat lenient but needs balancing
- Food spoiling needs to be easily visible/discernible/estimatable 🗸
- Perhaps even exact best-before-date? 🗸
- Multi-Stage spoiling?
- Some downsides to slightly spoiled food
- FERMENTING? <.<
- Some "sleeping" enhancers perhaps (new Potion effect)? 🗸
- Non-spoiling items? 🗸
- Late game stuff for convenience?
- Probably make old animals somehow special (besides look), with different stats 🗸
- For automation purposes 🗸
- E.g. make them slower, slightly less tall, can't swim, can't jump, ... 🗸
- People would probably just do "Breeding Farms" ala Valheim with 2 immortal naturals on top, producing offspring 🗸
- That perhaps needs addressing? E.g. making them lose immortality once the produced offspring 🗸
- Animals won't age in the end 🗸
- Not the natural/village ones of course, else good luck getting these carrots from 2k blocks away 🗸
- To prevent "letting crops stay until needed" strategy 🗸
- Needs thoughtful balancing as well
- Also multi-stage
- For visibility purposes
- Only get "animal food" out of decayed ones, no seeds 🗸
- What about seeds? 🗸
- Seeds will also decay 🗸
- Ability to slow food spoiling
- Fridges, cool boxes, etc, or Reverse Hibachis, of course. Perhaps Stoked Reverse Hibachis.
- I like the idea of something with ice and snow, giving extra use to cold biomes 🗸
- Something with automation would probably be more healthy though 🗸
- Reverse Hibachis are fridges and Stoked Reverse Hibachis are freezers??
- Freezers, automation friendly, use snow/ice for cooling 🗸
- Food preparation (similar to different spoiling times for food)
- Ender-fication of food
- Food does not spoil in the end, time passes differently there
- Certainly nothing to worry about when it comes to food..
- (Need some further use-case ideas still)