This is the C implementation of BLAKE3. The public API consists of one
struct and five functions in blake3.h
:
typedef struct {...} blake3_hasher
An incremental BLAKE3 hashing state, which can accept any number of updates.blake3_hasher_init(...)
Initialize ablake3_hasher
in the default hashing mode.blake3_hasher_init_keyed(...)
Initialize ablake3_hasher
in the keyed hashing mode, which accepts a 256-bit key.blake3_hasher_init_derive_key(...)
Initialize ablake3_hasher
in the key derivation mode, which accepts a context string of any length. In this mode, the key material is given as input after initialization. The context string should be hardcoded, globally unique, and application-specific. A good default format for such strings is"[application] [commit timestamp] [purpose]"
, e.g.,"example.com 2019-12-25 16:18:03 session tokens v1"
.blake3_hasher_update(...)
Add input to the hasher. This can be called any number of times.blake3_hasher_finalize(...)
Finalize the hasher and emit an output of any length. This does not modify the hasher itself. It is possible to finalize again after adding more input.
Here's an example program that hashes bytes from standard input and prints the result:
#include "blake3.h"
#include <stdio.h>
int main() {
// Initialize the hasher.
blake3_hasher hasher;
blake3_hasher_init(&hasher);
// Read input bytes from stdin.
unsigned char buf[65536];
size_t n;
while ((n = fread(buf, 1, 65536, stdin)) > 0) {
blake3_hasher_update(&hasher, buf, n);
}
// Finalize the hash. BLAKE3_OUT_LEN is the default output length, 32 bytes.
uint8_t output[BLAKE3_OUT_LEN];
blake3_hasher_finalize(&hasher, output, BLAKE3_OUT_LEN);
// Print the hash as hexadecimal.
for (size_t i = 0; i < BLAKE3_OUT_LEN; i++) {
printf("%02x", output[i]);
}
printf("\n");
return 0;
}
If you save the example code above as example.c
, and you're on x86,
you can compile a working binary like this:
gcc -c -O3 -msse4.1 blake3_sse41.c -o blake3_sse41.o
gcc -c -O3 -mavx2 blake3_avx2.c -o blake3_avx2.o
gcc -c -O3 -mavx512f -mavx512vl blake3_avx512.c -o blake3_avx512.o
gcc -O3 example.c blake3.c blake3_dispatch.c blake3_portable.c \
blake3_avx2.o blake3_avx512.o blake3_sse41.o -o blake3
The Makefile included in this implementation is for testing. It's expected that callers will have their own build systems. This section describes the compilation steps that build systems (or folks compiling by hand) should take. Note that these steps may change in future versions of this repo.
Dynamic dispatch is enabled by default on x86. The implementation will query the CPU at runtime to detect SIMD support, and it will use the widest SIMD vectors the CPU supports. Each of the instruction-set-specific implementation files needs to be compiled with the corresponding instruction set explicitly enabled. Here's an example of building a shared library on Linux:
gcc -c -fPIC -O3 -msse4.1 blake3_sse41.c -o blake3_sse41.o
gcc -c -fPIC -O3 -mavx2 blake3_avx2.c -o blake3_avx2.o
gcc -c -fPIC -O3 -mavx512f -mavx512vl blake3_avx512.c -o blake3_avx512.o
gcc -shared -O3 blake3.c blake3_dispatch.c blake3_portable.c \
blake3_avx2.o blake3_avx512.o blake3_sse41.o -o libblake3.so
Note that building blake3_avx512.c
requires both -mavx512f
and
-mavx512vl
under GCC and Clang, as shown above. Under MSVC, the single
/arch:AVX512
flag is sufficient.
If you want to omit SIMD code on x86, you need to explicitly disable each instruction set. Here's an example of building a shared library on Linux with no SIMD support:
gcc -shared -O3 -DBLAKE3_NO_SSE41 -DBLAKE3_NO_AVX2 -DBLAKE3_NO_AVX512 \
blake3.c blake3_dispatch.c blake3_portable.c -o libblake3.so
The NEON implementation is not enabled by default on ARM, since not all
ARM targets support it. To enable it, set BLAKE3_USE_NEON=1
. Here's an
example of building a shared library on ARM Linux with NEON support:
gcc -shared -O3 -DBLAKE3_USE_NEON blake3.c blake3_dispatch.c \
blake3_portable.c blake3_neon.c -o libblake3.so
Note that on some targets (ARMv7 in particular), extra flags may be required to activate NEON support in the compiler. If you see an error like...
/usr/lib/gcc/armv7l-unknown-linux-gnueabihf/9.2.0/include/arm_neon.h:635:1: error: inlining failed
in call to always_inline ‘vaddq_u32’: target specific option mismatch
...then you may need to add something like -mfpu=neon-vfpv4 -mfloat-abi=hard
.
The portable implementation should work on most other architectures. For example:
gcc -shared -O3 blake3.c blake3_dispatch.c blake3_portable.c -o libblake3.so
Most multi-platform builds should build blake3_sse41.c
,
blake3_avx2.c
, and blake3_avx512.c
when targetting x86, and skip
them for all other platforms. It could be possible to #ifdef
out the
contents of those files on non-x86 platforms, but flags like -msse4.1
generally cause errors anyway when they're not supported, so skipping
these build steps entirely is usually necessary.
The single-threaded Rust and C implementations use the same algorithms and have essentially the same performance if you compile with Clang. (Both Clang and rustc are LLVM-based.) Note that performance is currently better with Clang than with GCC.
The C implementation does not currently support multi-threading. OpenMP support or similar might be added in the future.
Both the C and Rust implementations support output of any length, but only the Rust implementation provides an incremental (and seekable) output reader. This might also be added in the future.