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BEEmod crash when exporting: "NotImplementedError: Saving DXT1 not implemented!" #1660

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IDy8I opened this issue Aug 1, 2021 · 20 comments
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App Crash Something is causing the app to crash Bug Something isn't working correctly Done in next release This has been addressed in the next release

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@IDy8I
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IDy8I commented Aug 1, 2021

BEE2 version:
4.40.2 - 32 and 64 Bit versions

Description of the bug:
BEEmod can sometimes crash while exporting items with the following error message: "NotImplementedError: Saving DXT1 not implemented!"

Steps to reproduce:
1.- Export Items with "original clean" style for the first time
2.-Wait to load and the error appears

Additional information:
SCREENSHOT

@IDy8I IDy8I added the App Crash Something is causing the app to crash label Aug 1, 2021
@IDy8I IDy8I changed the title Error++ to Export Items to Portal 2 Failure to Export Items to Portal 2 Aug 1, 2021
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@LautaroL20 LautaroL20 changed the title Failure to Export Items to Portal 2 BEEmod crash while exporting: "NotImplementedError: Saving DXT1 not implemented!" Aug 1, 2021
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@IDy8I
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IDy8I commented Aug 6, 2021

I have more info so I update the "steps to reproduce"

@TwoKrazy
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The same thing happens with the "Clean" style

@ThaBluNate
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this happens with every style for me even when i use default portal 2 stuff
it just happens every time exporting

@TeamSpen210
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Are you using the 32-bit or 64-bit application?

@IDy8I
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IDy8I commented Aug 20, 2021

Are you using the 32-bit or 64-bit application?

The 64-bit App

@TwoKrazy
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64-bit

@TwoKrazy
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I just tested it. The same error occurs with the 32-bit version

@meawplex-plus

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@LautaroL20

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@MoonstreamJustNotInSpace

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@FrozenDragon0

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@ThaBluNate
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this is still an issue in the src build

@vrad-exe
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vrad-exe commented Sep 1, 2021

Does it happen consistently when using a certain style and/or item?

@TeamSpen210
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It won’t, this always executes to generate the colouriser and signage editor textures. I’ve got a workaround, but I do want to know why it’s not loading since the app would be slower.

@Konclan Konclan added the Bug Something isn't working correctly label Sep 1, 2021
@slambo312
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slambo312 commented Oct 1, 2021

Idea: For a temporary fix, I got some ideas i got randomly

  • Disabling the colouriser's customizability (or the colouriser entirely), and make it just the default colours (Toggle-able)
  • Disabling the loading of signage (Toggle-able)

I messed up on the signage part and thought it referred to the little icons on the test chamber signs. I still think it'd be a good enhancement, customizing signs. But that'd probably take a really long time. Anyways, here's what I wrote.

- Disabling the entire signage part of signs (Toggleable)
I recommend making the signage toggle not a temporary thing though, It might be useful in levels where the creator of the test doesn't want you to know what you're getting into. Or, y'know, just because nobody will go around looking at signs until Portal 2 Community Edition releases something (That reminds me, I've been constantly thinking of you guys and the Community Edition team working together, improving each other's prefabs and stuff).

@LautaroL20 LautaroL20 added the Done in next release This has been addressed in the next release label Nov 3, 2021
@vrad-exe
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vrad-exe commented Nov 3, 2021

Did you manage to properly fix this?

@TeamSpen210
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It should hopefully be fixed by me rearranging how the C extensions are compiled.

@LautaroL20 LautaroL20 changed the title BEEmod crash while exporting: "NotImplementedError: Saving DXT1 not implemented!" BEEmod crash when exporting: "NotImplementedError: Saving DXT1 not implemented!" Dec 13, 2021
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