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[.NET microphone app] Audio from playback of AI interpreted as user input #21
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Thanks, @Ben-Pattinson; it looks like this may be a limitation with It's also possible to turn the voice detection threshold up a bit to mitigate ( |
Most likely not only .NET issue. I'm also having the same chaos unfolding when running with Python on Linux, Raspberry Pi 4 together with mics on WM8960 Audio HAT and connected speakers. I was trying with these
Tried with various options like:
...but it's still picking up its' own voice as input and starts to babble with itself. |
...ok, didn't think this through 😄 Most likely related to hardware setup then library itself. I should check for example the Pulseaudio echo cancellation settings for this to work :) Not sure if there is something similar on Windows. |
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Windows 10, but it would probably be on anything
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This probably has only been tested / considered with a headset situation. That has value, but for those of us working from home, many of us have invested in decent mic/speaker setups, to avoid the pain of headsets. Both the app on the phone and the playground both work fine with open mics. So this is possible to solve.
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