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CHANGELOG.md

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@@ -1,3 +1,21 @@
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- v3.1.0-alpha2.0 (Experimental 0.3.11201)
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+ 正确调整了地面黑雾的制造速度,修复地面黑雾数据异常的问题
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+ 调整了各类弹箱的部分数值
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+ 调整了`磁悬浮`科技
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+ 调整了部分配方
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+ 调整了气态巨型的基础产出数值
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+ Correctly adjusted the manufacturing speed of ground dark fog, and fixed the problem of abnormal data of ground dark fog
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+ Adjusted some values of various types of bullet boxes
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+ Adjusted `Magnetic Levitation` technology
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+ Adjusted some recipes
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+ Adjusted the base output value of the Gas Giant
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<details>
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<summary>点击展开日志 | Click to view all </summary>
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- v3.1.0-alpha1.1 (Experimental 0.3.11111)
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+ 调整了地面黑雾的制造速度
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+ 调整了部分科技
@@ -8,10 +26,6 @@
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+ Adjusted some recipes
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<details>
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<summary>点击展开日志 | Click to view all </summary>
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- v3.1.0-alpha1.0 (Experimental 0.3.11101)
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+ 调整了裂变燃料棒的热值
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+ 调整了部分科技的前置科技需求

data/items_mod.json

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"BuildInGas": false,
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"ModelIndex": 0,
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"ModelCount": 0,
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"HpMax": 30,
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"HpMax": 60,
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"Ability": 1700,
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"Potential": 0,
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"BuildIndex": 0,
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"BuildInGas": false,
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"ModelIndex": 0,
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"ModelCount": 0,
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"HpMax": 30,
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"HpMax": 240,
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"Ability": 5500,
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"Potential": 0,
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"BuildIndex": 0,
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"BuildInGas": false,
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"ModelIndex": 0,
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"ModelCount": 0,
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"HpMax": 30,
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"HpMax": 480,
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"Ability": 9200,
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"Potential": 0,
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"BuildIndex": 0,

data/items_vanilla.json

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"BuildInGas": false,
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"ModelIndex": 0,
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"ModelCount": 0,
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"HpMax": 30,
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"HpMax": 60,
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"Ability": 1600,
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"Potential": 0,
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"BuildIndex": 0,
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"BuildInGas": false,
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"ModelIndex": 0,
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"ModelCount": 0,
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"HpMax": 30,
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"HpMax": 120,
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"Ability": 3600,
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"Potential": 0,
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"BuildIndex": 0,

data/prefabDescs.json

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},
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{
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"ModelID": 293,
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"enemySpMax": 720
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"enemySpMax": 1200
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},
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{
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"ModelID": 294,
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"enemySpMax": 900
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"enemySpMax": 1500
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},
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{
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"ModelID": 295,
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"enemySpMax": 900
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"enemySpMax": 1500
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},
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{
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"ModelID": 300,
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"unitAttackDamage0": 3750,
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"unitAttackDamageInc0": 625
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"unitAttackDamage0": 2250,
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"unitAttackDamageInc0": 375
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},
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{
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"ModelID": 301,
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"unitAttackDamage0": 2700,
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"unitAttackDamageInc0": 300
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"unitAttackDamage0": 1620,
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"unitAttackDamageInc0": 180
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},
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{
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"ModelID": 302,
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"unitAttackDamage0": 8000,
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"unitAttackDamageInc0": 1000
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"unitAttackDamage0": 4800,
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"unitAttackDamageInc0": 600
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},
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{
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"ModelID": 373,

data/recipes.json

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5
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],
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"Output": [
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"IconPath": "",
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"Type": 5,
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"GridIndex": 1214,
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"Time": 120,
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"Time": 60,
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"Input": [
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"IconPath": "",
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"Type": 16,
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"GridIndex": 1213,
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"Time": 240,
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"Time": 120,
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"Input": [
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],

data/strings.json

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},
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{
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"Name": "I钢芯弹箱",
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"ZHCN": "在纯铜子弹的工艺上进行改进的钢芯弹药,其拥有一层铜质被甲,拥有更加良好的穿透性能。一个弹箱包含30发子弹",
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"ENUS": "Steel-core ammunition that improves on the process of pure copper bullets by having a layer of copper armor for even better penetration. One case contains 30 rounds."
2339+
"ZHCN": "在纯铜子弹的工艺上进行改进的钢芯弹药,其拥有一层铜质被甲,拥有更加良好的穿透性能。一个弹箱包含60发子弹",
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"ENUS": "Steel-core ammunition that improves on the process of pure copper bullets by having a layer of copper armor for even better penetration. One case contains 60 rounds."
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},
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{
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"Name": "I超合金弹箱",
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"ZHCN": "使用钛合金强化过的机枪弹箱。利用钛合金轻量化的特点对弹壳的形状和结构进行了改良,使其具有更高的初速和更稳定的飞行特性,威力也更强。一个弹箱包含120发子弹。",
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"ENUS": "Magnum Ammo Boxs enhanced with titanium alloy. The shape and structure of their cases are modified based on a lightweight titanium alloy, resulting in a higher initial speed, stabler flight capability, and greater power. An ammo box contains 120 bullets."
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},
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{
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"Name": "钨芯弹箱",
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"ZHCN": "钨芯弹箱",
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"ENUS": "Tungsten Ammo Box"
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},
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{
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"Name": "I钨芯弹箱",
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"ZHCN": "使用钨作为弹头材料的进阶全金属被甲弹,沉重的钨芯弹头与硬质金属被甲能够有效穿透黑雾的防御装甲,造成可观的伤害。一个弹箱包含30发子弹",
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"ENUS": "An advanced full metal armor round that uses tungsten as the warhead material, the heavy tungsten core warhead and hard metal armor can effectively penetrate the Black Mist's defensive armor and deal considerable damage. One case contains 30 rounds."
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"ZHCN": "使用钨作为弹头材料的进阶全金属被甲弹,沉重的钨芯弹头与硬质金属被甲能够有效穿透黑雾的防御装甲,造成可观的伤害。一个弹箱包含240发子弹",
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"ENUS": "An advanced full metal armor round that uses tungsten as the warhead material, the heavy tungsten core warhead and hard metal armor can effectively penetrate the Black Mist's defensive armor and deal considerable damage. One case contains 240 rounds."
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},
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{
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"Name": "三元弹箱",
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},
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{
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"Name": "I三元弹箱",
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"ZHCN": "使用三元精金制作的弹药,这种强互作用力材料曾用于建造深空探测器“水滴”,其强度足以做出“锐角转弯”这种超级机动而不解体。得益于其坚固性,这种弹头有着无与伦比的穿透力。一个弹箱包含30发子弹",
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"ENUS": "Ammunition made of Ternary Adamantium, a strong interaction material used in the construction of the deep space probe \"Water Drop\", strong enough to perform super maneuvers such as the \"Sharp Angle Turn\" without disintegrating. Thanks to its robustness, the warhead has unrivaled penetration power. One case contains 30 rounds."
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"ZHCN": "使用三元精金制作的弹药,这种强互作用力材料曾用于建造深空探测器“水滴”,其强度足以做出“锐角转弯”这种超级机动而不解体。得益于其坚固性,这种弹头有着无与伦比的穿透力。一个弹箱包含480发子弹",
2366+
"ENUS": "Ammunition made of Ternary Adamantium, a strong interaction material used in the construction of the deep space probe \"Water Drop\", strong enough to perform super maneuvers such as the \"Sharp Angle Turn\" without disintegrating. Thanks to its robustness, the warhead has unrivaled penetration power. One case contains 480 rounds."
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},
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{
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"Name": "核子爆破单元",
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},
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{
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"Name": "I湮灭弹药箱",
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"ZHCN": "托马斯·维德兵工厂生产的超级弹药。一个弹箱包含30发子弹",
2430-
"ENUS": "Superb ammunition produced by Thomas Vedder Arsenal. One cartridge box contains 30 rounds."
2435+
"ZHCN": "托马斯·维德兵工厂生产的超级弹药。一个弹箱包含960发子弹",
2436+
"ENUS": "Superb ammunition produced by Thomas Vedder Arsenal. One cartridge box contains 960 rounds."
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},
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{
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"Name": "T钛化弹箱",

data/strings_mod.json

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"ENUS": "Interstellar Assembler (Mega Structure)"
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},
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{
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"Name": "精炼页面",
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"ZHCN": "精炼",
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"ENUS": "Refining"
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"Name": "工艺页面",
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"ZHCN": "工艺",
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"ENUS": "Craft"
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},
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{
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"Name": "化工页面",

data/techs.json

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],
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"Items": [
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],
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"ItemPoints": [
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],
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"HashNeeded": 72000,
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"UnlockRecipes": [

packer/Packer.cs

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private static readonly bool IsDebugBuild = true;
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public const string ManifestDebugVersion = "0.3.11111";
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public const string ManifestDebugVersion = "0.3.11201";
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internal static void Main()
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{

src/Compatibility/GalacticScale.cs

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new HarmonyMethod(typeof(UIDetailPatches), nameof(UIDetailPatches.OnDataSet_ChangeHighlightWaterId_Transpiler)));
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HarmonyPatch.Patch(OnStarDataSet2, null, null,
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new HarmonyMethod(typeof(PlanetThemePatches), nameof(UIDetailPatches.UIStarDetail_OnStarDataSet_ActiveGasItems_Transpiler)));
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new HarmonyMethod(typeof(UIDetailPatches), nameof(UIDetailPatches.UIStarDetail_OnStarDataSet_ActiveGasItems_Transpiler)));
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HarmonyPatch.Patch(OnStarDataSet2, null, null,
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new HarmonyMethod(typeof(UIDetailPatches), nameof(UIDetailPatches.UIPlanetDetail_OnPlanetDataSet_FixCollectorSpeed_Transpiler)));

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