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CHANGELOG.md

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- v3.1.0-alpha2.2 (Experimental 0.3.11221)
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+ 适配版本v0.10.32.25496
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- v3.1.0-alpha2.3 (Experimental 0.3.11231)
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+ 适配版本v0.10.32.25779
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+ Adaptation of version v0.10.32.25496
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+ Adaptation of version v0.10.32.25779
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<details>
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<summary>点击展开日志 | Click to view all </summary>
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- v3.1.0-alpha2.2 (Experimental 0.3.11221)
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+ 适配版本v0.10.32.25496
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+ Adaptation of version v0.10.32.25496
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- v3.1.0-alpha2.1 (Experimental 0.3.11211)
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+ 添加配方`钠盐转化`
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+ 调整部分文案

lib/Assembly-CSharp-publicized.dll

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packer/Packer.cs

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private static readonly bool IsDebugBuild = true;
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public const string ManifestDebugVersion = "0.3.11221";
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public const string ManifestDebugVersion = "0.3.11231";
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internal static void Main()
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{

src/Patches/GeothermalStrengthPatches.cs

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{
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public static class GeothermalStrengthPatches
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{
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[HarmonyPatch(typeof(PowerSystem), nameof(PowerSystem.CalculateGeothermalStrenth))]
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[HarmonyPatch(typeof(PowerSystem), nameof(PowerSystem.CalculateGeothermalStrength))]
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[HarmonyTranspiler]
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public static IEnumerable<CodeInstruction> SetTargetCargoBytes_Transpiler(IEnumerable<CodeInstruction> instructions)
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{

src/ProjectGenesis.cs

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@@ -49,7 +49,7 @@ public class ProjectGenesis : BaseUnityPlugin, IModCanSave, IMultiplayerModWithS
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public const string MODGUID = "org.LoShin.GenesisBook";
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public const string MODNAME = "GenesisBook";
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public const string VERSION = "3.1.0";
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public const string DEBUGVERSION = "-alpha2.2";
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public const string DEBUGVERSION = "-alpha2.3";
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public static bool LoadCompleted;
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