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Motion blur difference between render delegate and procedural #1329

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cpichard opened this issue Oct 20, 2022 · 0 comments · Fixed by #1330
Closed

Motion blur difference between render delegate and procedural #1329

cpichard opened this issue Oct 20, 2022 · 0 comments · Fixed by #1330
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bug Something isn't working render delegate Related to the Arnold Render Delegate user Reported by a user

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@cpichard
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Description from Pablo Garcia:
Hello,
I’ve found a problem with the velocity motion blur on viewport (hydra delegate) when we render geometry, curves or points (with instances works fine), it looks like it’s inverting the velocity attribute as can be seen in the attached image, with Kick it works fine. This is a big issue if we need to render something with a shutter not centered on frame or when we want to fake the motion blur of particles.
it's not a regression though, we didn't realize about it as were normally using centered on frame motion blur.
I attach some usda scenes that reproduce the problem.
inverted_motion_blur.zip

@cpichard cpichard added the bug Something isn't working label Oct 20, 2022
@cpichard cpichard self-assigned this Oct 20, 2022
@compso compso moved this to Todo in Arnold USD Oct 21, 2022
@cpichard cpichard moved this from Todo to In review in Arnold USD Oct 26, 2022
Repository owner moved this from In review to Done in Arnold USD Oct 26, 2022
@cpichard cpichard added the render delegate Related to the Arnold Render Delegate label Nov 9, 2022
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Labels
bug Something isn't working render delegate Related to the Arnold Render Delegate user Reported by a user
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