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Triangulation is correct as node meshes seem to be fine. Vertex coordinates being fed in to the triangulation algorithm are incorrect. Recalculate the vertex coordinates for the edge
The text was updated successfully, but these errors were encountered:
ishaan95
changed the title
Problem with spiderweb network - some edges look like parallelograms - Triangulation correct but vertices being fed in are incorrect
Problem with spiderweb network - some edges look like parallelograms
Dec 6, 2018
Solved - Added one additional case for setting the x and y offset (used to calculate edge vertexcoordinates from the two shape coordinates given in the xml file).
Triangulation is correct as node meshes seem to be fine. Vertex coordinates being fed in to the triangulation algorithm are incorrect. Recalculate the vertex coordinates for the edge
The text was updated successfully, but these errors were encountered: