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vec.h
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vec.h
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#pragma once
#include <array>
typedef unsigned int uint;
typedef std::array<float, 2> vec2;
typedef std::array<float, 3> vec3;
typedef std::array<float, 4> vec4;
typedef std::array<int, 2> ivec2;
typedef std::array<uint, 2> uvec2;
template <size_t N>
inline std::array<float, N> operator* (const std::array<float, N>& A, const std::array<float, N>& B)
{
std::array<float, N> ret;
for (size_t i = 0; i < N; ++i)
ret[i] = A[i] * B[i];
return ret;
}
template <size_t N>
inline std::array<float, N> operator/ (const std::array<float, N>& A, const std::array<float, N>& B)
{
std::array<float, N> ret;
for (size_t i = 0; i < N; ++i)
ret[i] = A[i] / B[i];
return ret;
}
template <typename T, size_t N>
inline std::array<T, N> operator+ (const std::array<T, N>& A, const std::array<T, N>& B)
{
std::array<T, N> ret;
for (size_t i = 0; i < N; ++i)
ret[i] = A[i] + B[i];
return ret;
}
template <typename T, size_t N>
inline std::array<T, N> operator- (const std::array<T, N>& A, const std::array<T, N>& B)
{
std::array<T, N> ret;
for (size_t i = 0; i < N; ++i)
ret[i] = A[i] - B[i];
return ret;
}
template <size_t N>
inline std::array<int, N> operator^ (const std::array<int, N>& A, const std::array<int, N>& B)
{
std::array<int, N> ret;
for (size_t i = 0; i < N; ++i)
ret[i] = A[i] ^ B[i];
return ret;
}
template <size_t N>
inline std::array<int, N> operator% (const std::array<int, N>& A, const std::array<int, N>& B)
{
std::array<int, N> ret;
for (size_t i = 0; i < N; ++i)
ret[i] = A[i] % B[i];
return ret;
}
template <size_t N>
inline std::array<float, N> operator+ (const std::array<float, N>& A, float B)
{
std::array<float, N> ret;
for (size_t i = 0; i < N; ++i)
ret[i] = A[i] + B;
return ret;
}
template <size_t N>
inline std::array<float, N> operator* (const std::array<float, N>& A, float B)
{
std::array<float, N> ret;
for (size_t i = 0; i < N; ++i)
ret[i] = A[i] * B;
return ret;
}
template <size_t N>
inline std::array<float, N> fract(const std::array<float, N>& A)
{
std::array<float, N> ret;
for (size_t i = 0; i < N; ++i)
ret[i] = std::fmodf(A[i], 1.0f);
return ret;
}
template <size_t N>
inline std::array<uint, N> operator& (const std::array<uint, N>& A, const std::array<uint, N>& B)
{
std::array<uint, N> ret;
for (size_t i = 0; i < N; ++i)
ret[i] = A[i] & B[i];
return ret;
}
template <size_t N>
inline std::array<uint, N> greaterThan (const std::array<uint, N>& A, const std::array<uint, N>& B)
{
std::array<uint, N> ret;
for (size_t i = 0; i < N; ++i)
ret[i] = A[i] > B[i];
return ret;
}
inline float fract(float A)
{
return std::fmodf(A, 1.0f);
}
inline float max(float A, float B)
{
return std::max(A, B);
}
template <size_t N>
inline float dot(const std::array<float, N>& A, const std::array<float, N>& B)
{
float ret = 0.0f;
for (size_t i = 0; i < N; ++i)
ret += A[i] * B[i];
return ret;
}
template <size_t N>
inline float length(const std::array<float, N>& A)
{
float lengthSq = 0.0f;
for (size_t i = 0; i < N; ++i)
lengthSq += A[i] * A[i];
return std::sqrtf(lengthSq);
}
inline float clamp(float value, float min, float max)
{
if (value <= min)
return min;
else if (value >= max)
return max;
else
return value;
}
inline std::array<float, 3> yzx(const std::array<float, 3>& A)
{
return { A[1], A[2], A[0] };
}
inline std::array<float, 2> xx(const std::array<float, 3>& A)
{
return { A[0], A[0] };
}
inline std::array<float, 2> xy(const std::array<float, 3>& A)
{
return { A[0], A[1] };
}
inline std::array<float, 2> yz(const std::array<float, 3>& A)
{
return { A[1], A[2] };
}
inline std::array<float, 2> zy(const std::array<float, 3>& A)
{
return { A[2], A[1] };
}
inline float step(float edge, float x)
{
return x >= edge;
}