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Building & Installation

Brian M edited this page Feb 9, 2016 · 2 revisions

Linux / Mac

  1. Get the latest version of the Engine from github

  2. Ensure that you have the prerequisites

    • X11 (libX11-devel)

    • Mesa 3-D Graphics libraries (mesa-libGL-devel and mesa-libGLU-devel)

    • Freetype (freetype-devel)

    • ftgl (ftgl-devel)

    • gnu-c++ or other appropriate compiler

  3. make linux

  4. The library (libEngineMk1.a) will be created in the /lib directory

  5. For ease of use, add path_to_EngineMk1/include to your C_INCLUDE_PATH and CPLUS_INCLUDE_PATH environment variables, and path_to_EngineMk1/lib to LIBRARY_PATH and LD_LIBRARY_PATH

Windows

  1. Get the latest version of the Engine from github

  2. Open the solution (EngineMk1.sln) in Visual Studio

  3. Build the project

  4. The library (EngineMk1.lib) will be created in the Debug directory