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Building & Installation
Brian M edited this page Feb 9, 2016
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2 revisions
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Get the latest version of the Engine from github
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Ensure that you have the prerequisites
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X11 (libX11-devel)
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Mesa 3-D Graphics libraries (mesa-libGL-devel and mesa-libGLU-devel)
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Freetype (freetype-devel)
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ftgl (ftgl-devel)
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gnu-c++ or other appropriate compiler
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make linux
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The library (
libEngineMk1.a
) will be created in the/lib
directory -
For ease of use, add
path_to_EngineMk1/include
to your C_INCLUDE_PATH and CPLUS_INCLUDE_PATH environment variables, andpath_to_EngineMk1/lib
to LIBRARY_PATH and LD_LIBRARY_PATH
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Get the latest version of the Engine from github
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Open the solution (
EngineMk1.sln
) in Visual Studio -
Build the project
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The library (
EngineMk1.lib
) will be created in the Debug directory