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analog-railway.qml
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/*
* Copyright (C) 2018 - Timo Könnecke <el-t-mo@arcor.de>
* 2017 - Mario Kicherer <dev@kicherer.org>
* 2016 - Sylvia van Os <iamsylvie@openmailbox.org>
* 2015 - Florent Revest <revestflo@gmail.com>
* 2012 - Vasiliy Sorokin <sorokin.vasiliy@gmail.com>
* Aleksey Mikhailichenko <a.v.mich@gmail.com>
* Arto Jalkanen <ajalkane@gmail.com>
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 2.1 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* This watchface is based on the official analog watchface and analog-precison.
* The design is an homage to classic european (swiss) railway service clocks.
* Clock arms are filled pathes of lines and the second arm has a circle arc
* as style defining element.
*/
import QtQuick 2.1
Item {
property var radian: 0.01745
// hours
Canvas {
z: 2
id: hourHand
property var hour: 0
property var minute: 0
anchors.fill: parent
smooth: true
renderStrategy: Canvas.Cooperative
onPaint: {
var ctx = getContext("2d")
ctx.reset()
ctx.shadowColor = Qt.rgba(0, 0, 0, 0.5)
ctx.shadowOffsetX = 2
ctx.shadowOffsetY = 2
ctx.shadowBlur = 2
ctx.beginPath()
ctx.fillStyle = Qt.rgba(0, 0, 0, 1)
//tip of arm
ctx.moveTo(parent.width/2+Math.cos(((hour-3 + minute/60) / 12) * 2 * Math.PI)*width*0.20,
parent.height/2+Math.sin(((hour-3 + minute/60) / 12) * 2 * Math.PI)*width*0.20)
//path point left of center
ctx.lineTo(parent.width/2+Math.cos(((hour-3.14 + minute/60) / 12) * 2 * Math.PI)*width*0.19,
parent.height/2+Math.sin(((hour-3.14 + minute/60) / 12) * 2 * Math.PI)*width*0.19)
//path point left and behind of clock center
ctx.lineTo(parent.width/2+Math.cos(((hour-8.43 + minute/60) / 12) * 2 * Math.PI)*width*0.05,
parent.height/2+Math.sin(((hour-8.43 + minute/60) / 12) * 2 * Math.PI)*width*0.05)
//path point right and behind of clock center
ctx.lineTo(parent.width/2+Math.cos(((hour-9.57 + minute/60) / 12) * 2 * Math.PI)*width*0.05,
parent.height/2+Math.sin(((hour-9.57 + minute/60) / 12) * 2 * Math.PI)*width*0.05)
//path point right of center, close to tip
ctx.lineTo(parent.width/2+Math.cos(((hour-2.86 + minute/60) / 12) * 2 * Math.PI)*width*0.19,
parent.height/2+Math.sin(((hour-2.86 + minute/60) / 12) * 2 * Math.PI)*width*0.19)
//line back to tip, closing path
ctx.lineTo(parent.width/2+Math.cos(((hour-3 + minute/60) / 12) * 2 * Math.PI)*width*0.20,
parent.height/2+Math.sin(((hour-3 + minute/60) / 12) * 2 * Math.PI)*width*0.20)
ctx.fill()
ctx.closePath()
}
}
// minutes
Canvas {
z: 3
id: minuteHand
property var minute: 0
property var rotM: (minute - 15)/60
anchors.fill: parent
smooth: true
renderStrategy: Canvas.Cooperative
onPaint: {
var ctx = getContext("2d")
ctx.reset()
ctx.shadowColor = Qt.rgba(0, 0, 0, 0.5)
ctx.shadowOffsetX = 1
ctx.shadowOffsetY = 1
ctx.shadowBlur = 2
ctx.beginPath()
ctx.fillStyle = Qt.rgba(0, 0, 0, 1)
ctx.moveTo(parent.width/2+Math.cos(((minute - 15)/60) * 2 * Math.PI)*width*0.315,
parent.height/2+Math.sin(((minute - 15)/60) * 2 * Math.PI)*width*0.315)
ctx.lineTo(parent.width/2+Math.cos(((minute - 15.4)/60) * 2 * Math.PI)*width*0.300,
parent.height/2+Math.sin(((minute - 15.4)/60) * 2 * Math.PI)*width*0.300)
ctx.lineTo(parent.width/2+Math.cos(((minute - 43.5)/60) * 2 * Math.PI)*width*0.08,
parent.height/2+Math.sin(((minute - 43.5)/60) * 2 * Math.PI)*width*0.08)
ctx.lineTo(parent.width/2+Math.cos(((minute - 46.5)/60) * 2 * Math.PI)*width*0.08,
parent.height/2+Math.sin(((minute - 46.5)/60) * 2 * Math.PI)*width*0.08)
ctx.lineTo(parent.width/2+Math.cos(((minute - 14.6)/60) * 2 * Math.PI)*width*0.300,
parent.height/2+Math.sin(((minute - 14.6)/60) * 2 * Math.PI)*width*0.300)
ctx.lineTo(parent.width/2+Math.cos(((minute - 15)/60) * 2 * Math.PI)*width*0.315,
parent.height/2+Math.sin(((minute - 15)/60) * 2 * Math.PI)*width*0.315)
ctx.fill()
ctx.closePath()
}
}
// seconds
Canvas {
z: 4
id: secondHand
property var second: 0
anchors.fill: parent
smooth: true
renderStrategy: Canvas.Cooperative
onPaint: {
var ctx = getContext("2d")
ctx.reset()
ctx.strokeStyle = "red"
ctx.lineWidth = parent.height*0.018
ctx.beginPath()
ctx.moveTo(parent.width/2, parent.height/2)
ctx.lineTo(parent.width/2+Math.cos((second - 45)/60 * 2 * Math.PI)*width*0.07,
parent.height/2+Math.sin((second - 45)/60 * 2 * Math.PI)*width*0.07)
ctx.stroke()
ctx.closePath()
ctx.beginPath()
ctx.lineWidth = parent.height*0.016
ctx.fillStyle = "red"
ctx.arc(parent.width/2, parent.height/2, parent.height*0.012, 0, 2*Math.PI, false)
ctx.fill()
ctx.moveTo(parent.width/2, parent.height/2)
ctx.lineTo(parent.width/2+Math.cos((second - 15)/60 * 2 * Math.PI)*width*0.14,
parent.height/2+Math.sin((second - 15)/60 * 2 * Math.PI)*width*0.14)
ctx.stroke()
ctx.closePath()
ctx.beginPath()
ctx.lineWidth = parent.height*0.020
ctx.arc(parent.width/2+Math.cos((second - 15)/60 * 2 * Math.PI)*width*0.175,
parent.height/2+Math.sin((second - 15)/60 * 2 * Math.PI)*width*0.175,
parent.height*0.03, 0, 2*Math.PI, false)
ctx.stroke()
ctx.closePath()
ctx.beginPath()
ctx.lineWidth = parent.height*0.010
ctx.moveTo(parent.width/2+Math.cos((second - 15)/60 * 2 * Math.PI)*width*0.20,
parent.height/2+Math.sin((second - 15)/60 * 2 * Math.PI)*width*0.20)
ctx.lineTo(parent.width/2+Math.cos((second - 15)/60 * 2 * Math.PI)*width*0.31,
parent.height/2+Math.sin((second - 15)/60 * 2 * Math.PI)*width*0.31)
ctx.stroke()
ctx.closePath()
}
}
// background circle
Canvas {
z: 0
anchors.fill: parent
antialiasing: true
smooth: true
renderStrategy: Canvas.Cooperative
onPaint: {
var ctx = getContext("2d")
ctx.reset()
ctx.shadowColor = Qt.rgba(0, 0, 0, 0.75)
ctx.shadowOffsetX = 0
ctx.shadowOffsetY = 0
ctx.shadowBlur = 12
ctx.fillStyle = Qt.rgba(1, 1, 1, 1)
ctx.beginPath()
ctx.arc(parent.height/2, parent.width/2, parent.width*0.36, 0*radian, 360*radian, false);
ctx.fill()
ctx.closePath()
}
}
// hour strokes
Canvas {
z: 1
anchors.fill: parent
smooth: true
renderStrategy: Canvas.Cooperative
onPaint: {
var ctx = getContext("2d")
ctx.lineWidth = parent.width*0.024
ctx.strokeStyle = Qt.rgba(0, 0, 0, 0.9)
ctx.translate(parent.width/2, parent.height/2)
for (var i=0; i < 4; i++) {
ctx.beginPath()
ctx.moveTo(0, height*0.25)
ctx.lineTo(0, height*0.35)
ctx.stroke()
ctx.rotate(Math.PI/2)
}
}
}
// 5min strokes
Canvas {
z: 1
anchors.fill: parent
smooth: true
renderStrategy: Canvas.Cooperative
onPaint: {
var ctx = getContext("2d")
ctx.lineWidth = parent.width*0.022
ctx.strokeStyle = Qt.rgba(0, 0, 0, 0.9)
ctx.translate(parent.width/2, parent.height/2)
for (var i=0; i < 12; i++) {
ctx.beginPath()
ctx.moveTo(0, height*0.27)
ctx.lineTo(0, height*0.35)
ctx.stroke()
ctx.rotate(Math.PI/6)
}
}
}
// minute strokes
Canvas {
z: 1
anchors.fill: parent
smooth: true
renderStrategy: Canvas.Cooperative
onPaint: {
var ctx = getContext("2d")
ctx.lineWidth = parent.width*0.015
ctx.strokeStyle = Qt.rgba(0, 0, 0, 0.9)
ctx.translate(parent.width/2, parent.height/2)
for (var i=0; i < 60; i++) {
// do not paint a minute stroke when there is an hour stroke
if ((i%5) != 0) {
ctx.beginPath()
ctx.moveTo(0, height*0.315)
ctx.lineTo(0, height*0.35)
ctx.stroke()
}
ctx.rotate(Math.PI/30)
}
}
}
Connections {
target: wallClock
function onTimeChanged() {
var hour = wallClock.time.getHours()
var minute = wallClock.time.getMinutes()
var second = wallClock.time.getSeconds()
if(secondHand.second != second) {
secondHand.second = second
secondHand.requestPaint()
}if(minuteHand.minute != minute) {
minuteHand.minute = minute
hourHand.minute = minute
minuteHand.requestPaint()
hourHand.hour = hour
hourHand.requestPaint()
}
}
}
Component.onCompleted: {
var hour = wallClock.time.getHours()
var minute = wallClock.time.getMinutes()
var second = wallClock.time.getSeconds()
secondHand.second = second
secondHand.requestPaint()
minuteHand.minute = minute
hourHand.minute = minute
minuteHand.requestPaint()
hourHand.hour = hour
hourHand.requestPaint()
}
}