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box2d-static.pri
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box2d-static.pri
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# Include this file in your .pro file to statically compile the Box2D QML
# bindings into your project.
#
# Basic usage instructions:
#
# #include <box2dplugin.h>
#
# int main(int argc, char *argv[])
# {
# QApplication app(argc, argv);
#
# Box2DPlugin plugin;
# plugin.registerTypes("Box2D");
#
# ...
# }
INCLUDEPATH += $$PWD
include(Box2D/box2d.pri)
DEFINES += STATIC_PLUGIN_BOX2D
SOURCES += $$PWD/box2dplugin.cpp \
$$PWD/box2dworld.cpp \
$$PWD/box2dcontact.cpp \
$$PWD/box2dbody.cpp \
$$PWD/box2dfixture.cpp \
$$PWD/box2ddebugdraw.cpp \
$$PWD/box2djoint.cpp \
$$PWD/box2drevolutejoint.cpp \
$$PWD/box2ddistancejoint.cpp \
$$PWD/box2dprismaticjoint.cpp \
$$PWD/box2dmotorjoint.cpp \
$$PWD/box2dweldjoint.cpp \
$$PWD/box2dpulleyjoint.cpp \
$$PWD/box2dfrictionjoint.cpp \
$$PWD/box2dwheeljoint.cpp \
$$PWD/box2dmousejoint.cpp \
$$PWD/box2dgearjoint.cpp \
$$PWD/box2dropejoint.cpp \
$$PWD/box2draycast.cpp
HEADERS += \
$$PWD/box2dplugin.h \
$$PWD/box2dworld.h \
$$PWD/box2dcontact.h \
$$PWD/box2dbody.h \
$$PWD/box2dfixture.h \
$$PWD/box2ddebugdraw.h \
$$PWD/box2djoint.h \
$$PWD/box2drevolutejoint.h \
$$PWD/box2ddistancejoint.h \
$$PWD/box2dprismaticjoint.h \
$$PWD/box2dmotorjoint.h \
$$PWD/box2dweldjoint.h \
$$PWD/box2dpulleyjoint.h \
$$PWD/box2dfrictionjoint.h \
$$PWD/box2dwheeljoint.h \
$$PWD/box2dmousejoint.h \
$$PWD/box2dgearjoint.h \
$$PWD/box2dropejoint.h \
$$PWD/box2draycast.h