-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathproject.godot
More file actions
48 lines (35 loc) · 1.38 KB
/
project.godot
File metadata and controls
48 lines (35 loc) · 1.38 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Assets Manager"
config/version="1.3.0"
run/main_scene="res://Startscreen/StartScreen.tscn"
config/features=PackedStringArray("4.4")
boot_splash/bg_color=Color(0.0941176, 0.0901961, 0.121569, 1)
boot_splash/image="res://Banner.png"
config/icon="res://icon.png"
config/windows_native_icon="res://icon.ico"
[autoload]
AssetsLibrary="*res://Filesystem/AssetsLibrary.gd"
ProgramManager="*res://ProgramManager.gd"
BrowserManager="*res://Filesystem/BrowserManager.gd"
[editor_plugins]
enabled=PackedStringArray("res://addons/godottour/plugin.cfg", "res://addons/tooluis/plugin.cfg", "res://addons/gdUnit4/plugin.cfg")
[gui]
theme/custom="res://Assets/Theme/theme.theme"
theme/custom_font="res://Assets/Theme/noto-sans-regular.tres"
common/drop_mouse_on_gui_input_disabled=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.0941176, 0.0901961, 0.121569, 1)
environment/defaults/default_environment="res://default_env.tres"
gles3/shaders/shader_compilation_mode=2