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[Event] Tera Forever (Ultra) #126

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ben-lear opened this issue Aug 2, 2024 · 1 comment
Open
3 tasks

[Event] Tera Forever (Ultra) #126

ben-lear opened this issue Aug 2, 2024 · 1 comment
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Mystery Encounter Proposal Proposing/asking for an event to be made

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@ben-lear
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ben-lear commented Aug 2, 2024

Event Name

Tera Forever

Rarity Tier

Ultra

Rarity Tier - Other. Please Specify

No response

Waves

11-179

Description

You encounter either a random trainer or a scientist who has a “unique” Tera Orb. Unfortunately for them, they aren’t much of a trainer and would rather have EXP Charms to assist with their Pokemon.

Player does NOT need to have normal Tera Orb for this to spawn. However, they do need either 1 Super EXP Charm or 2 normal EXP Charms.

Biomes

HUMAN

Biome - Other. Please Specify

No response

Options offered to the player

  • Offer Items
    • Player loses a Super EXP Charm (or 2 EXP Charm if they don’t have one)
    • Player gains a golden/special Tera Orb. Terastallizing does not have a timer with this orb
  • Offer a Trade
    • Player can give up 1 of their strongest 2 pokemon (measured by BST)
    • Player gains a golden/special Tera Orb. Terastallizing does not have a timer with this orb.
  • Leave
    • No rewards or exp

Explanation/Notes on Design

Players often complain about the timed mechanic of Terastallization, but I think there are concerns about opening the floodgates to balance issues by making a change to the Tera turn counts. This alleviates some of those balance issues by gating an “OP” version of the form changing behind a rarer event and putting a hefty price tag on it.

Notes to Artists

No response

Notes to Developers

No response

@ben-lear ben-lear added Balance Adjustment Rebalancing on an existing ME Mystery Encounter Proposal Proposing/asking for an event to be made labels Aug 2, 2024
@ben-lear ben-lear added this to the (8) Generic Ultra Events milestone Aug 2, 2024
@AsdarDevelops
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This seems like an ME you might code and not do its intended job for a long time, as Tera gets reworked — dunno if any dev is even on that though.

Otherwise it seems good.

Some questions:

  • this then modifies future shards to be permanent?
  • Does this give a shard itself?

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