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CHANGELOG/README updates
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CHANGELOG.md

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The format is based on [Keep a Changelog](http://keepachangelog.com/); this project adheres to [Semantic Versioning](http://semver.org/).
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## [0.8.5] - pending
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Bugfixes and improvements.
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### Added
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- Added support for HDR color pickers ([#42](https://github.com/Arvtesh/UnityFx.Outline/issues/42)).
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### Fixed
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- Fixed URP depth testing with MSAA enabled when using `OutlineLayerCollection`, thanks @AGM-GR for the help ([#39](https://github.com/Arvtesh/UnityFx.Outline/issues/39)).
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- Added loop unroll statement to make shaders compatible with some platforms (WebGL 1.0) ([#45](https://github.com/Arvtesh/UnityFx.Outline/issues/45)).
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- Removed `BeginSample`/`EndSample` profiler calls when rendering outlines to get rid of the editor errors ([#44](https://github.com/Arvtesh/UnityFx.Outline/issues/44)).
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## [0.8.4] - 2021.08.17
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Misc improvements.
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### Added

Outline.Core/Packages/UnityFx.Outline/CHANGELOG.md

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The format is based on [Keep a Changelog](http://keepachangelog.com/); this project adheres to [Semantic Versioning](http://semver.org/).
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## [0.8.5] - pending
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Bugfixes and improvements.
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### Added
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- Added support for HDR color pickers ([#42](https://github.com/Arvtesh/UnityFx.Outline/issues/42)).
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### Fixed
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- Added loop unroll statement to make shaders compatible with some platforms (WebGL 1.0) ([#45](https://github.com/Arvtesh/UnityFx.Outline/issues/45)).
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## [0.8.4] - 2021.08.17
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Misc improvements.
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Outline.Core/Packages/UnityFx.Outline/package.json

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{
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"name": "com.unityfx.outline",
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"version": "0.8.4",
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"version": "0.8.5",
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"displayName": "Outline toolkit",
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"description": "This package contains configurable per-object and per-camera outline effect implementation for built-in render pipeline. Both solid and blurred outline modes are supported (Gauss blur), as well as depth testing. Reusable and extensible API.",
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"unity": "2018.4",

Outline.URP/Packages/UnityFx.Outline.URP/CHANGELOG.md

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The format is based on [Keep a Changelog](http://keepachangelog.com/); this project adheres to [Semantic Versioning](http://semver.org/).
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## [0.5.0] - pending
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Bugfixes and improvements.
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### Added
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- Added support for HDR color pickers ([#42](https://github.com/Arvtesh/UnityFx.Outline/issues/42)).
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### Fixed
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- Fixed URP depth testing with MSAA enabled when using `OutlineLayerCollection`, thanks @AGM-GR for the help ([#39](https://github.com/Arvtesh/UnityFx.Outline/issues/39)).
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- Added loop unroll statement to make shaders compatible with some platforms (WebGL 1.0) ([#45](https://github.com/Arvtesh/UnityFx.Outline/issues/45)).
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- Removed `BeginSample`/`EndSample` profiler calls when rendering outlines to get rid of the editor errors ([#44](https://github.com/Arvtesh/UnityFx.Outline/issues/44)).
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## [0.4.0] - 2021.08.17
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Outline.URP/Packages/UnityFx.Outline.URP/package.json

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{
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"name": "com.unityfx.outline.urp",
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"version": "0.4.0",
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"version": "0.5.0",
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"displayName": "Outline toolkit (URP)",
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"description": "This package contains configurable outline implementation for Universal Render Pipeline.",
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"unity": "2019.4",
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"dependencies": {
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"com.unityfx.outline": "0.8.4",
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"com.unityfx.outline": "0.8.5",
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"com.unity.render-pipelines.universal": "7.0.0"
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},
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"keywords": [

README.md

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- Windows/Mac standalone;
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- Android;
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- iOS;
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- WebGL;
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- Other platforms (untested).
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Please see [CHANGELOG](CHANGELOG.md) for information on recent changes.
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}
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],
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"dependencies": {
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"com.unityfx.outline": "0.8.4",
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"com.unityfx.outline.urp": "0.4.0",
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"com.unityfx.outline": "0.8.5",
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"com.unityfx.outline.urp": "0.5.0",
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}
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}
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```

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