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animation.html

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animation/anim_set.jpg

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animation/anim_smooth_methods.jpg

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animation/anim_tex_options.jpg

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animation/arm_SS.gif

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blue_stripe_tex.html

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<html>
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<!-- Creation date: 15/03/02 -->
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>blue_stripe_tex</title>
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<meta name="Description" content="">
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<meta name="Keywords" content="">
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<meta name="Author" content="Julian MacDonald">
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<meta name="Generator" content="AceHTML 4 Pro">
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</head>
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<body BGCOLOR="#f8e89e">
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<font face="tahoma" size="2">
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<table><tr>
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<td><img SRC="textures/pt_blue_stripe.jpg"></td>
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<td><font face="tahoma" size="2">
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This texture is based on the marble module. This is stretched into a ragged stripe pattern by applying
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a linear transform (x:2, y:0.1, x:1). The output is scaled and fed into the specularity property causing
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the stripes to be shiny and the background not.<br>
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<br>
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Small scale bumps are then added only to the not-reflective stripes. The non-reflective stripes are
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selected by subtracting the marble pattern from 1; this effectively inverses the pattern so that the 1s
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becomes 0s and vice versa. This is multiplied by the noise pattern used for the bumps so that the bump
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height is 0 for the reflective stripes.<br>
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<br>
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Finally, a diffuse colour map is created based on the turbulence pattern.
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<br>
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</font></td>
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</tr></table>
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<a href="textures.html#ex_textures"><b><font size="4">Back to Textures</font></b></a><br>
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</font>
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</body>
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</html>

contents.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html><head>
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<!-- Creation date: 21/02/02 -->
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"><title>contents.html</title>
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</head>
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<body style="background-color: rgb(248, 232, 158);">
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<font face="Tahoma" size="2">
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<img src="manual_title_image.jpg"><br>
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<table style="width: 800px; height: 101px;">
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<tbody>
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<tr>
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<td><font face="tahoma" size="7"><strong>Manual for version 3.0</strong></font></td>
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<td style="font-style: italic;"><big><font face="tahoma" size="1"><big>updated
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December 2013</big></font></big></td>
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</tr>
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</tbody>
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</table>
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<br>
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<font size="4"><b>by Julian MacDonald and Peter Eastman</b></font>
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<br>
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<br>
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<font color="#000080" face="Tahoma" size="4"><b>Welcome
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to Art of Illusion, the all-in-one Open Source 3D modelling, animation
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and rendering studio<br>
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written by Peter Eastman <small>(and others)</small></b></font><small>
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</small><br>
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<br>
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<br>
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<a name="contents_top"><img src="contents_title.jpg"></a><br>
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</font><br>
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<br>
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<table>
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<tbody>
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<tr bgcolor="#80ff80" valign="top">
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<td> <br>
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<a href="layout.html"><font color="blue" face="tahoma" size="4"><b>1. Art of Illusion
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Basics</b></font></a><br>
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</td>
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<td> <a href="layout.html#overview"><font color="teal" face="tahoma"><b>1.1 Overview</b></font></a><br>
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<br>
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<a href="layout.html#getting_started"><font color="teal" face="tahoma"><b>1.2 Getting
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Started</b></font></a><br>
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<a href="layout.html#main_layout"><font color="#000000" face="tahoma" size="2">1.2.1
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Main Screen Layout</font></a><br>
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<a href="layout.html#view_windows"><font color="#000000" face="tahoma" size="2">1.2.2
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View Windows</font></a><br>
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<a href="layout.html#display_mode"><font color="#000000" face="tahoma" size="2">1.2.3
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Display Mode</font></a><br>
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<a href="layout.html#icons"><font color="#000000" face="tahoma" size="2">1.2.4 Icons</font></a><br>
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<a href="layout.html#object_list"><font color="#000000" face="tahoma" size="2">1.2.5
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Object List and Properties Pane</font></a><br>
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</td>
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<td> <br>
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<font face="tahoma" size="2"> <a href="layout.html#hiding_objects"><font color="#000000">1.2.6
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Hiding/Showing Objects</font></a><br>
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<font face="tahoma" size="2"> <a href="layout.html#locking_objects"><font color="#000000">1.2.7
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Locking/Unlocking Objects</font></a><br>
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<a href="layout.html#grids"><font color="#000000">1.2.8
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Grids</font></a><br>
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<a href="layout.html#coordaxes"><font color="#000000">1.2.9 Coordinate Axes</font></a><br>
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<a href="layout.html#file_menu"><font color="#000000">1.2.10 File Menu</font></a><br>
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<a href="layout.html#edit_menu"><font color="#000000">1.2.11 Edit Menu</font></a><br>
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<a href="layout.html#templates"><font color="#000000">1.2.12 Using Template Images</font></a><br>
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<a href="layout.html#shortcuts"><font color="#000000">1.2.13 Keyboard Shortcuts</font></a><br>
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</font> </td>
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</tr>
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<tr bgcolor="#ffff40" valign="top">
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<td> <a href="modelling.html"><font color="blue" face="tahoma" size="4"><b>2.
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Modelling</b></font></a><br>
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</td>
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<td> <font face="tahoma"><a href="object_types.html"><font color="teal"><b>2.1
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Object Types</b></font></a><br>
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<a href="object_types.html#primitives"><font color="#000000" size="2">2.1.1 Primitives</font></a><br>
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<a href="object_types.html#curves"><font color="#000000" size="2">2.1.2 Curves</font></a><br>
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<a href="object_types.html#splines"><font color="#000000" size="2">2.1.3 Spline Meshes</font></a><br>
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<a href="object_types.html#triangle_meshes"><font color="#000000" size="2">2.1.4 Triangle Meshes</font></a><br>
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<a href="object_types.html#skeletons"><font color="#000000" size="2">2.1.5 Skeletons</font></a><br>
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<a href="object_types.html#tubes"><font color="#000000" size="2">2.1.6 Tube Objects</font></a><br>
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</font><font><font face="tahoma"><a href="object_types.html#ref_image"><font color="#000000" size="2">2.1.7 Reference Image Planes</font></a></font></font><br>
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<font face="tahoma"> <br>
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<a href="modelling_tools.html"><font color="teal"><b>2.2
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Modelling Tools</b></font></a><br>
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<a href="modelling_tools.html#array"><font color="#000000" size="2">2.2.1 Array</font></a><br>
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<a href="modelling_tools.html#extrude"><font color="#000000" size="2">2.2.2 Extrude</font></a><br>
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</font> </td>
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<td> <font face="tahoma"><a href="modelling_tools.html#lathe"><font color="#000000" size="2">2.2.3 Lathe</font></a><br>
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<a href="modelling_tools.html#skin"><font color="#000000" size="2">2.2.4 Skin</font></a><br>
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<a href="modelling_tools.html#boolean"><font color="#000000" size="2">2.2.5 Boolean</font></a><br>
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<a href="modelling_tools.html#tube"><font color="#000000" size="2">2.2.6 Tube</font></a><br>
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<a href="modelling_tools.html#text"><font color="#000000" size="2">2.2.7 Text</font></a><br>
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<br>
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<a href="editing_objects.html"><font color="teal"><b>2.3
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Editing Objects</b></font></a><br>
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<a href="editing_objects.html#edit_object"><font color="#000000" size="2">2.3.1 Edit Object</font></a><br>
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<a href="editing_objects.html#object_layout"><font color="#000000" size="2">2.3.2 Object Layout</font></a><br>
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<a href="editing_objects.html#transforming_objects"><font color="#000000" size="2">2.3.3 Transforming Objects</font></a><br>
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<a href="editing_objects.html#align_objects"><font color="#000000" size="2">2.3.4 Align Object</font></a><br>
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<a href="editing_objects.html#rename_object"><font color="#000000" size="2">2.3.5 Rename Object</font></a><br>
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<a href="editing_objects.html#copy_object"><font color="#000000" size="2">2.3.6 Copying Objects</font></a><br>
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</font> </td>
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</tr>
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<tr bgcolor="#80ffff" valign="top">
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<td> <font face="tahoma"><a href="lights.html"><font color="blue" size="4"><b>3.
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Lights</b></font></a><br>
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</font></td>
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<td> <font face="tahoma"><a href="lights.html#point_lights"><font color="teal"><b>3.1
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Point lights</b></font></a><br>
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<a href="lights.html#directional"><font color="teal"><b>3.2 Directional lights</b></font></a><br>
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<a href="lights.html#spotlights"><font color="teal"><b>3.3 Spot lights</b></font></a><br>
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<a href="lights.html#procedural"><font color="teal"><b>3.4 Procedural lights</b></font></a><br>
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</font></td>
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<td><font face="tahoma"> <a href="lights.html#lighting_effects"><font color="teal"><b>3.5
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Lighting Effects</b></font></a><br>
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<a href="lights.html#realistic_lighting"><font color="#000000" size="2">3.5.1 Realistic Light Sources</font></a>
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<br>
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<a href="lights.html#cookies"><font color="#000000" size="2">3.5.2 Slides, Cookies and
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Collimation</font></a> <br>
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</font></td>
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</tr>
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<tr bgcolor="#ffc0c0" valign="top">
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<td><font face="tahoma"> <a href="textures_and_materials.html"><font color="blue" size="4"><b>4. Textures and
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Materials</b></font></a><br>
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</font></td>
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<td><font face="tahoma"> <a href="textures.html#textures"><font color="teal"><b>4.1
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Textures</b></font></a><br>
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<a href="textures.html#uniform_tex"><font color="#000000" size="2">4.1.1 Uniform Textures</font></a><br>
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<a href="textures.html#image_tex"><font color="#000000" size="2">4.1.2 Image Mapped Textures</font></a><br>
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<a href="textures.html#proc_tex"><font color="#000000" size="2">4.1.3 Procedural Textures</font></a><br>
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<a href="textures2.html#assign_tex"><font color="#000000" size="2">4.1.4 Assigning Simple
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Textures to Objects<br>
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</font></a><a href="textures2.html#uv_map"><font color="#000000" size="2">4.1.5 UV Mapping<br>
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</font></a><a href="textures2.html#layered_tex"><font color="#000000" size="2">4.1.6 Using Layered Textures</font></a><br>
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<a href="textures2.html#tex_param"><font color="#000000" size="2">4.1.7 Using Texture
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Parameters</font></a><br>
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</font></td>
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<td><font face="tahoma"> <a href="materials.html#materials"><font color="teal"><b>4.2
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Materials</b></font></a><br>
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<a href="materials.html#uniform_mat"><font color="#000000" size="2">4.2.1 Uniform Materials</font></a><br>
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<a href="materials.html#procedural_mat"><font color="#000000" size="2">4.2.2 Procedural Materials</font></a><br>
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<a href="materials.html#assign_mat"><font color="#000000" size="2">4.2.3 Assigning Materials to
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Objects</font></a><br>
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</font></td>
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</tr>
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<tr bgcolor="#c0c0ff" valign="top">
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<td><font face="tahoma"> <a href="rendering.html"><font color="blue" size="4"><b>5.
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Rendering</b></font></a><br>
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</font></td>
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<td><font face="tahoma"> <a href="rendering.html#cameras"><font color="teal"><b>5.1
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Cameras</b></font></a><br>
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<a href="rendering.html#camera_options"><font color="#000000" size="2">5.1.1 Camera Options</font></a><br>
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<a href="rendering.html#camera_filters"><font color="#000000" size="2">5.1.2 Camera Filters</font></a><br>
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<br>
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<a href="rendering.html#environment"><font color="teal"><b>5.2 Environment Settings</b></font></a><br>
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</font></td>
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<td><font face="tahoma"> <a href="rendering.html#raster"><font color="teal"><b>5.3
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Raster Engine</b></font></a><br>
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<a href="rendering.html#raster_options"><font color="#000000" size="2">5.3.1 Raster Rendering
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Options</font></a><br>
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<br>
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<a href="rendering.html#raytracer"><font color="teal"><b>5.4 Raytracer Engine</b></font></a><br>
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<a href="rendering.html#raytracer_options"><font color="#000000" size="2">5.4.1 Raytracer Basic
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Rendering Options</font></a><br>
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<a href="rendering.html#illumination"><font color="#000000" size="2">5.4.2 Global Illumination,
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Caustics and Subsurface Scattering</font></a><br>
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<a href="rendering.html#advanced_options"><font color="#000000" size="2">5.4.3 Advanced Settings</font></a><br>
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<br>
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<a href="rendering.html#save_image"><font color="teal"><b>5.5 Saving Rendered Images</b></font></a><br>
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</font></td>
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</tr>
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<tr bgcolor="#c0ffc0" valign="top">
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<td><font face="tahoma"> <a href="animation.html"><font color="blue" size="4"><b>6.
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Animation</b></font></a><br>
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</font></td>
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<td><font face="tahoma"> <a href="animation.html#score"><font color="teal"><b>6.1
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The Score</b></font></a><br>
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<a href="animation.html#score_layout"><font color="#000000" size="2">6.1.1 The Score Layout</font></a><br>
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<a href="animation.html#keyframes"><font color="#000000" size="2">6.1.2 Keyframes</font></a><br>
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<br>
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<a href="animation.html#tracks"><font color="teal"><b>6.2
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Adding and Editing Tracks</b></font></a><br>
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<a href="animation.html#rigid_tracks"><font color="#000000" size="2">6.2.1 Basic Rigid
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Transformation Tracks</font></a><br>
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<a href="animation.html#proc_tracks"><font color="#000000" size="2">6.2.2 Procedural Rigid
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Transformation Tracks</font></a><br>
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<a href="animation.html#pose_tracks"><font color="#000000" size="2">6.2.3 Pose Tracks and
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Skeletons</font></a><br>
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<a href="animation.html#distort_tracks"><font color="#000000" size="2">6.2.4 Distortion Tracks</font></a><br>
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</font></td>
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<td><font face="tahoma"> <br>
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<a href="animation.html#constraint_tracks"><font color="#000000" size="2">6.2.5 Constraint Tracks</font></a><br>
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<a href="animation.html#visibility_tracks"><font color="#000000" size="2">6.2.6 Visibility Tracks</font></a><br>
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<a href="animation.html#anim_textures"><font color="#000000" size="2">6.2.7 Animating Textures</font></a><br>
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<a href="animation.html#edit_tracks"><font color="#000000" size="2">6.2.8 Editing Tracks</font></a><br>
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<br>
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<a href="animation.html#anim_render"><font color="teal"><b>6.3 Previewing and Rendering Animations</b></font></a><br>
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<a href="animation.html#prev_anim"><font color="#000000" size="2">6.3.1 Previewing Animations</font></a><br>
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<a href="animation.html#render_anim"><font color="#000000" size="2">6.3.2 Rendering Animations</font></a><br>
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</font></td>
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</tr>
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<tr bgcolor="#ffaf61" valign="top">
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<td><font face="tahoma"> <a href="scripting.html"><font color="blue" size="4"><b>7.
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Scripting</b></font></a><br>
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</font></td>
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<td><font face="tahoma"> <a href="scripting.html#object_scripts"><font color="teal"><b>7.1
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Object Scripts</b></font></a><br>
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<a href="scripting.html#tool_scripts"><font color="teal"><b>7.2 Tool Scripts</b></font></a><br>
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</font></td>
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<td><font face="tahoma"> <a href="scripting.html#startup_scripts"><font color="teal"><b>7.3
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Startup Scripts</b></font></a><br>
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<a href="scripting.html#SPManager"><font color="teal"><b>7.4 Scripts and Plugins Manager</b></font></a><br>
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</font></td>
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</tbody>
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</table>
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</body></html>

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cottonwool_mat.html

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<html>
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<!-- Creation date: 26/03/02 -->
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>cottonwool.html</title>
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<meta name="Description" content="">
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<meta name="Keywords" content="">
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<meta name="Author" content="Julian MacDonald">
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<meta name="Generator" content="AceHTML 4 Pro">
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</head>
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<body BGCOLOR="#f8e89e">
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<font face="tahoma" size="2">
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<table><tr>
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<td><img src="textures/mat_cottonwool_ex.jpg"></td>
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<td><font face="tahoma" size="2">
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This is quite a simple material.<br>
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<br>
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<br>
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A <b>Turbulence</b> pattern is used to create the 'cloud' effect. A <b>Linear</b> transform is used
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to scale the pattern down and the result is scaled and fed into the density property box.<br>
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<br>
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<br>
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<b>Transparency</b> is set to a low (but non-zero) value so that the material is almost opaque.<br>
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<br>
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<br>
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<b>Scattering</b> is set to 0.5 which means that half the light is scattered isotropically (eccentricity
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is left at the default of 0).
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</font></td>
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</tr></table><br>
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<br>
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<br>
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<a href="materials.html#ex_materials"><b><font size="4">Back to Materials</font></b></a><br>
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</font>
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</body>
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</html>

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