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Non constant fur length #6
Comments
Yeah you are right. Wind can effect the length of the fur. It's a bit difficult to avoid without making the vertex shader way more complicated, but I think I can improve it quite a bit. I'm getting started on some improvements for the next version right now and I'll be sure to improve this. |
May be it will be helpful. It is not about only a wind, also it ruins all when you use high gravity or too low dump values. |
Hello. We are preparing to release and want to use you plugin. |
Hi Breeze, I've been on summer vacation, so sorry for the delay. Is this in relation to this bug? Or just the plugin in general? |
It's ok, no hurry. And if we can set length and spring as gradients with a fur texture, then only this bug. Why spring? Because there is no way to make an adequate fur on a low-poly model. |
"And if we can set length and spring as gradients with a fur texture" - now I know that we can't. |
I'm sorry br3eze I'm really not sure what your limitations are and what you need, could you try and post some screenshots of the issues? I know there are issues with fur not keeping it's length with strong physics forces, but that's not something I can easily fix. I'm currently spending my time updateing my other plugin Waterways to Godot 4.0, but when I'm done with that I hope to get to working on updating shell fur to Godot 4.0. |
Please excuse my inattention and thank You for Your patient! |
Unusable in real projects, if Your personage should move. If it can move fast, unusable^2. |
Describe the bug
Length is not so big, so should they be so long?
To Reproduce
Fur + Wind (settings are on the screenshot)
Expected behavior
Constant long
Screenshots
Environment
Arch Linux
Intel hd 620 / rtx2060
Godot 3.4.x
Plugin 0.2.0
GLES3
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