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example.js
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example.js
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'use strict';
var PokemonGO = require('./poke.io.js');
// using var so you can login with multiple users
var a = new PokemonGO.Pokeio();
var b = new PokemonGO.Pokeio();
//Set environment variables or replace placeholder text
var location = {
type: 'name',
name: process.env.PGO_LOCATION || 'Times Square'
};
var location1 = {
type: 'name',
name: process.env.PGO_LOCATION || 'Times Square'
};
var username = process.env.PGO_USERNAME || 'USER';
var password = process.env.PGO_PASSWORD || 'PASS';
var provider = process.env.PGO_PROVIDER || 'google';
var username1 = process.env.PGO_USERNAME || 'USER';
var password1 = process.env.PGO_PASSWORD || 'PASS';
var provider1 = process.env.PGO_PROVIDER || 'google';
a.init(username, password, location, provider, function(err) {
if (err) throw err;
console.log('1[i] Current location: ' + a.playerInfo.locationName);
console.log('1[i] lat/long/alt: : ' + a.playerInfo.latitude + ' ' + a.playerInfo.longitude + ' ' + a.playerInfo.altitude);
a.GetProfile(function(err, profile) {
if (err) throw err;
console.log('1[i] Username: ' + profile.username);
console.log('1[i] Poke Storage: ' + profile.poke_storage);
console.log('1[i] Item Storage: ' + profile.item_storage);
var poke = 0;
if (profile.currency[0].amount) {
poke = profile.currency[0].amount;
}
console.log('1[i] Pokecoin: ' + poke);
console.log('1[i] Stardust: ' + profile.currency[1].amount);
setInterval(function(){
a.Heartbeat(function(err,hb) {
if(err) {
console.log(err);
}
for (var i = hb.cells.length - 1; i >= 0; i--) {
if(hb.cells[i].NearbyPokemon[0]) {
//console.log(a.pokemonlist[0])
var pokemon = a.pokemonlist[parseInt(hb.cells[i].NearbyPokemon[0].PokedexNumber)-1];
console.log('1[+] There is a ' + pokemon.name + ' near.');
}
}
});
}, 5000);
});
});
b.init(username1, password1, location1, provider1, function(err) {
if (err) throw err;
console.log('[i] Current location: ' + b.playerInfo.locationName);
console.log('[i] lat/long/alt: : ' + b.playerInfo.latitude + ' ' + b.playerInfo.longitude + ' ' + b.playerInfo.altitude);
b.GetProfile(function(err, profile) {
if (err) throw err;
console.log('[i] Username: ' + profile.username);
console.log('[i] Poke Storage: ' + profile.poke_storage);
console.log('[i] Item Storage: ' + profile.item_storage);
var poke = 0;
if (profile.currency[0].amount) {
poke = profile.currency[0].amount;
}
console.log('[i] Pokecoin: ' + poke);
console.log('[i] Stardust: ' + profile.currency[1].amount);
setInterval(function(){
b.Heartbeat(function(err,hb) {
if(err) {
console.log(err);
}
for (var i = hb.cells.length - 1; i >= 0; i--) {
if(hb.cells[i].NearbyPokemon[0]) {
//console.log(a.pokemonlist[0])
var pokemon = b.pokemonlist[parseInt(hb.cells[i].NearbyPokemon[0].PokedexNumber)-1];
console.log('[+] There is a ' + pokemon.name + ' near.');
}
}
// Show MapPokemons (catchable) & catch
for (i = hb.cells.length - 1; i >= 0; i--) {
for (var j = hb.cells[i].MapPokemon.length - 1; j >= 0; j--)
{ // use async lib with each or eachSeries should be better :)
var currentPokemon = hb.cells[i].MapPokemon[j];
(function(currentPokemon) {
var pokedexInfo = b.pokemonlist[parseInt(currentPokemon.PokedexTypeId)-1];
console.log('[+] There is a ' + pokedexInfo.name + ' near!! I can try to catch it!');
b.EncounterPokemon(currentPokemon, function(suc, dat) {
console.log('Encountering pokemon ' + pokedexInfo.name + '...');
b.CatchPokemon(currentPokemon, 1, 1.950, 1, 1, function(xsuc, xdat) {
var status = ['Unexpected error', 'Successful catch', 'Catch Escape', 'Catch Flee', 'Missed Catch'];
console.log(status[xdat.Status]);
});
});
})(currentPokemon);
}
}
});
}, 5000);
});
});