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main.cpp
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#include <iostream>
#include <string>
#include <windows.h>
#include <mmdeviceapi.h>
#include <endpointvolume.h>
#pragma comment(lib, "Ole32.lib")
float GetSystemVolume()
{
HRESULT hr;
// Initialize COM
CoInitialize(NULL);
// Create the device enumerator
IMMDeviceEnumerator *deviceEnumerator = NULL;
hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER, __uuidof(IMMDeviceEnumerator), (LPVOID *)&deviceEnumerator);
if (FAILED(hr))
{
return -1.0f;
}
// Get the default audio endpoint
IMMDevice *defaultDevice = NULL;
hr = deviceEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &defaultDevice);
deviceEnumerator->Release();
if (FAILED(hr))
{
return -1.0f;
}
// Activate the audio endpoint volume interface
IAudioEndpointVolume *endpointVolume = NULL;
hr = defaultDevice->Activate(__uuidof(IAudioEndpointVolume), CLSCTX_INPROC_SERVER, NULL, (LPVOID *)&endpointVolume);
defaultDevice->Release();
if (FAILED(hr))
{
return -1.0f;
}
// Get the master volume level
float volume = 0.0f;
hr = endpointVolume->GetMasterVolumeLevelScalar(&volume);
endpointVolume->Release();
CoUninitialize();
if (FAILED(hr))
{
return -1.0f;
}
return volume;
}
void SetSystemVolume(float volume)
{
HRESULT hr;
// Initialize COM
CoInitialize(NULL);
// Create the device enumerator
IMMDeviceEnumerator *deviceEnumerator = NULL;
hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER, __uuidof(IMMDeviceEnumerator), (LPVOID *)&deviceEnumerator);
if (FAILED(hr))
{
return;
}
// Get the default audio endpoint
IMMDevice *defaultDevice = NULL;
hr = deviceEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &defaultDevice);
deviceEnumerator->Release();
if (FAILED(hr))
{
return;
}
// Activate the audio endpoint volume interface
IAudioEndpointVolume *endpointVolume = NULL;
hr = defaultDevice->Activate(__uuidof(IAudioEndpointVolume), CLSCTX_INPROC_SERVER, NULL, (LPVOID *)&endpointVolume);
defaultDevice->Release();
if (FAILED(hr))
{
return;
}
// Set the master volume level
hr = endpointVolume->SetMasterVolumeLevelScalar(volume, NULL);
endpointVolume->Release();
CoUninitialize();
if (FAILED(hr))
{
return;
}
}
bool IsSystemAudioMuted()
{
CoInitialize(nullptr);
IMMDeviceEnumerator *pEnumerator = nullptr;
IMMDevice *pDevice = nullptr;
IAudioEndpointVolume *pEndpointVolume = nullptr;
// Create the device enumerator
HRESULT hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), nullptr, CLSCTX_ALL, __uuidof(IMMDeviceEnumerator), reinterpret_cast<void **>(&pEnumerator));
if (FAILED(hr))
{
CoUninitialize();
return false;
}
// Get the default audio output device
hr = pEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &pDevice);
if (FAILED(hr))
{
pEnumerator->Release();
CoUninitialize();
return false;
}
// Activate the audio endpoint volume control interface
hr = pDevice->Activate(__uuidof(IAudioEndpointVolume), CLSCTX_ALL, nullptr, reinterpret_cast<void **>(&pEndpointVolume));
if (FAILED(hr))
{
pDevice->Release();
pEnumerator->Release();
CoUninitialize();
return false;
}
BOOL isMuted = FALSE;
// Get the mute status
hr = pEndpointVolume->GetMute(&isMuted);
if (FAILED(hr))
{
pEndpointVolume->Release();
pDevice->Release();
pEnumerator->Release();
CoUninitialize();
return false;
}
// Release the COM objects
pEndpointVolume->Release();
pDevice->Release();
pEnumerator->Release();
CoUninitialize();
return (isMuted == TRUE);
}
void MuteSystemAudio()
{
CoInitialize(nullptr);
IMMDeviceEnumerator *pEnumerator = nullptr;
IMMDevice *pDevice = nullptr;
IAudioEndpointVolume *pEndpointVolume = nullptr;
// Create the device enumerator
HRESULT hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), nullptr, CLSCTX_ALL, __uuidof(IMMDeviceEnumerator), reinterpret_cast<void **>(&pEnumerator));
if (FAILED(hr))
{
CoUninitialize();
return;
}
// Get the default audio output device
hr = pEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &pDevice);
if (FAILED(hr))
{
pEnumerator->Release();
CoUninitialize();
return;
}
// Activate the audio endpoint volume control interface
hr = pDevice->Activate(__uuidof(IAudioEndpointVolume), CLSCTX_ALL, nullptr, reinterpret_cast<void **>(&pEndpointVolume));
if (FAILED(hr))
{
pDevice->Release();
pEnumerator->Release();
CoUninitialize();
return;
}
// Mute the system audio
hr = pEndpointVolume->SetMute(TRUE, nullptr);
if (FAILED(hr))
{
pEndpointVolume->Release();
pDevice->Release();
pEnumerator->Release();
CoUninitialize();
return;
}
// Release the COM objects
pEndpointVolume->Release();
pDevice->Release();
pEnumerator->Release();
CoUninitialize();
}
void UnmuteSystemAudio()
{
CoInitialize(nullptr);
IMMDeviceEnumerator *pEnumerator = nullptr;
IMMDevice *pDevice = nullptr;
IAudioEndpointVolume *pEndpointVolume = nullptr;
// Create the device enumerator
HRESULT hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), nullptr, CLSCTX_ALL, __uuidof(IMMDeviceEnumerator), reinterpret_cast<void **>(&pEnumerator));
if (FAILED(hr))
{
CoUninitialize();
return;
}
// Get the default audio output device
hr = pEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &pDevice);
if (FAILED(hr))
{
pEnumerator->Release();
CoUninitialize();
return;
}
// Activate the audio endpoint volume control interface
hr = pDevice->Activate(__uuidof(IAudioEndpointVolume), CLSCTX_ALL, nullptr, reinterpret_cast<void **>(&pEndpointVolume));
if (FAILED(hr))
{
pDevice->Release();
pEnumerator->Release();
CoUninitialize();
return;
}
// Unmute the system audio
hr = pEndpointVolume->SetMute(FALSE, nullptr);
if (FAILED(hr))
{
pEndpointVolume->Release();
pDevice->Release();
pEnumerator->Release();
CoUninitialize();
return;
}
// Release the COM objects
pEndpointVolume->Release();
pDevice->Release();
pEnumerator->Release();
CoUninitialize();
}
int main(int argc, char *argv[])
{
if (argc < 2)
{
std::cout << "Usage: volume.exe <command> [value]" << std::endl;
return 1;
}
std::string command = argv[1];
if (command == "get")
{
float volumeLevel = GetSystemVolume();
std::cout << static_cast<int>(volumeLevel * 100);
}
else if (command == "set")
{
if (argc < 3)
{
std::cout << "Missing value. Usage: volume.exe set <value>" << std::endl;
return 1;
}
int volumeLevel = std::stoi(argv[2]);
if (volumeLevel < 0 || volumeLevel > 100)
{
std::cout << "Invalid value. Volume level must be between 0 and 100." << std::endl;
return 1;
}
SetSystemVolume(static_cast<float>(volumeLevel) / 100.0);
std::cout << volumeLevel;
}
else if (command == "mute_status")
{
bool isMuted = IsSystemAudioMuted();
std::cout << (isMuted == FALSE ? "0" : "1");
}
else if (command == "mute")
{
MuteSystemAudio();
}
else if (command == "unmute")
{
UnmuteSystemAudio();
}
else
{
std::cout << "Unknown command: " << command << std::endl;
return 1;
}
return 0;
}