diff --git a/worlds/cv64/docs/en_Castlevania 64.md b/worlds/cv64/docs/en_Castlevania 64.md index 692bbfe86a7..55f7eb03012 100644 --- a/worlds/cv64/docs/en_Castlevania 64.md +++ b/worlds/cv64/docs/en_Castlevania 64.md @@ -91,7 +91,7 @@ either filler, useful, or a trap. When you pick up someone else's item, you will not receive anything and the item textbox will show up to announce what you found and who it was for. The color of the text will tell you its classification: -- Light brown-ish: Common +- Light brown-ish: Filler - White/Yellow: Useful - Yellow/Green: Progression - Yellow/Red: Trap diff --git a/worlds/cv64/options.py b/worlds/cv64/options.py index e1be03897dc..495bb51c5ef 100644 --- a/worlds/cv64/options.py +++ b/worlds/cv64/options.py @@ -144,8 +144,9 @@ class HardLogic(Toggle): class MultiHitBreakables(Toggle): - """Adds the items that drop from the objects that break in three hits to the pool. There are 17 of these throughout - the game, adding up to 74 checks in total with all stages. + """Adds the items that drop from the objects that break in three hits to the pool. There are 18 of these throughout + the game, adding up to 79 or 80 checks (depending on sub-weapons + being shuffled anywhere or not) in total with all stages. The game will be modified to remember exactly which of their items you've picked up instead of simply whether they were broken or not.""" display_name = "Multi-hit Breakables"