This repository is mainly used to save some effect gifs obtained by ArcheGraphics.
Example about GLTF Loader
Example can also load animation which control the tree of entities. GPU Skinning Animation limit the joint weight have only four component.
Example about Physics System which is based on PhysX. Collider, Joint, Character Controller are all wrapped as component which is more easy to use.
Example use IBL to render basic pbr scene. The specular-map is generated by using compute shader.
Example support multi-shadow from three kind of lights. All these based on ShadowMap.
- spot light: single shadow map
- directional light: cascaded shadow map(render four times)
- point light: shadow cube map (render six times)