diff --git a/README.md b/README.md
index f40dc1c6..1e4586e9 100644
--- a/README.md
+++ b/README.md
@@ -1,79 +1,40 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
AKA MBOptionScreen Standalone.
Previously, a fork of [ModLib](https://github.com/mipen/ModLib) that was de-forked.
-
+Sources available at [GitHub](https://github.com/Aragas/Bannerlord.MBOptionScreen)!
+Credits to [Drogean](https://www.nexusmods.com/users/79933) for the MCM Logos!
+
MCM is a Mod Options screen library designed to let modders use its API for defining the options.
-It can also display settings from other API's like ModLib, pre 1.3 and post 1.3, MBOv1/MCMv2, by using the compatibility layer modules.
-
-MCM supports two setting types - Global and PerSave. Global are shared across characters and saves, PerSave are stored within the save file!
+
+MCM supports three setting types - Global, PerCampaign and PerSave. Global are shared across characters and saves, PerCampaign are persistent within a single campaign, PerSave are stored within the save file!
It provides 5 types of options:
* Bool
@@ -85,6 +46,15 @@ It provides 5 types of options:
The settings can be defined at compile time by using the Attribute API and at runtime by using the Fluent Builder.
+MCM uses the following 3 framework level libraries:
+* **Harmony** is used to have a single 0Harmony.dll across the game.
+* **ButterLib** is a general modding library that eases mod development.
+* **UIExtenderEx** is an general UI manipulation library.
+
+See the [Docs](https://mcm.bannerlord.aragas.org/articles/index.html) for more details!
+
+
+
## Installation
### Players
Requires `Bannerlord.Harmony`, `Bannerlord.UIExtenderEx`, `Bannerlord.ButterLib`.
@@ -95,3 +65,26 @@ Add this to your `.csproj`. Please not that `IncludeAssets="compile"` is very im
```
+
+## FAQ
+### How do I install it?
+1. Find the Modules folder in your Bannerlord installation location. For Steam users, this is usually here: `C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules`
+2. Download the latest version of this mod and drop the folder inside Modules from the archive into your game's `Modules` folder.
+3. Start the Mount & Blade II: Bannerlord launcher and select all Mod Configuration Menu mods to be loaded.
+
+
+ Your Modules folder structure should look something like this:
+
+
+
+ Your mod order in the launcher should look something like this:
+
+
+
+
+### Unblocking DLL's
+You may need to right click on every *.dll files, click Properties, and click Unblock if you extracted the zip file with Windows Explorer or other programs that try to secure extracted files.
+### Harmony installation issues:
+Check Harmony's Troubleshooting for more info on how to fix it.
+### Crashes on v1.0.0-v1.0.3 with Vortex used
+Check [this comment](https://forum.nexusmods.com/index.php?showtopic=8605808/#entry118785353)
diff --git a/src/MCM.Publish/_Module/ModuleData/Languages/JP/sta_strings.xml b/src/MCM.Publish/_Module/ModuleData/Languages/JP/sta_strings.xml
index f4f64ce4..e93054be 100644
--- a/src/MCM.Publish/_Module/ModuleData/Languages/JP/sta_strings.xml
+++ b/src/MCM.Publish/_Module/ModuleData/Languages/JP/sta_strings.xml
@@ -21,7 +21,7 @@
-
+
@@ -37,5 +37,19 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/src/MCM.Publish/_Module/ModuleData/Languages/SP/sta_strings.xml b/src/MCM.Publish/_Module/ModuleData/Languages/SP/sta_strings.xml
index 7a1294e9..bb8fdc6a 100644
--- a/src/MCM.Publish/_Module/ModuleData/Languages/SP/sta_strings.xml
+++ b/src/MCM.Publish/_Module/ModuleData/Languages/SP/sta_strings.xml
@@ -37,5 +37,19 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+