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When rendering a large amount of items, especially enchanted items, the FPS take a big hit.
We can optimize rendering this by trying to batch all items shown in the grid into one large buffer.
The text was updated successfully, but these errors were encountered:
Related issue: #5836
When rendering a large amount of items, especially enchanted items, the FPS take a big hit.
We can optimize rendering this by trying to batch all items shown in the grid into one large buffer.
The text was updated successfully, but these errors were encountered: