AppLovin MAX Unreal Plugin for Android and iOS.
Check out our integration docs here.
The /AppLovinMAXDemo
directory contains the demo app. The Unreal plugin is contained in /AppLovinMAXDemo/Plugins/AppLovinMAX
.
Note: If you're building on macOS with Xcode 13.3+, you'll need to include the following lines in AppLovinMAXDemo.Target.cs
and AppLovinMAXDemoEditor.Target.cs
// Add compiler argument to support building on macOS with Xcode 13.3+
bOverrideBuildEnvironment = true;
AdditionalCompilerArguments = "-Wno-unused-but-set-variable";
MIT